Difference between revisions of "Weapon Laws OXP"

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m (Tweaks!)
(Added more detail, tweaks, links, structure)
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<blockquote>''This is Tionisla Station Control, how may we be of service?''
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''This is Tionisla Station Control, how may we be of service?''
  +
  +
I'll have 20 canisters of computers, 12 of luxuries, 3 machinery and ... a cascade mine as well please.
  +
  +
''Can you confirm the last item please Sir?''
  +
  +
A quirium cascade mine.
  +
  +
''...Mines are not available at this station Sir.''
  +
  +
Fine, fit me a rear military laser then.
  +
  +
''Sir, this is a civilian facility, we encourage neither sale nor purchase of military hardware.''
  +
  +
...Have you ever even left this station?... How's a lone trader supposed to survive out there against gangs of pirates?
  +
  +
''This is a high tech democracy Sir, we have a well trained and extremely well equipped police force.''
  +
  +
Pirates aren't as stupid as you folks within the aegis seem to think - they WAIT for viper patrols to pass.
  +
  +
''...I'm sorry Sir, perhaps you'd like to try in one of the less 'monitored' systems.''
   
I'll have 20 canisters of computers, 12 of luxuries, 3 machinery and ... a cascade mine as well please.
 
   
''Can you confirm the last item please Sir?''
 
  +
Without Weapon Laws, just pick the safest milk run you can find, rinse and repeat, then soon enough you'll be piloting a fearsomely armed death machine, ready to take on anything. Not any more...
   
A quirium cascade mine.
 
  +
[[GalCop]] doesn't want pirates flying around and it certainly doesn't want to be supplying them with weapons. If a pilot wants anything fiercer than a mining laser then he, she or whomever is going to have to head somewhere a little out of the average [[Jameson]]'s comfort zone in order to get it.
   
''...Mines are not available at this station Sir.''
 
  +
Generally speaking, the more dangerous the item, the more dangerous the system in which you'll find it for sale.
   
Fine, fit me a rear military laser then.
 
  +
Tech level restrictions remain however and so some items will now be much rarer due to the combination of Tech level ''and'' political restrictions: the Military Shield enhancement can no longer be bought in [[Sector1/Ceesxe|Ceesxe]], [[Sector1/Inera|Inera]], [[Sector1/Onrira|Onrira]] or [[Sector1/Tianve|Tianve]]. It is now ''only'' buyable in [[Sector1/Xexedi|Xexedi]] - and also [[Sector1/Sori|Ascension]] ''if'' you have [[Famous Planets]] installed.
   
''Sir, this is a civilian facility, we encourage neither sale nor purchase of military hardware.''
 
   
...Have you ever even left this station?... How's a lone trader supposed to survive out there against gangs of pirates?
 
  +
== Analysis ==
  +
'''Corporate States'''
  +
Kindly note the dialogue above! None of the below are buyable.
   
''This is a high tech democracy Sir, we have a well trained and extremely well equipped police force.''
 
 
Pirates aren't as stupid as you folks within the aegis seem to think - they WAIT for viper patrols to pass.
 
 
''...I'm sorry Sir, perhaps you'd like to try in one of the less 'monitored' systems.'' </blockquote>
 
 
 
Pick the safest milk run you can find, rinse and repeat, then soon enough you'll be piloting a fearsomely armed death machine, ready to take on anything.
 
 
Not any more...
 
 
GalCop doesn't want pirates flying around and it certainly doesn't want to be supplying them with weapons.
 
If a pilot wants anything fiercer than a mining laser then he, she or whomever is going to have to head somewhere a little out of the average Jameson's comfort zone in order to get it.
 
 
Generally speaking, the more dangerous the item, the more dangerous the system in which you'll find it for sale.
 
Tech level restrictions remain however and so some items will now be much rarer.
 
 
(edited list for v. 1.1)
 
 
'''Corporate States'''
 
Kindly note the dialogue above!
 
 
'''Democracies'''
 
'''Democracies'''
 
ECM (from TL3), Shield boosters (from TL11)
 
ECM (from TL3), Shield boosters (from TL11)
  +
 
'''Confederacies'''
 
'''Confederacies'''
Pulse lasers (from TL4), Military shield enhancement (from TL14)
+
'''Pulse lasers''' (from TL4), Military Shield Enhancement (from TL14)
  +
 
'''Communist States'''
 
'''Communist States'''
Missiles (from TL2), Multi-targeting system (from TL6), Target system memory expansion (from TL9)
+
'''Missiles''' (from TL2), Multi-Targeting System (from TL6), Target System Memory Expansion (from TL9)
  +
 
'''Dictatorships'''
 
'''Dictatorships'''
Beam lasers (from TL5), Scanner targeting enhancement (from TL12)
+
'''Beam lasers''' (from TL5), Scanner Targeting Enhancement (from TL12)
  +
 
'''Multi-Governments'''
 
'''Multi-Governments'''
Military lasers (from TL11), Integrated targeting system (from TL12)
+
'''Military lasers''' (from TL11), Integrated Targeting System (from TL12)
  +
 
'''Feudal States'''
 
'''Feudal States'''
ECM hardened missile (from TL10), Quirium cascade mine (from TL7)
+
'''ECM hardened missile''' (from TL10), '''Quirium cascade mine''' (from TL7)
  +
 
'''Anarchies'''
 
'''Anarchies'''
Energy bomb :twisted: (...if installed :wink: from TL8)
+
'''Energy bomb''' (...if installed, from TL8)
   
   
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*Prevents 'iron-assing' in the safer systems
 
*Prevents 'iron-assing' in the safer systems
   
''To Do?:
+
''To Do?'':
 
*Compatibility with other equipment altering .oxps
 
*Compatibility with other equipment altering .oxps
 
*Possibly add counterbalance whereby some equipment [[only]] available in safer systems
 
*Possibly add counterbalance whereby some equipment [[only]] available in safer systems
*Incorporate relevant .oxp equipment items''
+
*Incorporate relevant .oxp equipment items
   
   
Line 66: Line 46:
 
*1.4 AppleMac friendly
 
*1.4 AppleMac friendly
 
*1.3 Only works with Oolite 1.89 upwards - because of code change, removed energy bomb (but compatible with the energy bomb oxp), Compatibile with Laser Combat Reimagined & Missile Combat Reimagined
 
*1.3 Only works with Oolite 1.89 upwards - because of code change, removed energy bomb (but compatible with the energy bomb oxp), Compatibile with Laser Combat Reimagined & Missile Combat Reimagined
*1.2 Energy Bomb included (cim credited), ECM restrictions removed (for compatibility with Missile Combat Reimagined oxp)
+
*1.2 [[Energy Bomb]] included ([[User:Cim|Cim]] credited), [[ECM]] restrictions removed (for compatibility with [[Missile Combat Reimagined]].oxp)
*1.1 Tweaked restrictions to take account of systems actually extant in Galaxies!
+
*1.1 Tweaked restrictions to take account of number of high tech systems with unstable politics which actually exist in Galaxies!
   
 
=== Dependencies ===
 
=== Dependencies ===
 
*Oolite v1.90 or later for 1.4. No dependencies on other OXPs.
 
*Oolite v1.90 or later for 1.4. No dependencies on other OXPs.
*Be aware that [[Famous Planets OXP]] changes the TL9 Anarchy Sori into a very useful TL16 Anarchy [[Sector1/Sori|Ascension]]
+
*Be aware that [[Famous Planets OXP]] changes the TL9 Anarchy Sori into the now very useful TL16 Anarchy [[Sector1/Sori|Ascension]]
   
 
=== Conflicts ===
 
=== Conflicts ===
Line 85: Line 65:
   
 
== Links ==
 
== Links ==
[http://www.aegidian.org/bb/viewtopic.php?f=4&t=20036 Bulletin Board Discussion]
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*[http://www.aegidian.org/bb/viewtopic.php?f=4&t=20036 Bulletin Board Discussion]
+
*[[Oolite Equipment]]
   
 
== Quick Facts ==
 
== Quick Facts ==

Revision as of 12:32, 20 April 2021

This is Tionisla Station Control, how may we be of service?

I'll have 20 canisters of computers, 12 of luxuries, 3 machinery and ... a cascade mine as well please.

Can you confirm the last item please Sir?

A quirium cascade mine.

...Mines are not available at this station Sir.

Fine, fit me a rear military laser then.

Sir, this is a civilian facility, we encourage neither sale nor purchase of military hardware.

...Have you ever even left this station?... How's a lone trader supposed to survive out there against gangs of pirates?

This is a high tech democracy Sir, we have a well trained and extremely well equipped police force.

Pirates aren't as stupid as you folks within the aegis seem to think - they WAIT for viper patrols to pass.

...I'm sorry Sir, perhaps you'd like to try in one of the less 'monitored' systems.


Without Weapon Laws, just pick the safest milk run you can find, rinse and repeat, then soon enough you'll be piloting a fearsomely armed death machine, ready to take on anything. Not any more...

GalCop doesn't want pirates flying around and it certainly doesn't want to be supplying them with weapons. If a pilot wants anything fiercer than a mining laser then he, she or whomever is going to have to head somewhere a little out of the average Jameson's comfort zone in order to get it.

Generally speaking, the more dangerous the item, the more dangerous the system in which you'll find it for sale.

Tech level restrictions remain however and so some items will now be much rarer due to the combination of Tech level and political restrictions: the Military Shield enhancement can no longer be bought in Ceesxe, Inera, Onrira or Tianve. It is now only buyable in Xexedi - and also Ascension if you have Famous Planets installed.


Analysis

   Corporate States
   Kindly note the dialogue above! None of the below are buyable.
   Democracies
   ECM (from TL3), Shield boosters (from TL11)
   Confederacies
   Pulse lasers (from TL4), Military Shield Enhancement (from TL14)
   Communist States
   Missiles (from TL2), Multi-Targeting System (from TL6), Target System Memory Expansion (from TL9)
   Dictatorships
   Beam lasers (from TL5), Scanner Targeting Enhancement (from TL12)
   Multi-Governments
   Military lasers (from TL11), Integrated Targeting System (from TL12)
   Feudal States
   ECM hardened missile (from TL10), Quirium cascade mine (from TL7)
   Anarchies
   Energy bomb (...if installed, from TL8)


Advantages:

  • Trims the often 3+ page f3 screen down to something more manageable in many systems
  • Closer to typical risk/reward behaviour for game design
  • Prevents 'iron-assing' in the safer systems

To Do?:

  • Compatibility with other equipment altering .oxps
  • Possibly add counterbalance whereby some equipment only available in safer systems
  • Incorporate relevant .oxp equipment items


Versions

  • 1.4 AppleMac friendly
  • 1.3 Only works with Oolite 1.89 upwards - because of code change, removed energy bomb (but compatible with the energy bomb oxp), Compatibile with Laser Combat Reimagined & Missile Combat Reimagined
  • 1.2 Energy Bomb included (Cim credited), ECM restrictions removed (for compatibility with Missile Combat Reimagined.oxp)
  • 1.1 Tweaked restrictions to take account of number of high tech systems with unstable politics which actually exist in Galaxies!

Dependencies

  • Oolite v1.90 or later for 1.4. No dependencies on other OXPs.
  • Be aware that Famous Planets OXP changes the TL9 Anarchy Sori into the now very useful TL16 Anarchy Ascension

Conflicts

Not yet found!

Instructions

Do not unzip the .oxz file, just move into the AddOns folder of your Oolite installation.

License

This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0.

If you are re-using any piece of this OXP, please send a PM to Redspear at the Oolite Bulletin board.

Links

Quick Facts

Minimum Oolite versionCPU usage not specifiedMemory usage not specifiedGPU usage not specified

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1.3 2020-03-24 CC BY-NC-SA 4 Restricts Weaponry Equipment OXPs Redspear BB-Link