Difference between revisions of "NavalGrid OXP"
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== Downloads == |
== Downloads == |
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+ | Download [[Media:NavalGridNext-1.13.oxz|NavalGridNext v1.13]] (requires Oolite 1.82, downloaded {{#downloads:NavalGridNext-1.13.oxz}} times). |
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+ | Download old version [[Media:Naval_Grid_1.00.oxz|NavalGrid v1.00]] (requires Oolite 1.75, downloaded {{#downloads:Naval_Grid_1.00.oxz}} times). |
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− | Oolite 1.75+ , version 1.00 |
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− | [[Media:Naval_Grid_1.00.oxz|here]] OXZ format (downloaded {{#downloads:Naval_Grid_1.00.oxz}} times). |
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− | [https://app.box.com/shared/4nx3u6hqvn oxp format] |
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== Naval Grid Next== |
== Naval Grid Next== |
Revision as of 18:14, 30 July 2020
Contents
Overview
An Energy Grid is an upgrade to the bus linking the energy units and the shield generators, allowing enhanced energy transfer rates to recharge the shields if the energy is available.
There is a civilian version, requiring an Extra Energy Unit, and a Naval version, requiring a Naval Energy Unit and providing even higher recharge rates.
Details
Civilian Energy Grid:
- Tech Level - 10
- Cost - 2,500 credits
- Required Equipment - Extra Energy Unit
Naval Energy Grid:
- Tech Level - 14
- Cost - 65,000 credits
- Required Equipment - Naval Energy Unit
Requirements
This OXP requires at least test version 1.82 of Oolite.
Development Version
Naval Grid Next v1.12 - Adds a civilian version
- Switch from a fixed shield recharge increase to a dynamic approach that takes into account ship properties/installed inquipment
- use 1.82+ features to let core game code handle the actual shield recharging. this makes the oxp code a lot more flexible.
Downloads
Download NavalGridNext v1.13 (requires Oolite 1.82, downloaded 0 times).
Download old version NavalGrid v1.00 (requires Oolite 1.75, downloaded 5943 times).
version 1.12, Oolite 1.82+
here OXZ format (downloaded 1391 times).