Difference between revisions of "IFF System"
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* [http://bb.aegidian.org/viewtopic.php?t=13274 more "realistic" Long Range Scanner] (2013) |
* [http://bb.aegidian.org/viewtopic.php?t=13274 more "realistic" Long Range Scanner] (2013) |
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* [http://bb.aegidian.org/viewtopic.php?t=13877 Ident system, how does it work?] (2013) |
* [http://bb.aegidian.org/viewtopic.php?t=13877 Ident system, how does it work?] (2013) |
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+ | * [http://aegidian.org/bb/viewtopic.php?p=134737#p134737 Why are escape pods and rock hermits white? Both are manned] (2011) |
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{{NavBox - Oolite Equipment}}[[Category:Equipment]] |
{{NavBox - Oolite Equipment}}[[Category:Equipment]] |
Revision as of 21:35, 15 November 2021
Contents
Overview
The IFF (Identification, friend or foe) system, a flight grid scanner, comes fitted with every craft deemed space-worthy as it is integral to both navigation and combat. It is a sophisticated instrument that displays a 3D view of space in the immediate vicinity of your ship as seen from a point above it, and all other objects within.
Features
Facing Quadrant Lines
These change depending on the view (F1/F2/F3/F4) and help indicate which way direction the viewscreen is showing.
Distance Lines
The distance lines change as you zoom in and out (see Zoom mode below).
Communications Display
If a ship within the scan range should broadcast a message, the IFF system will translate this as a ripple effect that will surround the flag of the communicating ship.
Cascade Explosion Display
The Q bomb's detonation (and cascade explosions) are also shown as translucent blue spheres with a magenta edge where they intersect the horizontal plane.
Zoom mode and Range Display
The IFF scanner can be zoomed up to 5x to allow precise navigation for intercepting smaller items (use of z & Z buttons). At each magnification (x1/x2/x3/x4/x5) the markings (distance lines) on the scanner automatically adjust to give a representation of target ranges.
Legend
- Unpowered objects unable to mass-lock the in-system jump drive.
- Powered craft.
- Powered craft identified as hostile.
- Police.
- Space stations.
- Missile.
- Police on intercept.
- Navigation buoys.
- Thargoids.
- Active Q bomb (about to detonate).
- Wormhole.
Modifications
- Tired of being jumped by pirates because your scanner was zoomed in and you didn't see them? Want to zoom in on a close adversary in a dogfight without losing track of more distant ships? Then you need the new nonlinear scanner!
- Based on captured Thargon technology, and extensively re-engineered by Faulcon de Lacy skunkworks division so you don't need compound eyes to use it, the nonlinear scanner is the answer to every pilot's scanning problems.
- Need closer zooming? Then you need ultra-zoom scanning (x1, x2, x4, x8, x16 instead of x1, x2, x3, x4, x5)
- Need a larger scanner? Then you need a new HUD.
All available through use of .oxp HUDs - read HUDSelector (downloadable through the in-game Expansions Manager) - and look at HUD images here.
History
Famously, back in 1983/4, Ian Bell & David Braben had just a smidgen of memory left when they were writing the code for Classic Elite - and invented the scanner and bunged it into the game at the last minute! The IFF was first introduced in Elite A in 1997.
Availability
All ships deemed space-worthy must have the IFF system installed
OXPs
- Scanner Alerting Enhancement: alerts you to what is waiting on the other side of the witchspace tunnel you are in
- Mining IFF Scanner Upgrade: distinguishes between asteroids, boulders & splinters
- Police IFF Scanner Upgrade: distinguishes between the "innocent", offenders & fugitives
- Breakable HUD/IFF Scanner allows your Scanner to be disabled by a direct hit in combat
- Telescope: enhances the scanner (and the View Screen), displaying the star, distant beacons etc
Discussions
- more "realistic" Long Range Scanner (2013)
- Ident system, how does it work? (2013)
- Why are escape pods and rock hermits white? Both are manned (2011)
Oolite Equipment
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