Far Arm Hunter
ship name::Hunter | |
---|---|
Size (W×H×L) | 63m×ship height::27m×ship length::63m |
Cargo capacity | ship cargo capacity::2 TC |
Cargo bay extension | ship cargo extension::2 TC |
Maximum speed | ship speed::0.45 LM |
Manoeuvrability | Roll: 3.0 Pitch: 2.2 |
Energy banks | ship energy banks::5 ½ |
Energy recharge rate |
Good (ship energy recharge::4) |
Gun mounts | Fore |
Missile slots | ship missile slots::2 |
Shield boosters available | ship supports shield booster::Yes |
Military shields available | ship supports mil shields::Yes |
Hyperspace capable | ship can hyperspace::Yes |
OXP or standard | {{#set:ship is standard=OXP}}OXP |
Available to player | ship is player flyable::Yes |
Base price | ship base price::650000 Cr |
Overview
"With their Military lasers and four turrets , Hunters are efficient killers. A favorite of bounty hunters, they are often found prowling the lawless regions for prey."
Hunter is a very fast and agile ship, designed specifically to meet standards set by a group of very successful bounty hunters.
Known variants
Standard
- There is only one type of this ship known to exist, all prowling interplanetary space as bounty hunters.
- It is rumoured that one of the prototypes had four Military lasers, but the energy drain was so high that it crippled the ship.
The Hunter's amazing speed and agility compensate very well the lack of rear gun mount. Four low-yield turrets act as point defense and help in disintegrating foes in close quarter combat. A favoured tactic is to soften up the target first from a distance and then charge in for the kill, letting main gun cool while closing in.
Due to the designers' demands, Hunters can be obtained only in Confederate or more stable high-tech systems. Anyone wishing to purchase one, has to be Clean and at least Competent.