Difference between revisions of "IFF System"
Cholmondely (talk | contribs) (→OXPs: Tweaks!) |
Cholmondely (talk | contribs) (Added a little history, more details on modifications) |
||
Line 16: | Line 16: | ||
=== Zoom mode and Range Display === |
=== Zoom mode and Range Display === |
||
− | The IFF scanner can be zoomed up to 5x to allow precise navigation for intercepting smaller items. At |
+ | The IFF scanner can be zoomed up to 5x to allow precise navigation for intercepting smaller items (use of '''z''' & '''Z''' buttons). At each magnification (x1/x2/x3/x4/x5) the markings on the scanner automatically adjust to give a representation of target ranges. |
== Legend == |
== Legend == |
||
Line 33: | Line 33: | ||
== Modifications == |
== Modifications == |
||
− | Tired of being jumped by pirates because your scanner was zoomed in and you didn't see them? Want to zoom in on a close adversary in a dogfight without losing track of more distant ships? Then you need the new ''nonlinear'' scanner! |
+ | * Tired of being jumped by pirates because your scanner was zoomed in and you didn't see them? Want to zoom in on a close adversary in a dogfight without losing track of more distant ships? Then you need the new ''nonlinear'' scanner! |
+ | :Based on captured Thargon technology, and extensively re-engineered by Faulcon de Lacy [http://www.aegidian.org/bb/viewtopic.php?p=216248#p216248 skunkworks division] so you don't need compound eyes to use it, the nonlinear scanner is the answer to every pilot's scanning problems. |
||
+ | * Need closer zooming? Then you need ultra-zoom scanning (x1, x2, x4, x8, x16 instead of x1, x2, x3, x4, x5) |
||
+ | * Need a larger scanner? Then you need a new [[HUD]]. |
||
− | Based on captured Thargon technology, and extensively re-engineered by Faulcon de Lacy [http://www.aegidian.org/bb/viewtopic.php?p=216248#p216248 skunkworks division] so you don't need compound eyes to use it, the nonlinear scanner is the answer to every pilot's scanning problems. |
||
+ | All available through use of OXP HUDs - read [[HUDSelector] (downloadable through the in-game [[Expansions Manager]])] & look at [[HUD images here]]. |
||
− | Available through use of OXP HUDs - read [[HUDSelector]] - downloadable through the in-game [[Expansions Manager]]. |
||
+ | == History == |
||
+ | Famously, back in 1983/4, [[Ian Bell]] & [[David Braben]] had just a smidgen of memory left when they were writing the code for [[Classic Elite]] - and invented this and bunged it into the game at the last minute! |
||
== Availability == |
== Availability == |
Revision as of 11:39, 21 April 2021
Contents
Overview
The IFF (Identification, friend or foe) system, a flight grid scanner, comes fitted with every craft deemed space-worthy as it is integral to both navigation and combat. It is a sophisticated instrument that displays a 3D view of space in the immediate vicinity of your ship as seen from a point above it, and all other objects within.
Features
Communications Display
If a ship within the scan range should broadcast a message, the IFF system will translate this as a ripple effect that will surround the flag of the communicating ship.
Cascade Explosion Display
The Q bomb's detonation (and cascade explosions) are also shown as translucent blue spheres with a magenta edge where they intersect the horizontal plane.
Zoom mode and Range Display
The IFF scanner can be zoomed up to 5x to allow precise navigation for intercepting smaller items (use of z & Z buttons). At each magnification (x1/x2/x3/x4/x5) the markings on the scanner automatically adjust to give a representation of target ranges.
Legend
- Unpowered objects unable to mass-lock the in-system jump drive.
- Powered craft.
- Powered craft identified as hostile.
- Police.
- Space stations.
- Missile.
- Police on intercept.
- Navigation buoys.
- Thargoids.
- Active Q bomb (about to detonate).
- Wormhole.
Modifications
- Tired of being jumped by pirates because your scanner was zoomed in and you didn't see them? Want to zoom in on a close adversary in a dogfight without losing track of more distant ships? Then you need the new nonlinear scanner!
- Based on captured Thargon technology, and extensively re-engineered by Faulcon de Lacy skunkworks division so you don't need compound eyes to use it, the nonlinear scanner is the answer to every pilot's scanning problems.
- Need closer zooming? Then you need ultra-zoom scanning (x1, x2, x4, x8, x16 instead of x1, x2, x3, x4, x5)
- Need a larger scanner? Then you need a new HUD.
All available through use of OXP HUDs - read [[HUDSelector] (downloadable through the in-game Expansions Manager)] & look at HUD images here.
History
Famously, back in 1983/4, Ian Bell & David Braben had just a smidgen of memory left when they were writing the code for Classic Elite - and invented this and bunged it into the game at the last minute!
Availability
All ships deemed space-worthy must have the IFF system installed
OXPs
- Scanner Alerting Enhancement: alerts you to what is waiting on the other side of the witchspace tunnel you are in
- Mining IFF Scanner Upgrade: distinguishes between asteroids, boulders & splinters
- Police IFF Scanner Upgrade: distinguishes between the "innocent", offenders & fugitives
- Breakable HUD/IFF Scanner allows your Scanner to be disabled by a direct hit in combat
Oolite Equipment
|