Difference between revisions of "Behemoth Spacewar"
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− | = Behemoth |
+ | = Behemoth Spacewar = |
+ | This OXP has no functionality of its own: it is an over-ride OXP. It completely depends on the graphics incorporated in [[Behemoth|Behemoths OXP]] originally by [[User:Aegidian|Aegidian]] and [[Thargorn_Threat_oxp|Thargorn Threat OXP]] from [[User:Arexack|Arexack Heretic]]. |
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− | This OXP has no functionality of its own, it completely depends on the graphics incorporated in "Behemoth.OXP" from Aegidian and "Thorgorn Threat" from Arexack Heretic. |
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+ | == What does it do? == |
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+ | Better Behemoth battles in normal space! |
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+ | The Behemoth is designed to attack the [[Thargoids]] in [[Witchspace]]. Thus it is very powerful and is equipped with strong defense-ships that launch on an attack. The default Oolite Thargoids have no chance against the strength of the Behemoth. Therefore Arexack Heretic created several stronger Thargoid ships that also appear in interstellar space to bring the powers in the Ooniverse into balance. |
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− | == What does it? == |
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+ | But in ''normal space'' the Behemoth mostly loses its powers to launch defenders and only looks for Thargoids that are very near it. |
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+ | This OXP restores its ship-launching capabilities in normal space and sometimes places two Behemoths, two Thargoid Cruisers and two Thargoid Battleships in normal space on such a path that they eventually must meet. |
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− | The Behemoth is designed to attack the thargoids in witchspace. Than he is very powerful with strong defense-ships that launch on an attack. The default oolite thargoids have no change against the strength of the Behemoth. Therefor Arexack Heretic created several stronger thargoid ships that also appear in witchspace to bring the powers in the universe into balance. |
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+ | These Thargoids of [[Thargorn_Threat_oxp|Thorgorn Threat OXP]] are very powerful and less experienced players should avoid them and just wait and watch the battle between these giants from a distance. Only a Commander in an iron-ass ship would take part in the action and help the Behemoths as these powerful Thargoid ships ''are'' capable of destroying the Behemoths. |
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− | But in normal space the behemoth looses mostly its powers to launch defenders and only looks for thargoids, that are very rear in normal space. This OXP restores it's launch capabilities in normal space and sometimes places two behemoths, two thargoid cruisers and two thargoid battleships in normal space on such a path that they eventually must meet. |
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+ | == What is needed? == |
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− | These thargoids of "thorgorn treath.oxp" are very powerful and a not so experienced player should avoid them and just wait and watch the battle between these giants from a distance. Only a space-ass could take part of the action himself and help the Behemoths as these strong thargoid ships are capable of destroying the Behemoths. |
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+ | You need the newest version of the [[Behemoth|Behemoths OXP]]. At least version 2.1. This is the one that has two versions of the Behemoth ship, one with a docking slit in front, and the other in the back. You also need [[Thargorn_Threat_oxp|Thorgorn Threat OXP]]. |
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+ | == How it works == |
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− | == What is needed. == |
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+ | It replaces part of the original Behemoth code by overwriting it in memory. For this to work it must be loaded ''after'' the Behemoth.oxp. The filename is chosen so that it loads later when no original filenames were altered. With Thorgorn Threat nothing is overwritten, it only links to that file. But make sure you have both OXPs installed as some versions of Oolite may even crash if it points to non-existing files. |
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− | |||
− | |||
− | You need the newest version of the Behemoth. At least version 2.1. This is the one that has two versions of the behemoth ship, one with a docking slit in front, and the other in the back. You also need Thorgorn Threat.OXP. Both current versions can be downloaded through the links on the elitewiki board: [[OXP]] |
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− | |||
− | == How it works. == |
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− | |||
− | It replaces part of the original behemoth code by overwriting it in memory. For this to work it must be loaded after the behemoth.oxp. The filename is chosen so, that it loads later when no original filenames were altered. With Thorgorn Threat nothing is overwritten, it only links to that file. But make sure you have both oxp's installed as some versions of oolite may even crash if it points to non-existing files. |
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== Download == |
== Download == |
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+ | Download file: [http://www.box.com/shared/u686xosl2e ''Behemoth Spacewar 1.3'']<br> |
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− | Download file: [[Media:Behemoth_Spacewar_1.1.zip|''Behemoth Spacewar 1.1'']] |
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+ | == History == |
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− | |||
+ | Version 1.3: Raised minimum Oolite to 1.74. (March 2012) |
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− | == Limitations. == |
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+ | Version 1.2.2 bugfix: will now now use Oolite's own definition of ballturret. (December 2009)<br> |
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+ | Version 1.2.1 bugfix: will now recognise the Thorgon Threat.oxp.<br> |
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+ | Version 1.2.0 uses JS and will recognise a missing Behemoth.oxp or Thorgon Threat.oxp.<br> |
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− | This OXP needs at least version 1.65 of oolite. New version also working with Oolite 1.71+ |
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+ | == Limitations == |
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+ | This OXP needs at least version 1.74 of Oolite. |
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− | [[Category:Oolite expansion packs]] |
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+ | == Links == |
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+ | *[http://aegidian.org/bb/viewtopic.php?f=4&t=3949 BB Thread] (2007) |
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+ | {{mechanics-OXP}} |
Latest revision as of 05:00, 28 December 2021
Contents
Behemoth Spacewar
This OXP has no functionality of its own: it is an over-ride OXP. It completely depends on the graphics incorporated in Behemoths OXP originally by Aegidian and Thargorn Threat OXP from Arexack Heretic.
What does it do?
Better Behemoth battles in normal space!
The Behemoth is designed to attack the Thargoids in Witchspace. Thus it is very powerful and is equipped with strong defense-ships that launch on an attack. The default Oolite Thargoids have no chance against the strength of the Behemoth. Therefore Arexack Heretic created several stronger Thargoid ships that also appear in interstellar space to bring the powers in the Ooniverse into balance.
But in normal space the Behemoth mostly loses its powers to launch defenders and only looks for Thargoids that are very near it.
This OXP restores its ship-launching capabilities in normal space and sometimes places two Behemoths, two Thargoid Cruisers and two Thargoid Battleships in normal space on such a path that they eventually must meet.
These Thargoids of Thorgorn Threat OXP are very powerful and less experienced players should avoid them and just wait and watch the battle between these giants from a distance. Only a Commander in an iron-ass ship would take part in the action and help the Behemoths as these powerful Thargoid ships are capable of destroying the Behemoths.
What is needed?
You need the newest version of the Behemoths OXP. At least version 2.1. This is the one that has two versions of the Behemoth ship, one with a docking slit in front, and the other in the back. You also need Thorgorn Threat OXP.
How it works
It replaces part of the original Behemoth code by overwriting it in memory. For this to work it must be loaded after the Behemoth.oxp. The filename is chosen so that it loads later when no original filenames were altered. With Thorgorn Threat nothing is overwritten, it only links to that file. But make sure you have both OXPs installed as some versions of Oolite may even crash if it points to non-existing files.
Download
Download file: Behemoth Spacewar 1.3
History
Version 1.3: Raised minimum Oolite to 1.74. (March 2012)
Version 1.2.2 bugfix: will now now use Oolite's own definition of ballturret. (December 2009)
Version 1.2.1 bugfix: will now recognise the Thorgon Threat.oxp.
Version 1.2.0 uses JS and will recognise a missing Behemoth.oxp or Thorgon Threat.oxp.
Limitations
This OXP needs at least version 1.74 of Oolite.
Links
- BB Thread (2007)