Sector4/Dilaor

From Elite Wiki
Revision as of 05:54, 14 January 2015 by Phkb (talk | contribs) (Created page with "{{System|Name=Dilaor|Sector=4|System=17|XPos=182|YPos=18|Location=|Government=2|Economy=5|Techlevel=9|Population=3.7|Inhabitants=Human Colonists|Productivity=14208|PlanetRadiu...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Logo64 MultiGovernment.png Dilaor Logo64 RichAgricultural.png
Logo TL9.png
GalCat ID: 4:17
Location: 182,18 of GalSector 4
Government: Multi-Government
Economy: Rich Agricultural
Technology Level: 9
Population: 3.7 Billion
(Human Colonists)
Productivity: 14208 MCr
Planet Radius: 6326km
Location of Dilaor in Sector 4
Sector4Overview.png
MicroCircle.png
This planet is notable for the Dilaorian tree snake and Dilaorian shrew steak.
Old Galactic Catalogue Entry for 4:17 (Dilaor)

Witchspace Routes

There are 3 direct Witchspace Routes from/to Dilaor:

Destination Distance Gov. Eco. TL Pop. Prod
Onatibi 6.8 LY 4Logo64 Communism.png 3Logo64 MainlyIndustrial.png 03Logo TL3s.png 2.0 Bln. 0038403840 MCr
Maorra 3.6 LY 2Logo64 MultiGovernment.png 3Logo64 MainlyIndustrial.png 05Logo TL5s.png 2.6 Bln. 0037443744 MCr
Ravequce 6.8 LY 0Logo64 Anarchy.png 5Logo64 RichAgricultural.png 09Logo TL9s.png 3.5 Bln. 0089608960 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 3.6 3.8 4.0 16 16.5 17 100.0%
Textiles 6.0 6.6 7.2 15 16.5 18 100.0%
Radioactives 20.0 21.4 22.8 17 20.5 24 100.0%
Slaves 6.0 12.2 18.4 0 13.5 26 81.2%
Liquor/Wines 23.2 26.1 29.2 20 27.5 35 100.0%
Luxuries 94.4 95.0 95.6 14 15.5 17 100.0%
Narcotics 49.6 73.6 97.6 0 59.0 63 12.5%
Computers 89.6 90.1 90.8 0 0.0 0 0.0%
Machinery 58.8 60.2 61.6 10 13.5 17 100.0%
Alloys 33.2 39.4 45.6 12 27.5 43 100.0%
Firearms 75.6 77.0 78.4 0 0.0 0 0.0%
Furs 52.4 65.0 77.6 0 32.0 63 98.4%
Minerals 10.8 11.3 12.0 58 59.5 61 100.0%
Gold 36.8 38.2 39.6 7 10.5 14 100.0%
Platinum 64.4 70.5 76.8 1 16.5 32 100.0%
Gem-Stones 16.0 19.0 22.0 0 7.5 14 87.5%
Alien Items 51.2 52.6 54.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction