HUDSelector

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Revision as of 03:41, 23 May 2015 by Norby (talk | contribs) (v1.13)

Description

Install this equipment and change your HUD during flight by pirme (Shift+N) and activate (n).

You can set your scanner to NonLinear and UltraZoom by pressing mode key (b) as many times as needed when HUD Selector primed. Your settings are stored in your savegame.

After you selected your HUD, you can remove HUD Selector equipment due to the selection is saved into your savegame.

Initially supported HUDs

  • Default HUD (the actual hud.plist, for example AAD HUD or Compact HUD if installed)
  • Large HUD with 10 MFDs (as the original but with large scanner, included in this package)
  • Numeric HUD with 8 MFDs or 4*4 MFDs (both layouts are selectable)
  • Original HUD with 10 MFDs (included in this package but the bottom two is not well usable in 4:3 screens)
  • Small HUD with 10 MFDs (included in this package)
  • Wide HUD with 10 MFDs (included in this package)
  • XL HUD with 10 MFDs (included in this package)

Large HUD

Both 4:3, 16:9 and 16:10 displays are supported with a large alert sensitively colored scanner.

LargeHUD4r.png

LargeHUD10r.png

LargeHUD9g.png


Original HUD

The default HUD of Oolite got 10 MFDs and custom dials. OriginalHUD.png


Small HUD

The small HUD of Oolite got 10 MFDs. SmallHUD.png


Wide HUD

Wider than Large HUD but no 16:10 support due to not enough room for the bottom two MFDs.

WideHUD4y.png

WideHUD9r.png


XL HUD

Extra large scanner but no 16:10 support due to not enough room for the bottom two MFDs.

XLHUD4r.png

XLHUD9y.png


MFDs

There is a built-in support for setting the default Multi-Function Displays (MFDs).

You should install the following OXPs to get all of them:


In the Interfaces (F4) screen you can select from the installed HUDs and set the default of your MFDs.


Custom Dials

There is a Custom Dials setup in HUD Selector Interface, where you can turn on/off the numeric and bar displays provided by CombatMFD. If your HUD show your energy in numeric form also but you would like to stay with the bars only then you can turn off the "combatEnergy" dial here.

Large HUD and Original HUD introduce custom dials if CombatMFD OXP is installed:

  • Speed value in speed bar,
  • Target distance, speed and fired missiles counter in top of speedbar (need CombatMFD equipment),
  • Compass target distance meter,
  • Number of damaged equipments and the name of lastly damaged below the scanner,
  • Player bounty and legal status below the damaged equipment,
  • Telescope lastly detected target over the shield bar,
  • Reserve fuel in ly within the fuel bar,
  • Distance of the nearest planetary object in the altitude bar,
  • Cargo and Hull (service level) bars between the status light and clock.


Add a HUD into HUDSelector

Requirements from other HUDs to be appear automatically in the selection list:

  • must be the plist differently named than hud.plist
  • must define a worldScript with similar this.name than the plist (for example in Config/script.js)
  • set your HUD and add your HUD name with plist name into HUDSelector in startUp:
 this.name = "yourhud";
 this.startUp = function () {
   player.ship.hud =  this.name + ".plist";
   var h = worldScripts.hudselector;
   if( h ) h.$HUDSelectorAddHUD("Your HUD", this.name); //name of plist without extension
 }
  • can define a callback function in your worldScript to start/stop some parts of your scripted HUD:
 this.$HUDSelectorCallBack = function ( off ) {
   var w = worldScripts["yourhud"];
   if( off ) { //do things to disable your HUD like rename functions
     if( w.shipWillLaunchFromStation ) {
       w.$save_shipWillLaunchFromStation = w.shipWillLaunchFromStation;
       delete w.shipWillLaunchFromStation;
     }
   } else { //do things to activate your HUD like restore disabled functions
     if( !w.shipWillLaunchFromStation )
       eval("w.shipWillLaunchFromStation = "+w.$save_shipWillLaunchFromStation);
   }
 }


Add a MFD into HUDSelector

New MFDs can register in startUp:

 var h = worldScripts.hudselector;
 if( h && h.$HUDSelectorAddMFD ) h.$HUDSelectorAddMFD(this.name);

If the name of the MFD defined in setMultiFunctionText() call is different from the worldscript name then must give the name in the second parameter:

 var h = worldScripts.hudselector;
 if( h && h.$HUDSelectorAddMFD ) h.$HUDSelectorAddMFD(this.name, "nameOfTheMFD");


Instructions

Do not unzip the .oxz file, just move into the AddOns folder of your Oolite installation.


License

This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0. If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite at gmail.com.


Download

HUDSelector 1.13 (downloaded 180 times).

HUDSelector 1.12 (downloaded 172 times).

HUDSelector 1.11 (downloaded 195 times).

HUDSelector 1.10 (downloaded 306 times).

HUDSelector 1.9 (downloaded 769 times).

HUDSelector 1.8 (downloaded 720 times).

HUDSelector 1.7 (downloaded 289 times).

HUDSelector 1.6 (downloaded 374 times).

HUDSelector 1.5 (downloaded 209 times).

HUDSelector 1.4 (downloaded 250 times).

HUDSelector 1.3 (downloaded 442 times).

HUDSelector 1.2 (downloaded 372 times).

HUDSelector 1.0 (downloaded 524 times).


Forum

You can write about this package into the HUD Selector topic


Changelog

2015.05.23. v1.13 Large HUD is optimized for 16:10 screens, scanner is narrower to show 10 MFDs.
                  Wide HUD is a bit polished variant of the previous Large HUD for 16:9 screens.
                  XL HUD is a polished variant of the Large HUD in v1.11 with very large scanner.
                  Clock and custom dials are repositioned from bottom center in these HUDs.
2015.05.21. v1.12 Large HUD's messages and comms boxes are wider and aligned to the sides.
                  Reduced Large scanner height for better aspect ratio and more room.
                  Fixed needed fuel indicator, thanks to Anonymissimus.
                  Removed the nonexistent Scanner HUD from the selectable HUD list.
2015.05.17. v1.11 Large HUD added with as large scanner as in NumericHUD.
2015.04.27. v1.10 Fixed restore of MFDs if the current HUD remove them in the dock.
                  Interface screens use background from BGS or Better Screens if available.
2015.01.10. v1.9  MFD selector list limited to the actual number of MFDs.
                  Exit back to the Interfaces screen from HUD and MFD interfaces.
2014.10.20. v1.8  Original HUD got many numeric displays from CombatMFD.
                  Custom Dials setup in Hud Selector Interface.
                  Support for more than 20 HUDs and MFDs.
2014.10.16. v1.7  Original and Small HUDs has numeric speed display with CombatMFD in Oolite 1.81.
2014.09.25. v1.6  Scanner settings compatible with Auto Crosshairs OXP and plist-changer huds.
2014.09.24. v1.5  Fixed the saving of scanner settings if the equipment is uninstalled.
2014.09.23. v1.4  Scanner settings are adjustable by mode key (b) if HUD Selector primed.
2014.08.29. v1.3  MFD setup changes during flight are saved (need Oolite 1.81).
                  Original and Small HUDs has 10 MFDs and scanner zoom up to 16x.
                  Support in Original and Small HUDs for CombatMFD's target status.
2014.08.12. v1.2  Small fix for MarketObserver.
2014.08.11. v1.1  Interfaces and MFD handling.
                  Selections are saved into the savegame.
                  The included Original and Small HUDs has 8 MFDs.
2014.07.05. v1.0  First release.