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  • ...rd Co-operative. The Contract-a-Cab is thought to use the same basic space-frame as the Contractor.
    6 KB (995 words) - 01:11, 15 January 2021
  • ...ly ninety three kilos. As can be imagined, this leads to a somewhat stocky frame This is normal for humans born on his planet of origin, which has a high-G
    7 KB (1,093 words) - 22:40, 29 March 2021
  • The other broken-ness about FE:2 and FFE was the appalling frame of reference changes, which have largely been rectified by the most recent
    9 KB (1,508 words) - 14:24, 23 January 2022
  • Additionally Frame has created a nice oxp for [[Random_Docking_Music_OXP|random docking music]
    4 KB (632 words) - 12:22, 3 June 2021
  • The basic frame is comparable to a standard [[Viper (Oolite)|Viper]], except for the added
    1 KB (143 words) - 21:53, 30 June 2012
  • ...[[User:CommonSenseOTB|CommonSenseOTB]]'s work on Oolite 2.0, [[User:Frame|Frame]]'s work on Babylon 5 and DGill's work on [http://www.aegidian.org/bb/viewt
    8 KB (1,179 words) - 05:37, 18 November 2021
  • ! Display Frame Rate | key_show_fps || F || 70 || 46 || F || Displays frame rate, object- and collision-counter and player's pwm-coordinates. (Only av
    17 KB (2,184 words) - 15:09, 18 November 2021
  • ...time]] clock. The value is the same for all entities and updates once per frame.
    12 KB (1,710 words) - 19:03, 24 February 2016
  • 3088 - Avionics and engineering options are developed for the frame.<br/> ...eping position. Bedding is supplied, and the autoHygiene units within the frame will launder and sterilise all fabrics.
    27 KB (4,222 words) - 01:31, 13 July 2021
  • ...onsidered quite radical when the ship was first unveiled in 3110. Its main frame unit consists of a lightweight, but very strong, U-shaped strut, formed fro Image:llama-tailview.png|The main frame unit ties the three main hull units together
    5 KB (800 words) - 15:54, 1 July 2012
  • Status Quo is set in the year 3138, four years before the official time frame of the Oolite game, which has been set as 3142.
    2 KB (375 words) - 15:57, 4 March 2021
  • * Version 2.4.6 Introduced frame-callback for the dredger doors for a smoother movement than with timers whe
    7 KB (980 words) - 14:00, 17 October 2021
  • ...s updating, it is possible for this handler to be called twice in the same frame. Therefore, clock.days will not be correct for one of the calls. Use the da
    39 KB (5,256 words) - 14:50, 24 June 2020
  • This is the time frame of the human being playing the game. By definition, it advances at a rate o ...using the ''time acceleration factor'' testing facility. This is the time frame that’s generally relevant to shaders and AIs.
    1 KB (236 words) - 13:55, 9 March 2021
  • Each of these functions switches the frame-by-frame behaviour of the ship to a different mode. It may not necessarily remain in ...t flight instructions from a [[OXP_Scripted_AI|scripted AI]] callback each frame.
    80 KB (10,850 words) - 22:21, 11 July 2021
  • * With thanks to Frame for both the initial inspiration for the design (from Solar System 0.1 beta
    3 KB (481 words) - 21:00, 18 October 2021
  • ...er each wing, creating a small fighter with a big punch. The Krait's small frame was ill-suited to mounting such heavy weaponry, the power drain problems on
    4 KB (654 words) - 14:52, 3 February 2021
  • ...s they may cause the weapon's power to vary significantly depending on the frame rate.
    12 KB (1,831 words) - 19:53, 6 June 2021
  • ...orientation from a [[Oolite JavaScript Reference: Global#addFrameCallback|frame callback]]. Uses role to identify ship, so be sure to use a unique role if
    19 KB (2,761 words) - 20:24, 29 June 2020
  • |Display nodes of wire-frame or explosion, not a far-away dot.
    5 KB (728 words) - 00:48, 13 January 2019
  • ...]], these are relative to the player's ship's position, and the coordinate frame defined by the ship's forward, right and up Vectors.
    33 KB (4,334 words) - 10:05, 29 June 2020
  • ...ole lot harder as I have to go back to watching ST:TNG to get in the right frame of mind to generate more tekbab. *This OXP was devised by Frame. There is a thread [http://www.aegidian.org/bb/viewtopic.php?f=4&t=4883 her
    9 KB (1,484 words) - 02:47, 11 October 2021
  • ...tion by activating the FPS display (see [[Oolite_Keyboard_Controls|Display Frame Rate]]).
    8 KB (1,372 words) - 13:06, 3 October 2021
  • ...parameters. The <code>delta</code> parameter is the length of the current frame in seconds. [[OXP_Scripted_AI|More information on using this functionality]
    35 KB (4,680 words) - 15:38, 24 October 2021
  • [http://www.box.net/shared/l0yu9ihdl2 Download version 0.12 here]: By Frame
    3 KB (534 words) - 13:58, 1 January 2021
  • ...and sturdiness of the original design. Fitting all that in identical-sized frame inevitably results in slightly decreased cargo space.
    883 bytes (112 words) - 09:50, 20 August 2012
  • ...and sturdiness of the original design. Fitting all that in identical-sized frame inevitably results in slightly decreased cargo space.
    4 KB (514 words) - 23:51, 14 August 2021
  • Written by [http://aegidian.org/bb/memberlist.php?mode=viewprofile&u=1663 Frame].<br />
    2 KB (251 words) - 02:39, 4 October 2021
  • large star, as it may be impossible to get your frame of reference
    37 KB (5,883 words) - 11:33, 11 April 2021
  • collides with an object at a given time frame of the simulation. When you positions in space if you are moving. If your position at one time frame
    119 KB (15,305 words) - 20:16, 22 April 2021
  • ...someone to take care of business and take them out, and your name's in the frame. To kick off the mission, fly to the main station in the [[Sector3/Beenbeor ...nder for the implementation of the scanner functions in 1.74, and a nod to Frame for his discussions on stealth ships on the forum. Also thanks to bjasspa f
    4 KB (626 words) - 00:17, 21 May 2021
  • ...and meaning of the tracking ID is unspecified and may change at any time. Frame callbacks are automatically removed when the game resets (for instance, whe ...time since the last frame (in [[Time_scales in Oolite|game clock time]]). Frame callbacks fire even when the game is paused, in which case <code>delta</cod
    17 KB (2,269 words) - 02:07, 11 July 2018
  • |aut=[[User:Frame|Frame]] |aut=[[User:Frame|Frame]]
    169 KB (24,875 words) - 17:31, 19 December 2021
  • |Frame
    7 KB (1,011 words) - 00:06, 26 May 2021
  • |Frame
    2 KB (337 words) - 16:25, 28 May 2012
  • Changed synchronised jump mechanism to use ship.velocity and a frame callback to simulate synchronised jump behaviour rather than a ‘teleport/
    20 KB (3,224 words) - 21:17, 18 July 2021
  • ...uce a numeric gauge animation with the use of frame callbacks for frame-by-frame updating of the display. This is a first for Oolite and a must-see feature.
    10 KB (1,497 words) - 17:06, 19 August 2021
  • *[[Oolite]] version 1.75.3+ due to CTD frame callback issues in previous oolite versions.
    4 KB (633 words) - 18:40, 9 April 2021
  • [[File:Convoy.png|right|frame|The Convoy formation avoids surprises on the spacelane by placing a fighter
    3 KB (411 words) - 11:03, 1 October 2016
  • * Author: [[User:Frame|Frame]] ...bouts of this) to [http://aegidian.org/bb/ucp.php?i=pm&mode=compose&u=1663 Frame] on the BB.
    1 KB (227 words) - 11:50, 9 August 2021
  • [[Image:Keyconfig_keyboard_1_3.png|frame|Virtual keyboard]]
    1 KB (216 words) - 15:16, 18 November 2021
  • [[Image:Talkative_space_compass.png|frame|Compass announcements]]
    1 KB (206 words) - 00:05, 23 July 2021
  • ...AI provides an intermediate level of control between moving a ship with a frame callback, and using stock AI routines such as <code>performAttack</code> ...#scriptedAI|scriptedAI]]</code> function in the ship script is called each frame to determine the behaviour.
    4 KB (556 words) - 22:30, 16 January 2016
  • ...ly when the player leaves the system. This is a good place to clean up any frame callbacks or timers associated with this effect.
    8 KB (1,123 words) - 15:56, 12 October 2013
  • ...ve a few event handlers but provide a convenient place to store timers and frame callbacks associated with the effect.
    5 KB (763 words) - 13:04, 27 December 2013
  • [[File:SystemFeaturesSunspots.png|right|frame|Occasional Solar Activity]]
    835 bytes (110 words) - 11:04, 1 October 2016
  • ...were well-known for their excellent product quality. Due to the short time-frame though they had to come up with several compromises.
    3 KB (482 words) - 21:30, 24 January 2016
  • ...s) to be constructed with 7% less glass. Which would itself mean that the frame could be thinner as it would have to support less weight.
    75 KB (11,859 words) - 16:18, 12 May 2021
  • ...tion settings (i.e. changing various texture parameters frame based), each frame of the animation would become a different planet texture.
    8 KB (1,348 words) - 12:27, 12 January 2022
  • TAF multiplier will be adjusted in every frame to keep it always as high as possible.
    3 KB (486 words) - 05:38, 21 January 2018

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