Difference between revisions of "Energy banks"

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== Overview ==
 
== Overview ==
The energybanks of a vessel can be regarded as its life-blood, once it runs out the ship will die.
 
On every ship the [[HUD]] will have indicators to display the levels of juice available.
 
   
<<Insert picture of Hud:energybanks>>
 
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[[File:Energy.gif|left]] The energy in the energy banks of a vessel can be regarded as its life-blood, once it runs out the ship will die. On every ship the [[HUD_images_here|HUD]] will have indicators to display the levels of energy available. All equipment is powered by these banks, including the [[Shields]], which contribute a considerable drain. When the shields are depolarised, more damage will cause a massive loss of power as the ship's systems short out. Fortunately the banks are recharged continuously by the [[Engine]] Main Drive turbines'''.
   
All equipment is powered by these banks, including the [[shields]], which contribute a considderable drain. When shield are depolarised, more hits will cause massive loss of power as the ships systems short out. Fortunately the banks are recharged continuously by the drive turbines.
 
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There are two important matters to consider when buying a new ship: how many energy banks are there - and how quickly do they recharge? The Cobra MkIII is one of the best ships available in the [[Vanilla game]] in this respect. It is excelled in both number and recharge rate only by the police [[Viper Interceptor]]. The [[Escape Pod]] is the worst (one energy bank, slow recharge). See the '''OoliteRS.pdf''' (Reference Sheets) which came in your original game download: it contains details of the other Vanilla game ships with these details.
   
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== Upgrading to the best ==
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[[Extra Energy Unit]]s with improved efficiency to standard units can be purchased at medium to high tech (level 8) starports, and will set you back a handsome 1500.0 creds. This will greatly improve your recharge rate, and thus your ability to maintain your shields in combat.
   
== Upgrading to the best ===
 
[[Extra Energy Unit]]s with improved efficiency to standard units can be purchased at medium to hightech (level8) starports, and will set you back a handsome 1500.0 creds.
 
 
 
 
== New developments ==
 
== New developments ==
''[[What Spaceship?]]'' featured an article in the last edition about developments at a Naval researchbase, based on various stolen papers. These papers were delivered anonymously to the editors of WS?. Judging from the usually airtight security at the base in question, the thieves must have been professionals, unknown is what the motivation was behind the 'donation' to WS?. "Maybe they were Starship Otaku" quipped Matt Yellow, an amphibian reporter of WS?.
 
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[[Image:WS_NAVAL.jpg|right|300px]]
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''[[What Spaceship?]]'' featured an article in the last edition about developments at a Naval research base, based on various stolen papers. Said papers were delivered anonymously to the editors of WS?. Judging from the usually airtight security at the Naval base in question, the thieves must have been professionals (possibly insiders)? The motivation behind the 'donation' is unknown to the WS? editorial team: "Maybe they were Starship Otaku" quipped Matt Yellow, an amphibian reporter of WS?
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According to the specs ''What Spaceship?'' mentions, this [[Naval Energy Unit]] is far superior in efficiency to current high-end civilian energyflux-rechargers.
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Navy officials were not available for comment.
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== OXPs ==
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*[[Extra Energy Unit]] (EEU) is not an .oxp but optional equipment from the [[Vanilla game]].
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*[[Energy Equipment OXP]] provides extra ''batteries'' of energy (for a price) for emergencies
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*[[NavalGrid OXP]] provides two upgrades (civilian & naval) to the energy bus linking the energy units to the [[Shields]].
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*[[Energy Rebalance]] rebalances energy between shields and energy banks: boosting the depleted shield (unless vital energy is too low when it boosts that instead).
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*[[QTHI Auxiliary Energy Generators OXP]] choice of 4 different generators providing energy from [[Quirium]] fuel.
   
[[Image:WS_NAVAL.jpg]]
 
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''The following OXPs all make the game harder (and more realistic).''
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*[[Breakable 'Standard' Equipment OXPs|Breakable Energy Unit]] OXP allows your Energy Units to be disabled by a direct hit in combat
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*[[Hard Way]] uses up fuel to recharge the energy stack
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*[[NPC Energy Units OXP]] helps even the playing field for the NPCs (see [[Cheating]]! for more details)
   
According to the specs WS? mentions this naval energy unit is far superior in efficiency to current high-end civilian energyflux-rechargers.
 
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*[[Ship Configuration OXP]] allows installment of different versions (or even extra units) of energy equipment. A very complex .oxp in its effects.
Navy officials were not available for comments.
 
   
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{{NavBox - Oolite Equipment}}[[Category:Equipment]]
 
[[Category:Oolite]]
 
[[Category:Oolite]]

Latest revision as of 13:29, 20 July 2021

Overview

Energy.gif

The energy in the energy banks of a vessel can be regarded as its life-blood, once it runs out the ship will die. On every ship the HUD will have indicators to display the levels of energy available. All equipment is powered by these banks, including the Shields, which contribute a considerable drain. When the shields are depolarised, more damage will cause a massive loss of power as the ship's systems short out. Fortunately the banks are recharged continuously by the Engine Main Drive turbines.

There are two important matters to consider when buying a new ship: how many energy banks are there - and how quickly do they recharge? The Cobra MkIII is one of the best ships available in the Vanilla game in this respect. It is excelled in both number and recharge rate only by the police Viper Interceptor. The Escape Pod is the worst (one energy bank, slow recharge). See the OoliteRS.pdf (Reference Sheets) which came in your original game download: it contains details of the other Vanilla game ships with these details.

Upgrading to the best

Extra Energy Units with improved efficiency to standard units can be purchased at medium to high tech (level 8) starports, and will set you back a handsome 1500.0 creds. This will greatly improve your recharge rate, and thus your ability to maintain your shields in combat.

New developments

WS NAVAL.jpg

What Spaceship? featured an article in the last edition about developments at a Naval research base, based on various stolen papers. Said papers were delivered anonymously to the editors of WS?. Judging from the usually airtight security at the Naval base in question, the thieves must have been professionals (possibly insiders)? The motivation behind the 'donation' is unknown to the WS? editorial team: "Maybe they were Starship Otaku" quipped Matt Yellow, an amphibian reporter of WS?

According to the specs What Spaceship? mentions, this Naval Energy Unit is far superior in efficiency to current high-end civilian energyflux-rechargers.

Navy officials were not available for comment.

OXPs

The following OXPs all make the game harder (and more realistic).

  • Ship Configuration OXP allows installment of different versions (or even extra units) of energy equipment. A very complex .oxp in its effects.




Oolite Equipment
Standard Equipment
Astrogation ConsoleCargo HoldCompassEnergy banksEngine/Main Drive • HUDIFF ScannerLife Support SystemsMissilePulse LaserShieldsShip's HullTorus Jump DriveView Screen • Witchspace/Hyperspace Drive
Optional Equipment
Advanced Navigational ArrayAdvanced Space CompassCargo Bay ExpansionDocking ComputersE.C.M. SystemEscape PodExtra Energy UnitExternal Heat ShieldingFuel ScoopsGalactic HyperdriveIntegrated Targeting SystemMilitary Shield EnhancementMulti-Targeting SystemNaval Energy UnitPassenger BerthScanner Targeting EnhancementShield BoostersTarget System Memory ExpansionWitchdrive Fuel InjectorsWormhole Scanner
Weapons
Beam LaserECM Hardened MissileEnergy BombMilitary LaserMining LaserMissilePulse LaserQuirium Cascade MineTwin Plasma Cannon