Difference between revisions of "Turner Class"
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== Overview == |
== Overview == |
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− | A huge, powerful ship equipped with the most powerful hyperdrive known to humanity - the Class 4 Military. This was the ship which legendary explorer Mic Turner used to explore and found colonies. Only a handful of these were ever made. |
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+ | A revolution in ship design, the Turner Class ship was the result of several years of intense R&D at the [[AAAI]] shipyards. It carries the largest and most powerful commercial hyperdrive known to humanity - the Class 4 Military. |
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− | You get this vessel to do the Thargoid Missions. |
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+ | Only four of these ships were ever produced; for the founders of [[AAAI]], [[Mic Turner]] and [[Meredith Argent]] and their close friends. |
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+ | the first Turner class ship, the '''Turner's Quest''', is destroyed in battle with INRA in 3253. The second, '''Argent's Quest''' travels beyond the rim of known space, while the remaining two enter private service. |
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+ | == Purchasing (SPOILERS)== |
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+ | This ship is not for sale. However, it is possible for the player to fly the '''Argent's Quest'''. When A requiem is held in Alioth for the deceased explorer Mic Turner, the player must donate a sizeable amount of money to the Requiem fund. The player must first have an ELITE ranking of 'Competent' or greater to be offered an opportunity to avenge [[Mic Turner]] |
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+ | If the player accepts the mission, then the hand coded 'Thargoid Missions' begin. |
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== Notable Features == |
== Notable Features == |
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− | Is one of only two ships in the game to be equipped with a Class 4 Military drive. |
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+ | Carries a Class 4 Military drive, the only class of ship to do so. |
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− | + | Turner class vessels are equipped with the Stowmaster escape capsule, which is fitted with a hyperdrive and a laser. |
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+ | The '''Argent's Quest''' also carries an Inter-species translator, useful for encounters with [[Thargoids]]. |
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== Disadvantages == |
== Disadvantages == |
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− | Is harder to get hold of than regular craft, although getting your Combat rating up to 'Competent' isn't diffficult. |
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+ | Turner Class ships cannot be brought, so obtaining one is difficult. |
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+ | Despite being large ship, it has no turrets, meaning it must be piloted like a smaller ship during combat. This disadvantage is alleviated by the superior manoeuvering technology embedded in the ship. |
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+ | Once you have completed the 'Thargoid Missions', you cannot keep the craft. You must either accept a new Thargoid vessel, which is vastly superior, or return the ship to its owners. |
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− | + | An alternative is to either avoid Alioth forever, or sell it at any other Alioth port, then fly to New Rossyth where your trade in is replaced by your old ship. Then fly back to where you sold the Turner Class and buy it back. The only catch is that it won't have its' equipment and you'll never see the Interspecies Translator or the StowMaster Escape Capsule again. |
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The big draw back is that despite the impressive weaponry the Turner Class ship can carry, the Thargoid missions don't involve much fighting and once you beat the missions you get a Thargoid Warship, which is even bigger, jumps yet further and is equipped with Thargoid lasers which are essentially green plasma accelerators. You don't really get to use it. |
The big draw back is that despite the impressive weaponry the Turner Class ship can carry, the Thargoid missions don't involve much fighting and once you beat the missions you get a Thargoid Warship, which is even bigger, jumps yet further and is equipped with Thargoid lasers which are essentially green plasma accelerators. You don't really get to use it. |
Revision as of 20:09, 13 November 2007
Overview
A revolution in ship design, the Turner Class ship was the result of several years of intense R&D at the AAAI shipyards. It carries the largest and most powerful commercial hyperdrive known to humanity - the Class 4 Military.
Only four of these ships were ever produced; for the founders of AAAI, Mic Turner and Meredith Argent and their close friends.
the first Turner class ship, the Turner's Quest, is destroyed in battle with INRA in 3253. The second, Argent's Quest travels beyond the rim of known space, while the remaining two enter private service.
Purchasing (SPOILERS)
This ship is not for sale. However, it is possible for the player to fly the Argent's Quest. When A requiem is held in Alioth for the deceased explorer Mic Turner, the player must donate a sizeable amount of money to the Requiem fund. The player must first have an ELITE ranking of 'Competent' or greater to be offered an opportunity to avenge Mic Turner
If the player accepts the mission, then the hand coded 'Thargoid Missions' begin.
Notable Features
Carries a Class 4 Military drive, the only class of ship to do so.
Turner class vessels are equipped with the Stowmaster escape capsule, which is fitted with a hyperdrive and a laser.
The Argent's Quest also carries an Inter-species translator, useful for encounters with Thargoids.
Disadvantages
Turner Class ships cannot be brought, so obtaining one is difficult.
Despite being large ship, it has no turrets, meaning it must be piloted like a smaller ship during combat. This disadvantage is alleviated by the superior manoeuvering technology embedded in the ship.
Once you have completed the 'Thargoid Missions', you cannot keep the craft. You must either accept a new Thargoid vessel, which is vastly superior, or return the ship to its owners.
An alternative is to either avoid Alioth forever, or sell it at any other Alioth port, then fly to New Rossyth where your trade in is replaced by your old ship. Then fly back to where you sold the Turner Class and buy it back. The only catch is that it won't have its' equipment and you'll never see the Interspecies Translator or the StowMaster Escape Capsule again.
The big draw back is that despite the impressive weaponry the Turner Class ship can carry, the Thargoid missions don't involve much fighting and once you beat the missions you get a Thargoid Warship, which is even bigger, jumps yet further and is equipped with Thargoid lasers which are essentially green plasma accelerators. You don't really get to use it.
Verdict
Having a huge capacity while still being able to jump great distances makes it a serious contender for 'Best Ship in the Game'. At least for the time it takes you to beat the Thargoid missions. Then it's second best.