Difference between revisions of "Weapon Laws OXP"
Cholmondely (talk | contribs) m (→Overview: Death to typos!) |
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ECM hardened missile (from TL10), Quirium cascade mine (from TL7) |
ECM hardened missile (from TL10), Quirium cascade mine (from TL7) |
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'''Anarchies''' |
'''Anarchies''' |
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− | Energy bomb :twisted: (...if installed :wink: ) |
+ | Energy bomb :twisted: (...if installed :wink: from TL8) |
Revision as of 23:54, 22 November 2020
This is Tionisla Station Control, how may we be of service?
I'll have 20 canisters of computers, 12 of luxuries, 3 machinery and ... a cascade mine as well please.
Can you confirm the last item please Sir?
A quirium cascade mine.
...Mines are not available at this station Sir.
Fine, fit me a rear military laser then.
Sir, this is a civilian facility, we encourage neither sale nor purchase of military hardware.
...Have you ever even left this station?... How's a lone trader supposed to survive out there against gangs of pirates?
This is a high tech democracy Sir, we have a well trained and extremely well equipped police force.
Pirates aren't as stupid as you folks within the aegis seem to think - they WAIT for viper patrols to pass.
...I'm sorry Sir, perhaps you'd like to try in one of the less 'monitored' systems.
Pick the safest milk run you can find, rinse and repeat, then soon enough you'll be piloting a fearsomely armed death machine, ready to take on anything.
Not any more...
GalCop doesn't want pirates flying around and it certainly doesn't want to be supplying them with weapons. If a pilot wants anything fiercer than a mining laser then he, she or whomever is going to have to head somewhere a little out of the average Jameson's comfort zone in order to get it.
Generally speaking, the more dangerous the item, the more dangerous the system in which you'll find it for sale. Tech level restrictions remain however and so some items will now be much rarer.
(edited list for v. 1.1)
Democracies ECM (from TL3), Shield boosters (from TL11) Confederacies Pulse lasers (from TL4), Military shield enhancement (from TL14) Communist States Missiles (from TL2), Multi-targeting system (from TL6), Target system memory expansion (from TL9) Dictatorships Beam lasers (from TL5), Scanner targeting enhancement (from TL12) Multi-Governments Military lasers (from TL11), Integrated targeting system (from TL12) Feudal States ECM hardened missile (from TL10), Quirium cascade mine (from TL7) Anarchies Energy bomb :twisted: (...if installed :wink: from TL8)
Advantages:
Trims the often 3+ page f3 screen down to something more manageable in many systems
Closer to typical risk/reward behaviour for game design
Prevents 'iron-assing' in the safer systems
To Do?: Compatibility with other equipment altering .oxps
Possibly add counterbalace whereby some equipment only available in safer systems
Incorporate relevant .oxp equipment items
Now available from the in-game Expansions Manager.
Contents
Versions
NEW IN VERSION 1.1
NEW IN VERSION 1.2
NEW IN VERSION 1.3
Takes advantage of the new weapons labelling in Oolite v.1.90
Dependencies
Oolite v1.90 or later for 1.3. No dependencies on other OXPs.
Conflicts
?
Instructions
Do not unzip the .oxz file, just move into the AddOns folder of your Oolite installation.
License
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0.
If you are re-using any piece of this OXP, please send a PM to Redspear at the Oolite Bulletin board.
Links
Quick Facts
Version | Released | License | Features | Category | Author(s) | Feedback |
---|---|---|---|---|---|---|
1.3 | 2020-03-24 | CC BY-NC-SA 4 | Restricts Weaponry | Equipment OXPs | Redspear | BB-Link |