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  • ...solutions to this problem by either running the initialisation code from a timer or from a screen change event instead of the startUp function but these met ...not handle dependency chains very well (if at all) and you have to set the timer to trigger long enough afterwards to guarantee that the code your code depe
    7 KB (1,126 words) - 22:31, 16 January 2016
  • :Number. Switches the nextTime for the countdown timer to clock.absoluteSeconds+offset (0...0.3). This can help to ‘correct’ t
    13 KB (1,796 words) - 10:15, 3 June 2021
  • *no longer uses a timer, core game now handles the actual shield recharging;
    4 KB (663 words) - 05:08, 24 November 2021
  • a point. The timer that the OXP had before while you were looking When the timer expires (a random time but usually a few hours),
    20 KB (3,224 words) - 21:17, 18 July 2021
  • ...eaves the system or in case of entities is out of scanner range based on a timer with 25 sec intervals. The range check can by bypassed.
    4 KB (492 words) - 01:29, 16 September 2013
  • ...t circuit can be heard when the discharge occurs. In addition, a countdown timer/alarm alerts the pilot to the status of capacitor charging. ...harging and discharging are in separate functions; charging is essentially timer-driven, but discharging, i.e., transferring energy from the capacitor to th
    8 KB (1,169 words) - 18:43, 13 June 2021
  • *Version 1.1: 21/6/11 – Bug fix to the timer mechanism that updates the scanner to avoid log warning messages. ...Fixed a ‘silent’ bug in my use of Timer mechanism. Added code to stop Timer on player death.
    3 KB (517 words) - 14:05, 12 September 2021
  • Version 1.3 released 30/6/12 - Added extra checks to stop timer showing warning message if a jump countdown with a damaged drive is aborted
    8 KB (1,226 words) - 15:56, 9 May 2021
  • ...org/bb/viewtopic.php?f=4&t=11357&start=30 SniperLock] conversion to OXZ by Timer (2014)
    4 KB (633 words) - 18:40, 9 April 2021
  • ...n Cargo Bay (takes up 8t storage). Refillable by ''eg'' [[Sun skimming]]. (Timer 2013)
    5 KB (828 words) - 10:43, 31 October 2021
  • * Timer on start up for the worldscripts has been added to allow each worldscript t
    10 KB (1,583 words) - 21:57, 23 January 2016
  • It's a big blimp. Huge cargo capacity, but slow. Perfect for the old timer Ooliters. ...p. Large cargo capacity, and also slow. Perfect for the not-quite so old timer Ooliters.
    6 KB (936 words) - 19:37, 2 August 2021
  • this.$addFriendlyTimerReference = new Timer(this, function () { this.$addFriendlyTimerReference = new Timer(this, function () {
    6 KB (813 words) - 13:49, 12 October 2021
  • ===using a Timer and it's callback function (modified example taken from [[Ore Processor]]): ...function. When the equipment is activated, the timer is being started. The timer is configured to fire every 0.5 seconds. Every time it fires, the callback
    3 KB (406 words) - 16:06, 26 November 2021
  • ...ounts in Cargo Bay (takes up 8TC storage). Refillable by eg Sun skimming. (Timer 2013)
    17 KB (2,692 words) - 03:44, 8 August 2021
  • A fix against garbage-collected timer in log.
    16 KB (2,169 words) - 13:31, 17 June 2021
  • *Removed "(adjusting)" text from timer in Large and other included HUDs.
    14 KB (2,014 words) - 14:56, 18 July 2021
  • Fixed timer stop.
    4 KB (609 words) - 17:12, 19 August 2018
  • |author = [[User:Timer|Timer]]
    2 KB (221 words) - 23:53, 21 January 2021
  • |author = [[User:Timer|timer]]
    2 KB (288 words) - 11:14, 5 July 2021

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