Difference between revisions of "User:Redspear"

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m (Tweaks!)
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=== Ships ===
 
=== Ships ===
 
*FdL Lightspeeder: a sleeker, faster, Fer-de-Lance
 
*FdL Lightspeeder: a sleeker, faster, Fer-de-Lance
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== Experimentation ==
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Redspear has been involved in trying to Rescale the sizes in Oolite to come out with something that is more realistic - but also playable.
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See [[Rescaling experiment]] for a description of the issues
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See [http://aegidian.org/bb/viewtopic.php?f=2&t=16159 Discussion thread]] on the BB with links to his code for compiling

Revision as of 17:06, 31 December 2020

OXPs

Be aware that in some cases Redspear placed a major essay in his threads explaining the justification for eg Re-imagining Laser Combat or Redistributing traffic.

Ambience (done with collaborators: Spara etc)

  • Additional Planets SR Base Redspear, Spara, PHKB The in-game mechanism providing the base for the following texture packs.
  • Additional Planets Redux Pack Redspear, Spara and collaborators Textures from the old Redux pack
  • Additional Planets Demux Pack Redspear, Spara and collaborators Textures from the old Demux pack
  • Additional Planets SR Demux Volcanic Pack Redspear, Spara and collaborators More Demux textures.
  • Additional Planets SR Others Gas Giants pack Redspear, Spara and collaborators
  • Additional Planets SR: Alien Worlds Redspear, Spara and collaborators
  • Additional Planets SR: Earthlike Redspear, Spara and collaborators
  • Additional Planets SR: free bitmaps dusty Redspear, Spara and collaborators
  • Additional Planets SR: free bitmaps icy Redspear, Spara and collaborators
  • Additional Planets SR: free bitmaps rocky Redspear, spara and collaborators
  • Additional Planets SR: Ocean Worlds Redspear, Spara and collaborators

Equipment & Weapons

  • Laser Combat Reimagined: pulse laser gets longer range, several new laser types, not all ships can carry all lasers.
  • Missile Combat Reimagined: higher tech, fragile ECMs & 3 types of missile
  • New lasers 21 new lasers: availability depends on which species inhabits the planet!
  • Weapon Laws means that the government system now affects availability (not just the TL)

Mechanics

  • Equipment by Ship Class: Size of ship, tech level and grade all affect equipment performance
  • Escape Pod As Standard
  • Hyperdrives: size, tech level & equipment (eg the EEU) all affect countdown time & maximum distance of witchspace jumps
  • Indestructible Injectors
  • Masslock Compensator: passive (neutral) masslocks are less inhibitory than active (combative) masslocks.
  • Power To Engines: 50% speed boost when weapons are off-line
  • Star Fuel: speed bonus for fuel scooped from larger stars
  • Traffic Redistributer: changing the speeds of different ships helps reduce mass-lock

Ships

  • FdL Lightspeeder: a sleeker, faster, Fer-de-Lance

Experimentation

Redspear has been involved in trying to Rescale the sizes in Oolite to come out with something that is more realistic - but also playable. See Rescaling experiment for a description of the issues See Discussion thread] on the BB with links to his code for compiling