Difference between revisions of "Missile"
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The common missile, the ''[[Faulcon de Lacy]] HM3 Homing Missile'' is fast and accurate when used in conjunction with standard targeting scanners. They can be obtained at virtually any space port. Although there are many missile manufacturers, most are under contract with FdL to produce the HM3 by licence, assuring the spacer of a plentiful supply of reasonably priced missiles of acceptable quality. |
The common missile, the ''[[Faulcon de Lacy]] HM3 Homing Missile'' is fast and accurate when used in conjunction with standard targeting scanners. They can be obtained at virtually any space port. Although there are many missile manufacturers, most are under contract with FdL to produce the HM3 by licence, assuring the spacer of a plentiful supply of reasonably priced missiles of acceptable quality. |
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− | Annoyingly, all missiles of this class are vulnerable to standard [[E.C.M. System|ECM]], and seeing missile after missile perish only to prove the rising statistics of ECM-equipped ships, can make a commander very depressed. |
+ | Annoyingly, all missiles of this class are vulnerable to standard [[E.C.M. System|ECM]], and seeing missile after missile perish only to prove the rising statistics of the efficiency of ECM-equipped ships, can make a commander very depressed. |
Each missile will occupy one missile pylon/launch tube. |
Each missile will occupy one missile pylon/launch tube. |
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− | ''See also [[Missile tactics]] - How to get best use of the missile.'' |
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+ | == Astrogation Console Missile Controls == |
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+ | There are more controls for missile combat than for any other single piece of equipment on the simple [[Astrogation Console]]! |
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+ | :'''_''' disables/enables the weapons panel on the Console (missiles as well as lasers) |
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+ | :'''t''' target seek - seeks a target for the missile to lock on to |
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+ | :'''m''' fires the locked missile |
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+ | :'''u''' unlocks the missile target |
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+ | :'''y''' cycles through the available missiles/bombs and transfers the target lock to the new missile |
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+ | :'''T''' targets nearest incoming missile |
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+ | |||
+ | :'''+''' '''-''' (only when optional [[MTS]] or [[TSME]] are installed) cycles chosen missile to next/previous target |
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== Rumour == |
== Rumour == |
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Image:Griff_missile.jpg|[[Griff Industries|Griff's Missile]] |
Image:Griff_missile.jpg|[[Griff Industries|Griff's Missile]] |
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</gallery> |
</gallery> |
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+ | ---- |
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+ | == Links == |
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+ | [[File:Military Missile G1.PNG|thumb|200px|right|Military Missile]] |
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+ | *[[Missile tactics]] - How to get best use of the missile |
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+ | |||
+ | === OXPs === |
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+ | ==== New varieties of missile ==== |
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+ | *[[I Missile]] |
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+ | *[[Military Missile]] |
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+ | *[http://www.aegidian.org/bb/viewtopic.php?f=4&t=14420 Nexus Missile] |
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+ | ''and see'' [[Armoury]] & [[Missiles and Bombs]] ''below'' |
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+ | |||
+ | ==== Missile information ==== |
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+ | *[http://aegidian.org/bb/viewtopic.php?f=4&t=18705 Missile Beep] Audible warning on approach of missile |
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+ | *[[Missile Analyser]] |
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+ | |||
+ | ==== Rejig of missile warfare ==== |
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+ | [[File:PurpleStrand.png|thumb|right|AS-8 Purple Strand Remote Detonation Bomb]] |
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+ | ''eg adding chaff/changing effect of ECM etc'' |
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+ | *[[Armoury]]: 6 new missiles, anti-missile darts, missile rack, missile machine, 8 new bombs & mines |
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+ | *[[Missile Booster]] prevents you ramming into your own missile! |
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+ | *[http://www.aegidian.org/bb/viewtopic.php?f=4&p=258073#p258072 Missiles modification] two tweaks: ECM less effective & dying pilots take more time to launch a missile at you |
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+ | *[[Missile Combat Reimagined]] Total rejig of relationship between ECM & missiles, new defence missile added |
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+ | *[[Missiles and Bombs]]: 6 new missiles, 2 bombs, 3 defence systems including chaff |
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+ | |||
+ | ==== Something a little different ==== |
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+ | *[[Weapon Laws OXP]]: weapons such as missiles can only be bought at the more lawless government systems |
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{{NavBox - Oolite Equipment}} |
{{NavBox - Oolite Equipment}} |
Revision as of 21:47, 14 February 2021
HM3 Missile | |
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Size (metres, WxHxL) | 1.4 x 1.4 x 8.0 |
Maximum speed | 0.75 LM |
Maneuverability | Roll: 10.0 Pitch: 8.0 |
Explosive yield | 4500 GJ |
Blast radius | 250 m |
OXP or standard | Standard |
Cost | 30.0 Cr |
TL Availability | 2 |
Contents
Overview
The common missile, the Faulcon de Lacy HM3 Homing Missile is fast and accurate when used in conjunction with standard targeting scanners. They can be obtained at virtually any space port. Although there are many missile manufacturers, most are under contract with FdL to produce the HM3 by licence, assuring the spacer of a plentiful supply of reasonably priced missiles of acceptable quality.
Annoyingly, all missiles of this class are vulnerable to standard ECM, and seeing missile after missile perish only to prove the rising statistics of the efficiency of ECM-equipped ships, can make a commander very depressed.
Each missile will occupy one missile pylon/launch tube.
Astrogation Console Missile Controls
There are more controls for missile combat than for any other single piece of equipment on the simple Astrogation Console!
- _ disables/enables the weapons panel on the Console (missiles as well as lasers)
- t target seek - seeks a target for the missile to lock on to
- m fires the locked missile
- u unlocks the missile target
- y cycles through the available missiles/bombs and transfers the target lock to the new missile
- T targets nearest incoming missile
Rumour
Traders who have recently survived Thargoid encounters by way of Navy intervention, report of a missile that is impervious to the Thargoid ECM equivalent.
Custom Paintjobs
Links
- Missile tactics - How to get best use of the missile
OXPs
New varieties of missile
and see Armoury & Missiles and Bombs below
Missile information
- Missile Beep Audible warning on approach of missile
- Missile Analyser
Rejig of missile warfare
eg adding chaff/changing effect of ECM etc
- Armoury: 6 new missiles, anti-missile darts, missile rack, missile machine, 8 new bombs & mines
- Missile Booster prevents you ramming into your own missile!
- Missiles modification two tweaks: ECM less effective & dying pilots take more time to launch a missile at you
- Missile Combat Reimagined Total rejig of relationship between ECM & missiles, new defence missile added
- Missiles and Bombs: 6 new missiles, 2 bombs, 3 defence systems including chaff
Something a little different
- Weapon Laws OXP: weapons such as missiles can only be bought at the more lawless government systems
Oolite Equipment
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