User talk:Murgh

From Elite Wiki

busy

been busy I see. :) 9-2-06 A_H

yes, I had a calling, after a nice meal of mostly peppers, onions and garlic (all of which are severely frowned upon by my sect due to their powers of stimulation and 'unease' to the brain) and needed to see the Classic shipyard homaged. they're all just stubs though. care to give a hand? :) --Murgh 16:15, 9 February 2006 (UTC)

I haven't got the Elite-A experience...I might rip-off several of the ships for racers though. ;) A_H

ps could write in some of the classic material though....
pps The Monitor looks good too.hmmmmm

grief

so BTW this file is cursed Fiction-IconBWblink.gif

this is A_H version Fiction-Icon-ANI.gif

cursed I tell you!

Hmm, look at the mainpage...the transparent parts of the PNG's are white iso greyish. Maybe we should just make the transition to gif (without semitransparent rim). A_H

p.s. Why isn't my cursor blinking here?
p.p.s The white background thing is probly due to MS-IE. :@

A_H: You can sign your comments by typing four tildas --Galileo 05:41, 16 February 2006 (UTC)

A_H, you must throw out your I.E and start using Firefox if you're ever going to enjoy a .png on yer PC! --Murgh 09:02, 16 February 2006 (UTC)

re:borders

I like the tabled version without borders! --Galileo 05:38, 16 February 2006 (UTC)

thx. no need to experiment with that anymore ;)--Murgh 09:02, 16 February 2006 (UTC)

Cholmondeley's edit (2020)

Added in a list of oxp's culled from the OXPList. Unsure how many were actually Murgh's.

Almost all, I think. Murgh (talk) 19:39, 17 December 2021 (UTC)

Cholmondelian comment

Overjoyed to see that you are willing dip your toes back into editing our wiki - even if you ultimately decide to never venture beyond your own user:page!

I've never worked on one before, but have done a literally horrendous amount of work on ours over the past year. I hope I've improved things and hope that I've made it a bit more readable, but as a native English speaker with the traditional English incomprehension of foreign languages, worry if it is as helpful as it might be. What makes sense as a new page heading to me might very well not to others. I've also been trying to slip some humour in, here and there. An experienced eye is more than welcome, even if all you wish to do is offer suggestions or pointers.

Very luckily, Montana05 has been working on the ships.oxp pages and has an understanding of how they all fit together. Personally, I feel that the Category:Oolite scripting pages are a bit of a disaster - I have found it almost impossible to learn anything worthwhile from them. Hence my continual additions of bits and bobs culled from the BB (but I lack the context to do anything more than just add).

Montana05, as mentioned above, has been vital in updating the ships pages. Hiran was a star - he got the bit between his teeth and created a computerised contraption which filleted the oxz's, identifying the ships and the equipment. We then worked together on putting all the OXZ names listed on the in-games expansions manager on the wiki, together with all the equipment.

I've also been trying (slowly) to ensure that there are pages for all the people who have added significantly to Oolite, whether as Developers or OXP writers.

Our wiki currently has just over 6000 pages. I've created a thousand of those (probably mostly redirects). Around 2,000 are taken up by Treczoks's Sector/System listings. The last great spurt of wiki work (judging merely by page creation) seems to me to have been c. 2012 (Maik et al). There was some sustained work on categorisation back c.2016 (Debresser).

As I say, I've never worked on a wiki before. Merely taught a little philosophy & history, a little philosophy of history & history of philosophy, and some philosophy of the history of philosophy... and history of the philosophy of history...

Current major project is trying to dig up "lost oxp's" and link them in the wiki.

Yes, I wasn't sure if I still knew my p/w, wasn't sure if I had the same mail back then –it didn't work for the BB. Especially as there isn't a "Did you forget your p/w?" function, I was pleased to see I remembered correctly.
–I think it's a fascinating wiki. An enormous body of work, a lot of fun pages, and some very informative ones. The ambition of Treczoks to list all bodies of the known galaxies takes one's breath away, and you also seemed to have touched up something everywhere I've looked.
That is the thing, I don't yet know how much work I should commit to. It's a bit sad to start a big project and not manage to see it completed, much like the way I stepped back from my previous round of Oolite immersion. I think the next "big project" then was to design racing ships, construct tracks and leagues with teams, but that got abandoned at an unsatisfying stage. I made some half-finished ships that strike me as disappointing now, and thought of a lot of team names with logos, which now seem amusing enough, but it wasn't the right time for Giles to do the needed coding so that the rest of us less skilled could run around in carefree play. And then another phase of life called and that was that.
I did do quite bit of work on Jimbo wikipedia, especially in conjunction with my wine studies, which was helpful, but it can get consuming and take a lot of the spare time that might be used elsewhere. I hope during some quiet xmas break moments I'll decide what seems most fun to get into, If I have a go at touching up some of the old models or other old OXP stuff can be brought into the modern times, or something on this wiki beckons me. For now, touching up my own userspace here seemed a good place to get a toe in the water. Just do a little dusting, hang up a few old pictures, see where the mood takes me. OLDMURGH talk 23:58, 17 December 2021 (UTC)

More gubbins

Just stumbled across this: Murgh - Obnoxicorp Inc. (2010-14). Cholmondeley 08:44, 20 December 2021 (UTC)

And: you are credited in Hotrods OXP


It's fascinating reading. Svengali did a great job. He seemed to have a skilled touch at everything he did, and also an eminently respectful curator of the old work. I was sad to realise I came back too late to ever interact with him.
As a non-native English speaker, you have me at a loss with the term "gubbins". Is there an intrigue? Who is this Ark who suggests I did not work myself into tears while trying to solve the torus conundrum? It's a shame the Internet Wayback isn't a little better, only small glimpses into Oosat2 are possible, that's where the versions with tweaks and fleshed out ReadMes were. That old Oosat still stands nicely is amazing and ironic.
I should fix that. Arexack did all his own artwork, he just tended to squeeze me for doing his plists. OLDMURGH talk 09:37, 20 December 2021 (UTC)


Bumped into your Interstellar Explorer (what on earth?) in here


I can't tell if anything ever came of it, despite the early enthusiasm (Selezen seemed extremely thrilled), and whether there was a cameo by the Leviathan or he just picked the name for a while, before it was coined a 'Navy Kitten'. In the end, Lestradae didn't release it? OLDMURGH talk 06:55, 27 December 2021 (UTC)

There are enough references to it scattered across the wiki - one presumes it was part of the larger (and later) versions of RS. I presume that the arguments with Lestradae combined with the updating of the Vanilla game code by Cim consigned RS (and thus Interstellar Explorer) to oblivion.

A lot of battles seem to have been fought over the years, much blood shed on the field. I am content to have missed the intrigue that seem to have taken place in my absence. I do regret not having been a part of the second wave of model/texture development, I got left behind a great canyon on that one. OLDMURGH talk 13:04, 27 December 2021 (UTC)

Snippets of possible use

This: http://aegidian.org/bb/viewtopic.php?p=162557#p162557 - Griff on shaders etc. (2012)

Thank you, looks like a thorough explanation. Jeez he had spent 2 years diving in then. OLDMURGH talk 00:01, 3 January 2022 (UTC)

Disambiguation pages

So back in the dim and murky days before you rematerialised (when I was mucking about on my tod with nobody around to pester), I wrote a disambiguation section for the top of the Library page. And copied it to the top of the other relevant pages. I'm not sure how well it works, but feel it was better than nothing.

Did the same for History. I also had a stab at a disambiguation page for the Cobra.

Opinions would be welcomed!

Winston is hoping to transfer the wiki this week and boost the download. He sounded amenable to granting you Supertrumble powers on this wiki!

Mm. It's useful but I think it's somewhat overwhelming for a hatnote and would do it a little bit differently with History and Library. The Cobra one is fun.
So Winston got back to you, that's cool. OLDMURGH talk 18:03, 18 January 2022 (UTC)
–ed. So that's my take on those splitting choices. Maybe you could make sure I didn't miss anything.

Thank you! It all seems fine.

Just looking at the wiki generally, I have two concerns only at the moment.
1) Need for short synopses for the Arquebuses of this world who will merely glance at best.
2) The dismal state of the programming pages. I presume that they are fine for the likes of developers and professional programmers. But in terms of fulfilling Aegidian's hopes that Oolite would teach programming, I find that they are virtually a dead loss.

I find watching Arquebus infuriating (all those mistakes based on ignorance), but vital in terms of realising how few players will really read the wiki seriously. At least he's enjoying the game! And when he started the other games and adding them to his video list, he of course had less time to spend mastering Oolite.

I do wonder how many players there actually are out there, how many throw the towel in before they work out what's what, and how many go down the various career routes - combat, trade, cargo contracts, piracy etc.

(I do hope that all oxp's are now listed somewhere on one of the wiki's lists).

Cholmondeley 09:48, 19 January 2022 (UTC)
I agree absolutely, many articles I come over could use a structural rework that us mostly a nice tight precap introduction. The problem with the programming pages is that these ought to be written by someone with a good grasp of the material presented. Since so much of these developments happened after my departure, I feel so many gaps in my ability to usefully comprehend. That, and not being of a programmer mind. Maybe as I get deeper into my re-education I will get bolder on the less complex articles, but I hate writing about stuff I don't really know much anything about. But yes, this is a good priority.
I find it hard to gauge how the young, non-nostalgic player enters this game. Any person's patience varies, but on the whole this may be less predominant in the younger gamer. But efforts like your "Education via Overheard Bar Chatter" project should be helpful, it's a really good direction, maybe it will grow to sneak in from several directions. –And what we could do with Missionaries.OXP.. I think highlighting and expanding the unique aspects of the Ooniverse, its particular creatures and style of humour is our USP (Unique Sales Proposition for those who haven't worked in advertising) and will substantiate Oolites very own niche, more than any details of the wider Lore. This is why I think Elite was much more interesting than its successors. Where is that Lobster in distress.OXP? OLDMURGH talk 16:26, 19 January 2022 (UTC)