Difference between revisions of "E.C.M. System"

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== Overview ==
 
== Overview ==
 
An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to [[milkrun]]s.)
 
An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to [[milkrun]]s.)
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ECM will cause ALL primed missiles in range to auto-detonate. As with all arms-races, the millitary has developped ECM-hardened missiles (spacer-slang: [[hardheads]]), which are impervious to the current generation of ECM-systems.
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ECM will cause all primed missiles in range to auto-detonate. As with all arms-races, the military has developed ECM-hardened missiles (spacer-slang: [[hardheads]]), which are impervious to the current generation of ECM-systems, but it is only a matter of time until new ECM systems find a way to destroy them.
   
 
== Use ==
 
== Use ==
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Press the '''E'''CM button on your console.
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Press the '''E'''CM button on your console, and all non-hardened missiles will explode. It may or may not destroy hardened missiles, depending on the range.
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Be advised: activating ECM will cause a drain on your [[energybanks]].
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Be advised: activating ECM will cause a drain on your [[energybanks]], so be careful not to use it too much.
   
 
== Availability ==
 
== Availability ==
 
Price to fit: 600.0 Cr
 
Price to fit: 600.0 Cr
 
At techlevel: 2
 
At techlevel: 2
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Energydrain per use: ..
 
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== Comments ==
 
== Comments ==
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Inexperienced pilots will sometimes in panic activate their ECM in rapid succesion, this is referred to as a '[[fuzzball]]'
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Inexperienced pilots will sometimes in panic activate their ECM in rapid succesion, this is referred to as a '[[fuzzball]]', and not recommended.
   
 
{{Stub}}
 
{{Stub}}

Revision as of 17:21, 8 June 2011

Overview

An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to milkruns.) ECM will cause all primed missiles in range to auto-detonate. As with all arms-races, the military has developed ECM-hardened missiles (spacer-slang: hardheads), which are impervious to the current generation of ECM-systems, but it is only a matter of time until new ECM systems find a way to destroy them.

Use

Press the ECM button on your console, and all non-hardened missiles will explode. It may or may not destroy hardened missiles, depending on the range. Be advised: activating ECM will cause a drain on your energybanks, so be careful not to use it too much.

Availability

Price to fit: 600.0 Cr
At techlevel: 2


Comments

Inexperienced pilots will sometimes in panic activate their ECM in rapid succesion, this is referred to as a 'fuzzball', and not recommended.


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Oolite Equipment
Standard Equipment
Astrogation Console • Cargo Hold • Compass • Energy banks • Engine/Main Drive • HUD • IFF Scanner • Life Support Systems • Missile • Pulse Laser • Shields • Ship's Hull • Torus Jump Drive • View Screen • Witchspace/Hyperspace Drive
Optional Equipment
Advanced Navigational Array • Advanced Space Compass • Cargo Bay Expansion • Docking Computers • E.C.M. System • Escape Pod • Extra Energy Unit • External Heat Shielding • Fuel Scoops • Galactic Hyperdrive • Integrated Targeting System • Military Shield Enhancement • Multi-Targeting System • Naval Energy Unit • Passenger Berth • Scanner Targeting Enhancement • Shield Boosters • Target System Memory Expansion • Witchdrive Fuel Injectors • Wormhole Scanner
Weapons
Beam Laser • ECM Hardened Missile • Energy Bomb • Military Laser • Mining Laser • Missile • Pulse Laser • Quirium Cascade Mine • Twin Plasma Cannon