Difference between revisions of "Sector1/Relaes"
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(New page: {{System|Name=Relaes|Sector=1|System=165|XPos=6|YPos=129|Location=near the nine o'clock edge|Government=4|Economy=1|Techlevel=11|Population=4.6|Inhabitants=Human Colonials|Productivity=264...) |
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== OXPs == |
== OXPs == |
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+ | === Galactic Navy === |
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+ | [[Image:Sector1 Navy Sector Command 2 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 2|Navy Command Station 2]] in [[Sector1/Orrere|Orrere]]. ([[Galactic Navy OXP]]) |
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== Fiction == |
== Fiction == |
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=== The Traders Almanach === |
=== The Traders Almanach === |
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− | If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit |
+ | {{QuoteText|Text=If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit, so buy computers or Relaesian musical instruments and haul them to Reorte, Ra, or Orrere. I'd say the computers are a good choice, naturally, and will probably sell with a profit of 33 Credits for each and every ton you transport. Besides, the computers can also be sold well enough in Azaqu or Zasoer.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:165)}} |
− | <div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:165</div> |
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Latest revision as of 16:03, 8 November 2009
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This world is a tedious place. |
Old Galactic Catalogue Entry for 1:165 (Relaes) |
Witchspace Routes
There are 7 direct Witchspace Routes from/to Relaes:
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Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 6.8 | 7.0 | 7.2 | 8 | 8.5 | 9 | 100.0% | |
Textiles | 7.6 | 8.1 | 8.8 | 11 | 12.5 | 14 | 100.0% | |
Radioactives | 24.8 | 26.2 | 27.6 | 5 | 8.5 | 12 | 100.0% | |
Slaves | 14.0 | 20.2 | 26.4 | 0 | 3.5 | 6 | 18.7% | |
Liquor/Wines | 31.2 | 34.1 | 37.2 | 0 | 8.0 | 15 | 93.7% | |
Luxuries | 81.6 | 82.1 | 82.8 | 46 | 47.5 | 49 | 100.0% | |
Narcotics | 3.2 | 27.2 | 51.2 | 0 | 26.3 | 59 | 81.2% | |
Computers | 67.2 | 67.8 | 68.4 | 42 | 43.5 | 45 | 100.0% | |
Machinery | 49.2 | 50.6 | 52.0 | 34 | 37.5 | 41 | 100.0% | |
Alloys | 31.6 | 37.8 | 44.0 | 16 | 31.5 | 47 | 100.0% | |
Firearms | 54.8 | 56.2 | 57.6 | 16 | 19.5 | 23 | 100.0% | |
Furs | 66.8 | 79.3 | 92.0 | 0 | 18.5 | 36 | 56.2% | |
Minerals | 12.4 | 12.9 | 13.6 | 54 | 55.5 | 57 | 100.0% | |
Gold | 38.4 | 39.7 | 41.2 | 3 | 6.5 | 10 | 100.0% | |
Platinum | 67.6 | 73.8 | 80.0 | 0 | 23.2 | 63 | 96.8% | |
Gem-Stones | 17.6 | 20.6 | 23.6 | 0 | 5.5 | 10 | 62.5% | |
Alien Items | 27.2 | 28.6 | 30.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
OXPs
This system falls under the responsibility of the Navy Command Station 2 in Orrere. (Galactic Navy OXP)
Fiction
The Traders Almanach
If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit, so buy computers or Relaesian musical instruments and haul them to Reorte, Ra, or Orrere. I'd say the computers are a good choice, naturally, and will probably sell with a profit of 33 Credits for each and every ton you transport. Besides, the computers can also be sold well enough in Azaqu or Zasoer. |
(Excerpt from: The Traders Almanach entry for 1:165) |