Difference between revisions of "Realism"

From Elite Wiki
(Astronomy/Physics: Added Astrobe's Inertia.oxp)
m (Astronomy/Physics: Tweak)
Line 12: Line 12:
 
== Realistic Solutions ==
 
== Realistic Solutions ==
 
=== Astronomy/Physics ===
 
=== Astronomy/Physics ===
*[[Strangers World]] attempts to sort out a number of these: to whit, some of the issues of scale/distance, astronomy, fuel-less travel ''etc''.
+
*[[Strangers World]] attempts to sort out a large number of these: to whit, some of the issues of scale/distance, astronomy, fuel-less travel ''etc''.
 
*[[Ship Configuration OXP]] implements the impact of equipment volume, weight, heat production and breakability.
 
*[[Ship Configuration OXP]] implements the impact of equipment volume, weight, heat production and breakability.
 
*The [[Rescaling experiment]] attempts to sort out some of the [[Distance (Oolite)|distance/size]] issues.
 
*The [[Rescaling experiment]] attempts to sort out some of the [[Distance (Oolite)|distance/size]] issues.

Revision as of 15:09, 19 November 2021

Oolite is modelled on Classic Elite - a very simplistic but very playable game published in 1984. Realism is often seen as conflicting with playability.



Issues with Physics/Science/Economics in Oolite

Classic Elite was written for early computers. David Braben's Frontier series (written a decade later for more powerful computers) tried to import more real-world physics and astronomy into gaming. But Oolite, being a copy of Classic Elite, suffered from the simplicity inherent in the early game. Thus the astronomy, the physics and the economics are all unreal simplifications which, however, combine to make a much more playable game.

As the years have gone by, there have been those pushing for a more realistic approach (originally, some who came to Oolite through Frontier), and other pushing for a more game-focused approach (perhaps those who preferred Classic Elite - Frontier had playability problems). The arguments on each side are good, and the open nature of Oolite means that there are a plethora of OXPs which modify the game in one's desired direction.

Realistic Solutions

Astronomy/Physics

Economics

  • See Economics for a number of attempts to sort out issues with trade and markets.

Playing the game

Discussions