Separated Lasers
Multiple Lasers producde multiple heat by default, degrading the effectiveness to the level of a single laser after a few seconds due to overheat. This addon allow to heat up as slow as single lasers if there is at least 30m space between all mount points in 3D.
A serious advantage in combat if used well (both for you and your enemies) due to these are real multiple lasers, without the heat penalty of ships with multiple but close mounts.
Large ships can earn up to 5x firepower on broadsides!
Energy usage is still multiplied, an 5x burst could empty your energy banks pretty fast so use wisely.
Separated lasers are available on Anaconda (aft and sides), Boa II (aft), Caduceus, Cat, DTT War Lance, Ghavial, Hornet, Iguana, Krait, Pitviper II, Stormbrewer, Vector, Wolf I, Wolf II (aft) and more. See the S mark in the lasers column of ship tables in Multiple Lasers.
Broadside ships (5 lasers on sides): DTT Atlas, DTT Heart of Gold, Serpent Class Cruiser.
Forward broadside (5 separated forward lasers): Far Arm Corsair, Far Arm Hunter.
Broadside in all 4 views: Kirin, Maelstrom.
Economical lasers are developed for separated mounts with low energy usage.
Compare economical lasers with standard lasers and Laser Cannons:
Name | Minimal Ship Mass (t) |
Separation need (m) |
Range (km) | Damage/s | Damage /Heat |
Damage before OverHeat |
Energy /Shot |
Damage /Shot |
Delay | Heat /Shot |
Tech | Cost | Color |
Eco Laser | 30 | 30 | 5 | 120 | 5 | 1200 | 0.3 | 15 | 0.125 | 3 | 5 | 4000 | Red |
Eco Cannon | 130 | 30 | 5 | 200 | 7.5 | 2250 | 2 | 150 | 0.75 | 20 | 10 | 40000 | Green |
Plasma Ray * | 130 | 50 | 6 | 80 | 4 | 1240 | 0 | 40 | 0.5 | 10 | 12 | 40000 | Orange |
Eco Artillery | 400 | 50 | 20 | 267 | 10 | 2800 | 0 | 50 | 0.1875 | 5 | 12 | 400000 | Blue |
Eco Reactor ** | 250 | 50 | 0 | 0 | 0 | 0 | -2 | 0 | 0.1 | 5 | 8 | 10000 | Black |
Pulse Laser | 0 | 30 | 12.5 | 30 | 2.14 | 810 | 0.8 | 15 | 0.5 | 7 | 4 | 400 | Red |
Beam Laser | 0 | 30 | 15 | 60 | 1.88 | 480 | 0.5 | 6 | 0.1 | 3.2 | 5 | 1000 | Yellow |
Military Laser | 0 | 30 | 30 | 120 | 2.82 | 700 | 1.1 | 12 | 0.1 | 4.25 | 11 | 6000 | Magenta |
Mini Cannon | 30 | 30 | 5 | 60 | 3 | 960 | 10 | 60 | 1 | 20 | 6 | 1000 | Red |
Military Cannon | 130 | 30 | 10 | 100 | 3 | 900 | 7 | 75 | 0.75 | 25 | 8 | 8000 | Magenta |
Vulcan Cannon | 250 | 30 | 15 | 120 | 6 | 1860 | 5 | 60 | 0.5 | 10 | 12 | 24000 | Cyan |
Artillery Cannon | 130 | 30 | 20 | 67 | 5 | 1950 | 5 | 50 | 0.75 | 10 | 12 | 50000 | Blue |
* Plasma Ray has some chance to make critical damage which eject the pilot if Laser Cannons OXP is installed. ** Eco Reactor is not a weapon but restore energy when 'fire'. Easy to use on side mounts.
Wide multiple mounts
Ships with at least 50m space between mounts can separate Eco Artillery, Eco Reactor and Plasma Ray so use these without multiple heat.
Ships with wide mounts: Anaconda (on sides), Krait, Caduceus, Cat, Far Arm Corsair, Far Arm Tanker SE, Pythons (on sides).
Laser Cannons
Some Laser Cannons can be separated also (low damage/shot only): simple Mini Cannon, simple Military Cannon, Vulcan Cannon, and simple Artillery Cannon.
Plasma Ray need at least 50m space between mounts to avoid multiple heat. Especially useful regardless of the low damage due to works without energy usage, which is the main limiter at 3 or more mounts - you can split the heat between your forward and aft lasers if you use these alternately, but you can not split the energy usage.
OXZ is coming soon...