Sector4/Beedriar

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Revision as of 01:48, 15 January 2015 by Phkb (talk | contribs)
Logo64 Democracy.png Beedriar Logo64 MainlyAgricultural.png
Logo TL10.png
GalCat ID: 4:210
Location: 82,211 of GalSector 4
Government: Democracy
Economy: Mainly Agricultural
Technology Level: 10
Population: 4.6 Billion
(Human Colonists)
Productivity: 25760 MCr
Planet Radius: 3666km
Location of Beedriar in Sector 4
Sector4Overview.png
MicroCircle.png
This world is very notable for its inhabitants' ingrained silliness and its weird rock formations.
Old Galactic Catalogue Entry for 4:210 (Beedriar)

Witchspace Routes

There are 5 direct Witchspace Routes from/to Beedriar:

Destination Distance Gov. Eco. TL Pop. Prod
Rilaan 4.4 LY 4Logo64 Communism.png 7Logo64 PoorAgricultural.png 13Logo TL13s.png 5.3 Bln. 03392033920 MCr
Geteanan 5.6 LY 0Logo64 Anarchy.png 0Logo64 RichIndustrial.png 07Logo TL7s.png 2.9 Bln. 0055685568 MCr
Esrireti 4.8 LY 2Logo64 MultiGovernment.png 2Logo64 PoorIndustrial.png 05Logo TL5s.png 2.5 Bln. 0048004800 MCr
Laarrara 2.8 LY 2Logo64 MultiGovernment.png 6Logo64 AverageAgricultural.png 08Logo TL8s.png 3.2 Bln. 01382413824 MCr
Arrege 2.8 LY 0Logo64 Anarchy.png 6Logo64 AverageAgricultural.png 10Logo TL10s.png 3.8 Bln. 01094410944 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 4.4 4.5 4.8 14 14.5 15 100.0%
Textiles 6.4 6.9 7.6 14 15.5 17 100.0%
Radioactives 21.2 22.5 24.0 14 17.5 21 100.0%
Slaves 8.0 14.2 20.4 0 11.0 21 65.6%
Liquor/Wines 25.2 28.1 31.2 15 22.5 30 100.0%
Luxuries 91.2 91.8 92.4 22 23.5 25 100.0%
Narcotics 38.0 62.0 86.0 0 8.0 12 12.5%
Computers 84.0 84.6 85.2 0 2.0 3 75.0%
Machinery 56.4 57.7 59.2 16 19.5 23 100.0%
Alloys 32.8 39.0 45.2 13 28.5 44 100.0%
Firearms 70.4 71.8 73.2 0 0.0 0 0.0%
Furs 56.0 68.6 81.2 0 32.0 63 98.4%
Minerals 11.2 11.7 12.4 57 58.5 60 100.0%
Gold 37.2 38.6 40.0 6 9.5 13 100.0%
Platinum 65.2 71.4 77.6 0 17.0 63 96.8%
Gem-Stones 16.4 19.4 22.4 0 7.0 13 81.2%
Alien Items 45.2 46.6 48.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction