Difference between revisions of "Sector1/Teveri"
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== Fiction == |
== Fiction == |
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=== The Traders Almanach === |
=== The Traders Almanach === |
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− | Once you've got more Credits to spend, this would be best: You can't do anything wrong with buying furs here. You've got the choice to move them to Bierle, each ton a good bargain at 21.0 Credits gain, with Orso being the second choice in destinations and Soinuste last. And while you're there, keep your hands of that Teveriian Evil Juice - they have all the reasons to call it 'evil'... |
+ | {{QuoteText|Text=Once you've got more Credits to spend, this would be best: You can't do anything wrong with buying furs here. You've got the choice to move them to Bierle, each ton a good bargain at 21.0 Credits gain, with Orso being the second choice in destinations and Soinuste last. Trading in Soinuste is quite dangerous for beginners. And while you're there, keep your hands of that Teveriian Evil Juice - they have all the reasons to call it 'evil'...|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:136)}} |
− | <div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:136</div> |
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Latest revision as of 19:51, 7 November 2009
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The world Teveri is reasonably fabled for Teveriian evil juice and its inhabitants' ingrained shyness. |
Old Galactic Catalogue Entry for 1:136 (Teveri) |
Witchspace Routes
There are 5 direct Witchspace Routes from/to Teveri:
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Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 2.8 | 3.0 | 3.2 | 18 | 18.5 | 19 | 100.0% | |
Textiles | 5.6 | 6.1 | 6.8 | 16 | 17.5 | 19 | 100.0% | |
Radioactives | 18.8 | 20.2 | 21.6 | 20 | 23.5 | 27 | 100.0% | |
Slaves | 4.0 | 10.2 | 16.4 | 0 | 16.0 | 31 | 96.8% | |
Liquor/Wines | 21.2 | 24.1 | 27.2 | 25 | 32.5 | 40 | 100.0% | Teveriian Evil Juice |
Luxuries | 97.6 | 98.1 | 98.8 | 6 | 7.5 | 9 | 100.0% | |
Narcotics | 0.4 | 65.9 | 99.6 | 0 | 42.0 | 58 | 31.2% | |
Computers | 95.2 | 95.8 | 96.4 | 0 | 0.0 | 0 | 0.0% | |
Machinery | 61.2 | 62.6 | 64.0 | 4 | 7.5 | 11 | 100.0% | |
Alloys | 33.6 | 39.8 | 46.0 | 11 | 26.5 | 42 | 100.0% | |
Firearms | 80.8 | 82.1 | 83.6 | 0 | 0.0 | 0 | 0.0% | |
Furs | 48.8 | 61.4 | 74.0 | 0 | 32.0 | 63 | 98.4% | |
Minerals | 10.4 | 11.0 | 11.6 | 59 | 60.5 | 62 | 100.0% | |
Gold | 36.4 | 37.7 | 39.2 | 8 | 11.5 | 15 | 100.0% | |
Platinum | 63.6 | 69.8 | 76.0 | 3 | 18.5 | 34 | 100.0% | |
Gem-Stones | 15.6 | 18.6 | 21.6 | 0 | 8.0 | 15 | 93.7% | |
Alien Items | 57.2 | 58.6 | 60.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
OXPs
This system falls under the responsibility of the Navy Command Station 13 in Inines. (Galactic Navy OXP)
Fiction
The Traders Almanach
Once you've got more Credits to spend, this would be best: You can't do anything wrong with buying furs here. You've got the choice to move them to Bierle, each ton a good bargain at 21.0 Credits gain, with Orso being the second choice in destinations and Soinuste last. Trading in Soinuste is quite dangerous for beginners. And while you're there, keep your hands of that Teveriian Evil Juice - they have all the reasons to call it 'evil'... |
(Excerpt from: The Traders Almanach entry for 1:136) |