Lib PAD

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IconLib.png
P.A.D..png

Overview

The P.A.D. on the F4 ship-station interface screen. Lib_PAD (part of Library) is a logbook, mission-log, diary and interface. AddOns can implement data to get important organisations, events, systems or persons exposed to the player in an unified way. It also ships search functionality, a way to customize players data (species, gender, etc) and players can also add own notes.

There was an earlier version in Vector OXP.

Categories

Textures layout

The categories in Lib_PAD are the first component of all dotted pathes. Pages in a category do share a template which defines the layout of the page. All pages, except LOGS, do have 6 slots for textures (t0 - t5).

GALCOP
Category for GalCop, Police, Navy and other official organisations related to GalCop.
Contains entries: name, entry, enlisted, kills, missions, awards, info.
name is set by Lib_PAD.
GUILDS
Category for other organisations which do have a membership.
Contains entries: name, entry, enlisted, kills, missions, awards, info.
name is set by Lib_PAD.
INFOS
Category for special events, news, specific stations, etc.
Contains entries: name, location, beacon, purpose, special, notes.
LOGS
Category for standard events like rescued escape pods, bailed out, fined, etc.
Contains entries: list.
PERSONS
Category for characters you have met or you got infos about.
Contains entries: name, origin, species, gender, age, rank, ship, info, notes.
Players name, origin, species, gender, age, rank and ship are set by Lib_PAD.
SYSTEMS
Category for special systems like Leesti, Tianve, Tionisla, etc.
Contains entries: name, info, notes.

Types

Number
age, kills.
String
beacon, enlisted, entry, gender, location, name, origin, purpose, rank, ship, species.
Array
awards, info, list, missions, notes, special.

Textures

Specified textures can be any filename, but Lib_PAD also ships own textures for organisations, characters, insignia and medals. If set to a Number it will lookup the corresponding filename or if zero it won't show it.

t0 - Usually an organisation on GALCOP, GUILDS and PERSONS pages. Lib_PAD uses greyscale textures.
t1 - Usually a character on GALCOP, GUILDS and PERSONS pages.
t2 - Usually an insignia / rank on GALCOP, GUILDS and PERSONS pages.
t3 - Usually a medal on GALCOP, GUILDS and PERSONS pages.
t4 - Unused yet.
t5 - Unused yet.


Methods

The following entry points for AddOns can be used on .startUpComplete or later.

_addPageInCategory

_addPageInCategory: function( path, content, parent, sil )

Register a new page entry in the specified dotted path. The inserted Object is cloned and merged with the corresponding template.

Parameters:

path
String. Dotted path: Category and page identifier. E.g. "GALCOP.NAVY".
content
Object.
parent
Array. Pathes to relate to one or more other pages.
sil
Bool. Add the page silently.

Returns:

true (on success) or false (if the page already exists).


_setPageEntry

_setPageEntry: function( path, value, sil )

Set value in the specified dotted path.

Parameters:

path
String. Dotted path: Category, page identifier and page entry. E.g. "GALCOP.NAVY.enlisted".
value
Primitive (String or Number). If the path points to an Array the value will be pushed. For kills ++ can be used to increase the value by one.
sil
Bool. Add the value silently.

Returns:

true (on success) or false (if the path does not exist).


_getData

_getData: function( path )

Returns the cloned data-object in the specified dotted path.

Parameters:

path
String. Dotted path: Category and page identifier. E.g. "GALCOP.NAVY".

Returns:

Object (on success) or null (if the path does not exist).


Handling

Lib_PAD leaves the handling for loading and storing of inserted data to the inserting AddOns to avoid external resources like textures not being available and thus generating errors. It loads and stores it's own entries (pathes GALCOP.GENERIC, GALCOP.NAVY, GUILDS.GENERIC, INFOS.GENERIC, LOGS.GENERIC, PERSONS.GENERIC and SYSTEMS.GENERIC)

Loading and storing of data can be achieved easily, as shown in the following example.

this.$data = {
  GCI: {entry:clock.clockString,enlisted:"Sergeant",awards:["GCI Silver Cross"],t0:27,t1:1}
};
this.startUpComplete = function(){
  if(missionVariables.MYMISSIONVARIABLE) this.$data = JSON.parse(missionVariables.MYMISSIONVARIABLE);
  worldScripts.Lib_PAD._addPageInCategory("GALCOP.GCI",this.$data.GCI,0,1);
};
this.playerWillSaveGame = function(){
  this.$data.GCI = worldScripts.Lib_PAD._getData("GALCOP.GCI");
  missionVariables.MYMISSIONVARIABLE = JSON.stringify(this.$data);
};