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  • [[Image:Keyconfig_keyboard_1_3.png|frame|Virtual keyboard]]
    1 KB (216 words) - 15:16, 18 November 2021
  • [[Image:Talkative_space_compass.png|frame|Compass announcements]]
    1 KB (206 words) - 00:05, 23 July 2021
  • ...AI provides an intermediate level of control between moving a ship with a frame callback, and using stock AI routines such as <code>performAttack</code> ...#scriptedAI|scriptedAI]]</code> function in the ship script is called each frame to determine the behaviour.
    4 KB (556 words) - 22:30, 16 January 2016
  • ...ly when the player leaves the system. This is a good place to clean up any frame callbacks or timers associated with this effect.
    8 KB (1,123 words) - 15:56, 12 October 2013
  • ...ve a few event handlers but provide a convenient place to store timers and frame callbacks associated with the effect.
    5 KB (763 words) - 13:04, 27 December 2013
  • [[File:SystemFeaturesSunspots.png|right|frame|Occasional Solar Activity]]
    835 bytes (110 words) - 11:04, 1 October 2016
  • ...were well-known for their excellent product quality. Due to the short time-frame though they had to come up with several compromises.
    3 KB (482 words) - 21:30, 24 January 2016
  • ...s) to be constructed with 7% less glass. Which would itself mean that the frame could be thinner as it would have to support less weight.
    75 KB (11,859 words) - 16:18, 12 May 2021
  • ...tion settings (i.e. changing various texture parameters frame based), each frame of the animation would become a different planet texture.
    8 KB (1,348 words) - 12:27, 12 January 2022
  • TAF multiplier will be adjusted in every frame to keep it always as high as possible.
    3 KB (486 words) - 05:38, 21 January 2018
  • ...edRange</code> is '''obsolete''' as it has bugs especially apparent at low frame rates. The JS method <code>dealEnergyDamage</code> is '''recommended'''.
    14 KB (2,154 words) - 02:24, 2 May 2021
  • ...written by [http://aegidian.org/bb/memberlist.php?mode=viewprofile&u=1663 Frame] - [[Bounty Scanner]].<br/>
    1 KB (146 words) - 18:32, 26 May 2021
  • * Protection for invalid sun references in frame callback.
    22 KB (3,346 words) - 07:45, 8 August 2021
  • ...s a system "owned", this can be seen by the "framework" of the sector. The frame strength (in pixels) indicates the number of occupied systems that this all
    4 KB (599 words) - 13:21, 2 January 2017
  • If Frame's [[Fuel Collector OXP]] is installed, the Fuel Collector will collect fuel
    13 KB (1,982 words) - 22:59, 20 April 2021
  • ...ate true orbital dynamics – calculating the ship's position for the next frame and placing the ship directly into it.
    5 KB (698 words) - 17:39, 21 November 2021
  • I wrote a utility that monitors the frame rate in an effort to tailor my code's impact to the player's setup. ...e feedback and discussion on using this (or something else) to reclaim our frame rate.
    12 KB (1,980 words) - 17:39, 25 March 2018
  • If you suspect the criminal is due to arrive within a small time frame, you can select the "Wait for time period" option<sup>1</sup>, which allows
    9 KB (1,348 words) - 16:35, 7 October 2021
  • | G1 Shield Cell Bank<br>G3 Shield Generator<br>G2 Thrusters<br>'''G5 Frame Shift Drive''' ...<br>G3 Detailed Surface Scanner<br>G1 Power Plant<br>G3 Thrusters<br>'''G5 Frame Shift Drive'''<br>G3 Sensors
    11 KB (1,637 words) - 09:02, 22 April 2021
  • ...e ship geometries are limited to convex hulls to aid in rendering the wire-frame graphics as quickly as possible with hidden line removal. Each vertex is us
    4 KB (719 words) - 06:56, 10 June 2018

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