Brilliant but broken...
This is a collection of wonderful OXPs which any of which would change the game in a meaningful way.
But, they need TLC from somebody with a mastery of The Dark Side - or else the idea taken and incorporated into something else...
As well as needing the skills to fix one of these, there is also the thorny issue of copyright. Where a good license exists (eg Creative Commons Attribution-NonCommercial-ShareAlike 4.0 license), there is no issue. But where there is no license (or a poor one), one needs to either rewrite the bally thing from scratch, or write an overwrite OXP.
Contents
Activities
- Astronaut clashes with a number of things preventing it from working much of the time.
- Life in the Frontier is not broken, but is crying out for expansion... every single station is the same, with the same map and the same places and with almost the same events.
Economics
- New Deal moves away from the bi-polar agricultural⇔industrial model to a more complex four-polar model. Unfinished
- Real-life economics OXP is broken - it supposedly eliminates milk runs as something a true free market would smooth over, and provides real dynamic markets with hundreds of TCs of commodities. It could also do with having the optional commodities added (oxygen, quirium crystals etc).
Ambience
- Cloud City OXP is unfinished - cloud cities at Gas Giants
- Diso OXP needs updating for the newer graphics - nebulae, Diso B station & market. Diso B Planet is static. (no license?)
- Lave OXP needs updating for the newer graphics - student pilots with instructors, restaurant junks, etc.
- Monument could this be enhanced to actually do something (intone a lo-o-ong list of departed commanders...)?
- Tetiri Planet Ring needs work - massive planet ring at Tetiri (galaxy 5) which is broken around the stations. Station markets bust.
- Tianve OXP needs updating for the newer graphics - pulsar, nebulae, special ships, station market etc. Pulsar station market bust.
Dockables
- Gsagostinho's station experiments here. (2017, unfinished - need texturing).
Equipment
- Torus Field Monitor warns of approaching Mass Lock by Alaric (2016). Not quite finished
Mechanics
- Extended Shipyards - clashes with many things preventing it from working much of the time
- Friend or Foe - broken? And possibly too complex - you need to tweak your ship oxp's for it to work with them.
Miscellaneous
- Scriptable Pause for letting the game run and then pause itself on red-alert (4 oxp's, 1st problematic: 2017, Hoqlinq & Astrobe) Problematic
- Galactic Misjump OXP - what happens if you misjump between galaxies? By Cim (2012). Needs development
Missions
In some cases, these just don't work. But many of the missions in Oolite have been rendered less challenging by the onwards march of OXPs introducing this and that. For example, missions where fuel shortage was part of the challenge are now rendered toothless with the OXPs which introduce extra fuel tanks and improved fuel scooping capabilities. In one or two cases such OXPs have been tweaked to prevent them ruining missions (Thargoid tweaked his Fuel Station OXP to prevent it wrecking the mission in LongWay OXP).
This list contains every known problematic mission as each adds an adventure to the game. In some cases the missions have been listed as broken thanks to the onwards march of oxp's: new über ships which destroy the challenge. New equipment which allows avoidance of the challenge. Et cetera.
- Antient Aliens Archaeological ruins by Stormrider (2015 mission, unfinished). Fascinating concept!
- Localhero OXP another broken mission by Svengali (2008). Complex. Very complex.
- Oolite Internals (downloaded unknown times) 3 internal Oolite missions in JS by Eric Walch (2008)
- Recession OXP by JohnSmith (2006) - escort trader Othello Truss's Anaconda. Should simulate a recession. Broken.
- Victim 11 is a mission written by Fatleaf (2011): You need to finish The Assassins Guild OXP first (Galaxy 7). Possibly broken.
Systems
These two navies are quite different. The Galactic Navy is strong and powerful, and fills The Eight with its presence. HIMSN is based at Lave and is much less mighty - but is the navy of the Classic Elite missions and the Vanilla game code missions. Some people prefer the one, others the other. It would be super to have both as options!
- Galactic Navy needs an override OXP updating it (for the post-v.1.77 era) as there is no license. There have been changes in AI and markets.
- HIMSN (Her Imperial Majesty's Space Navy) needs finishing. Currently in alpha stage.
Links
- BB Discussion Thread (2021)