Difference between revisions of "Oolite Equipment"
Cholmondely (talk | contribs) (Categorised Standard Optional Equipment) |
Cholmondely (talk | contribs) (Added in some optional optionals!) |
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− | This '''standard equipment''' comes with the initial [[Cobra Mk.3 (Oolite)|Cobra Mk.III]]. |
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+ | == Standard Equipment == |
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+ | |||
+ | '''Standard equipment''' comes with the initial [[Cobra Mk.3 (Oolite)|Cobra Mk.III]]. |
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− | This lists '''standard optional equipment''' (non-[[OXP]]) available to all players. Items may sometimes be available at stations slightly below the normal tech level listed here. |
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+ | |||
+ | == Standard Optional Equipment == |
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+ | This is (non-[[OXP]]) available to all players. Items may sometimes be available at stations slightly below the normal tech level listed here. |
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− | The best place to look for OXP equipment is in the [[OXP List]]. Also, you can look in: [[:Category:Equipment_OXPs|OXP Equipment]] and [[:Category:Weapons_OXPs|OXP Weapons]] |
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+ | == Optional Optional Equipment == |
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− | ''see also [[Maintenance]]'' |
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+ | No simple list, sorry! New stuff (like barrel roll) gets invented all the time, other stuff gets left behind as Oolite develops. The best place to look for OXP equipment is in the [[OXP List]] and the [http://www.oolite.org/oxps/ OXZ List]]. You can also try: [[:Category:Equipment_OXPs|OXP Equipment]] and [[:Category:Weapons_OXPs|OXP Weapons]]. |
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+ | Some OXPs (such as Missile Combat Reimagined or Hard Way) reorganise very many of the elements of Oolite, ''as well'' as adding in new pieces of optional equipment. Others (Barrel Roll or ILS) just add in one or two pieces of equipment which help the player (until the pirates get that equipment too!). Here is a taster of some of the latter: |
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+ | |||
+ | *Propulsive |
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+ | *Offensive |
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+ | *Defensive |
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+ | *Astrogatory |
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+ | *Mercantile |
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+ | *Generic |
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+ | |||
+ | {|class='wikitable sortable' |
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+ | ! Equipment !! Function !! Tech Level !! Price (Cr.) !! Notes |
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+ | |- |
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+ | | [[Auto-ECM]] || Defensive || 6 || 1200 || Automatically engages your ECM for you when a missile is fired by somebody else |
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+ | |- |
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+ | | [[Barrel Roll OXP|Barrel Roll]] || Defensive || 9 || 30 || good against lasers, less good against missiles |
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+ | |- |
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+ | | [[Energy Bomb]] || Offensive || 8 || 900 || the original weapon from [[Classic Elite]] |
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+ | |- |
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+ | | [[Interstellar help OXP|Electronic Thumb]] || Astrogatory || 6 || 985 || summons help for those marooned in [[Witchspace]] |
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+ | |- |
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+ | | [[Fast Target Selector OXP|Fast Target Selector]] || Offensive || 5 || 10 || targets local ships either for missile use ''or'' for information |
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+ | |- |
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+ | | [[Goods Container]] || Mercantile || 6 || varies || mounts in place of a missile to hold 5 or 10 TC |
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+ | |- |
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+ | | [[ILS]] || Astrogatory || 5 || 50 || Instrument Landing System guides your ship into dock (sometimes through the other side of the wall!) |
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+ | |- |
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+ | | [[Market Observer]] || Mercantile || - || - || upgrades your F8 interface with vital information about past trades |
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+ | |- |
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+ | | [[NavalGrid OXP|Naval Grid Next]] || Defensive || 10+ || 2500+ || 2 grids (civilian or military) which strengthen your shields |
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+ | |- |
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+ | | [[New Lasers]] || Offensive || varies || varies || adds 21 lasers - found on different worlds (''eg'' only lobstoid) |
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+ | |- |
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+ | | [[Sniper Lock]] || Offensive || 12 || 500 || helps aim your laser more accurately (needs Scanner Targeting Enhancement above) |
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+ | |- |
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+ | | [[Torus To Sun]] || Propulsive || 4 || 500 || speeds up the Torus jump drive 2x to 8x (depending on proximity to mass) |
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+ | |- |
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+ | | [[Useful MFDs]] || Generic || - || - || provides 2 MFDs with information about your ship and about your cargo |
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+ | |- |
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+ | | [[Vimana HUD]] || Astrogatory || - || - || HUD with warning lights for high temperature, low altitude ''etc'' (has expensive add-ons) |
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+ | |} |
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{{NavBox - Oolite Equipment}} |
{{NavBox - Oolite Equipment}} |
Revision as of 09:53, 10 December 2020
Standard Equipment
Standard equipment comes with the initial Cobra Mk.III.
Equipment | Function | Description |
---|---|---|
Engine/Main Drive | Propulsive | The main (slowest) drive of your spacecraft. Controlled by w & s on the astrogation board. A slow intra-system drive. |
Torus Jump Drive | Propulsive | The second drive (faster). Turned on and off by j on the astrogation board. A fast intra-system drive. Mass-lockable. |
Witchspace/Hyperspace Drive | Propulsive | The third and fastest drive. Countdown initiated/stopped by h on the astrogation board. An intersystem drive which takes one into witchspace. Only this drive uses fuel. |
Pulse Laser | Offensive | The feeblest laser available! Fired by pressing a on the astrogation board. Armed/disarmed by _ |
Missiles | Offensive | One starts with 3 of these. Controlled by t, T, m, u, y, r & _ on the astrogation board. |
Shields | Defensive | These are automatic. There are two, fore and aft. They are filled from the energy banks. |
View Screen | Astrogatory | One can select any of the four compass views (F1/F2/F3/F4) while in flight |
HUD | Astrogatory | This is fully automatic. |
Astrogation Board | Astrogatory | The principal control panel for your ship |
IFF Scanner | Astrogatory | This is automatic and displays what is around you as well as the direction of view. The range can be modified by z/Z on the astrogation board. |
Compass | Astrogatory | This is automatic and shows the direction either to the main planet or (when closer) to the main orbital station in the system. |
Energy banks | Generic | These are automatic. They gather energy from the engines and can then transmit it to the shields and other systems. |
Life Support systems | Generic | These are fully automatic. |
Standard Optional Equipment
This is (non-OXP) available to all players. Items may sometimes be available at stations slightly below the normal tech level listed here.
Equipment | Function | Tech Level | Price (Cr.) |
---|---|---|---|
Fuel | Propulsive | 1 | varies |
Missile | Offensive | 2 | 30 |
Cargo Bay Expansion | Mercantile | 2 | 400 |
E.C.M. System | Defensive | 3 | 600 |
Pulse Laser | Offensive | 4 | 400 |
Beam Laser | Offensive | 5 | 1,000 |
External Heat Shielding | Astrogatory | 5 | 1,500 |
Fuel Scoops | various | 6 | 525 |
Multi-Targeting System | Offensive | 6 | 325 |
Passenger Berth | Mercantile | 6 | 825 |
Advanced Navigational Array | Astrogatory | 7 | 2,250 |
Advanced Space Compass | Astrogatory | 7 | 650 |
Escape Pod | Defensive | 7 | 1,000 |
Maintenance Overhaul | Maintenance | 7 | varies |
Quirium Cascade Mine | Offensive | 7 | 2,500 |
Extra Energy Unit | Defensive | 9 | 1,500 |
Target System Memory Expansion | Offensive | 9 | 1,250 |
Docking Computers | Astrogatory | 10 | 1,500 |
ECM Hardened Missile | Offensive | 10 | 350 |
Wormhole Scanner | Astrogatory | 10 | 2,395 |
Galactic Hyperdrive | Propulsive | 11 | 5,000 |
Military Laser | Offensive | 11 | 6,000 |
Mining Laser | Mercantile | 11 | 800 |
Shield Boosters | Defensive | 11 | 14,750 |
Witchdrive Fuel Injectors | Propulsive | 11 | 600 |
Scanner Targeting Enhancement | Offensive | 12 | 450 |
Integrated Targeting System | Offensive | 12 | 1,500 |
Military Shield Enhancement | Defensive | 14 | 47,550 |
Naval Energy Unit | Defensive | ?? | ?? |
Optional Optional Equipment
No simple list, sorry! New stuff (like barrel roll) gets invented all the time, other stuff gets left behind as Oolite develops. The best place to look for OXP equipment is in the OXP List and the OXZ List]. You can also try: OXP Equipment and OXP Weapons.
Some OXPs (such as Missile Combat Reimagined or Hard Way) reorganise very many of the elements of Oolite, as well as adding in new pieces of optional equipment. Others (Barrel Roll or ILS) just add in one or two pieces of equipment which help the player (until the pirates get that equipment too!). Here is a taster of some of the latter:
- Propulsive
- Offensive
- Defensive
- Astrogatory
- Mercantile
- Generic
Equipment | Function | Tech Level | Price (Cr.) | Notes |
---|---|---|---|---|
Auto-ECM | Defensive | 6 | 1200 | Automatically engages your ECM for you when a missile is fired by somebody else |
Barrel Roll | Defensive | 9 | 30 | good against lasers, less good against missiles |
Energy Bomb | Offensive | 8 | 900 | the original weapon from Classic Elite |
Electronic Thumb | Astrogatory | 6 | 985 | summons help for those marooned in Witchspace |
Fast Target Selector | Offensive | 5 | 10 | targets local ships either for missile use or for information |
Goods Container | Mercantile | 6 | varies | mounts in place of a missile to hold 5 or 10 TC |
ILS | Astrogatory | 5 | 50 | Instrument Landing System guides your ship into dock (sometimes through the other side of the wall!) |
Market Observer | Mercantile | - | - | upgrades your F8 interface with vital information about past trades |
Naval Grid Next | Defensive | 10+ | 2500+ | 2 grids (civilian or military) which strengthen your shields |
New Lasers | Offensive | varies | varies | adds 21 lasers - found on different worlds (eg only lobstoid) |
Sniper Lock | Offensive | 12 | 500 | helps aim your laser more accurately (needs Scanner Targeting Enhancement above) |
Torus To Sun | Propulsive | 4 | 500 | speeds up the Torus jump drive 2x to 8x (depending on proximity to mass) |
Useful MFDs | Generic | - | - | provides 2 MFDs with information about your ship and about your cargo |
Vimana HUD | Astrogatory | - | - | HUD with warning lights for high temperature, low altitude etc (has expensive add-ons) |
Oolite Equipment
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