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- ...rd Co-operative. The Contract-a-Cab is thought to use the same basic space-frame as the Contractor.6 KB (995 words) - 01:11, 15 January 2021
- ...ly ninety three kilos. As can be imagined, this leads to a somewhat stocky frame This is normal for humans born on his planet of origin, which has a high-G7 KB (1,093 words) - 22:40, 29 March 2021
- The other broken-ness about FE:2 and FFE was the appalling frame of reference changes, which have largely been rectified by the most recent9 KB (1,508 words) - 14:24, 23 January 2022
- Additionally Frame has created a nice oxp for [[Random_Docking_Music_OXP|random docking music]4 KB (632 words) - 12:22, 3 June 2021
- The basic frame is comparable to a standard [[Viper (Oolite)|Viper]], except for the added1 KB (143 words) - 21:53, 30 June 2012
- ...[[User:CommonSenseOTB|CommonSenseOTB]]'s work on Oolite 2.0, [[User:Frame|Frame]]'s work on Babylon 5 and DGill's work on [http://www.aegidian.org/bb/viewt8 KB (1,179 words) - 05:37, 18 November 2021
- ! Display Frame Rate | key_show_fps || F || 70 || 46 || F || Displays frame rate, object- and collision-counter and player's pwm-coordinates. (Only av17 KB (2,184 words) - 15:09, 18 November 2021
- ...time]] clock. The value is the same for all entities and updates once per frame.12 KB (1,710 words) - 19:03, 24 February 2016
- 3088 - Avionics and engineering options are developed for the frame.<br/> ...eping position. Bedding is supplied, and the autoHygiene units within the frame will launder and sterilise all fabrics.27 KB (4,222 words) - 01:31, 13 July 2021
- ...onsidered quite radical when the ship was first unveiled in 3110. Its main frame unit consists of a lightweight, but very strong, U-shaped strut, formed fro Image:llama-tailview.png|The main frame unit ties the three main hull units together5 KB (800 words) - 15:54, 1 July 2012
- Status Quo is set in the year 3138, four years before the official time frame of the Oolite game, which has been set as 3142.2 KB (375 words) - 15:57, 4 March 2021
- * Version 2.4.6 Introduced frame-callback for the dredger doors for a smoother movement than with timers whe7 KB (980 words) - 14:00, 17 October 2021
- ...s updating, it is possible for this handler to be called twice in the same frame. Therefore, clock.days will not be correct for one of the calls. Use the da39 KB (5,256 words) - 14:50, 24 June 2020
- This is the time frame of the human being playing the game. By definition, it advances at a rate o ...using the ''time acceleration factor'' testing facility. This is the time frame that’s generally relevant to shaders and AIs.1 KB (236 words) - 13:55, 9 March 2021
- Each of these functions switches the frame-by-frame behaviour of the ship to a different mode. It may not necessarily remain in ...t flight instructions from a [[OXP_Scripted_AI|scripted AI]] callback each frame.80 KB (10,850 words) - 22:21, 11 July 2021
- * With thanks to Frame for both the initial inspiration for the design (from Solar System 0.1 beta3 KB (481 words) - 21:00, 18 October 2021
- ...er each wing, creating a small fighter with a big punch. The Krait's small frame was ill-suited to mounting such heavy weaponry, the power drain problems on4 KB (654 words) - 14:52, 3 February 2021
- ...s they may cause the weapon's power to vary significantly depending on the frame rate.12 KB (1,831 words) - 19:53, 6 June 2021
- ...orientation from a [[Oolite JavaScript Reference: Global#addFrameCallback|frame callback]]. Uses role to identify ship, so be sure to use a unique role if19 KB (2,761 words) - 20:24, 29 June 2020
- |Display nodes of wire-frame or explosion, not a far-away dot.5 KB (728 words) - 00:48, 13 January 2019