Difference between revisions of "Oolite JavaScript Reference: Ship scripts"

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* [[Shipdata.plist#setup_actions|setup_actions]] - are performed in JavaScript when the script is loaded
 
* [[Shipdata.plist#setup_actions|setup_actions]] - are performed in JavaScript when the script is loaded
* [[Shipdata.plist#launch_actions|launch_actions]] - is handled as the [[Oolite JavaScript Reference: world script event handlers#shipSpawned|shipSpawned]] event
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* [[Shipdata.plist#launch_actions|launch_actions]] - is handled as the [[Oolite JavaScript Reference: World script event handlers#shipSpawned|shipSpawned]] event
* [[Shipdata.plist#script_actions|script_actions]] - is handled as the [[Oolite JavaScript Reference: world script event handlers#shipDockedWithStation|shipDockedWithStation]] and [[Oolite JavaScript Reference: world script event handlers#shipWasScooped|shipWasScooped]] event
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* [[Shipdata.plist#script_actions|script_actions]] - is handled as the [[Oolite JavaScript Reference: World script event handlers#shipDockedWithStation|shipDockedWithStation]] and [[Oolite JavaScript Reference: World script event handlers#shipWasScooped|shipWasScooped]] event
* [[Shipdata.plist#launch_actions|death_actions]] - is handled as the [[Oolite JavaScript Reference: world script event handlers#shipDied|shipDied]] event
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* [[Shipdata.plist#launch_actions|death_actions]] - is handled as the [[Oolite JavaScript Reference: World script event handlers#shipDied|shipDied]] event
   
Many other [[Oolite JavaScript Reference: world script event handlers|world script events]] can be applied to the ship as well.
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Many other [[Oolite JavaScript Reference: World script event handlers|world script events]] can be applied to the ship as well.
   
 
==JavaScript example for shipdata.plist scripts==
 
==JavaScript example for shipdata.plist scripts==

Latest revision as of 21:49, 16 January 2016

Ship scripts

Ship scripts can be referenced from shipdata.plist to perform behaviours that are executed on the creation or the disappearance of the ship.

Assigning a script to shipdata.plist

The shipdata.plist file may be in one of two different formats: OpenStep or XML.

A script is assigned to an OpenStep shipdata.plist file in the following manner:

"my_custom_adder" = {
	name = "Freaky Turbo Trader";
	model = "custom_adder.dat";
	like_ship = "adder";
	roles = "trader my_freaky_adder";
	script = "myFreakyAdderTrader.js";
};

A script is assigned to an XML shipdata.plist file in the following manner:

<dict>
	<key>my_custom_adder</key>
	<dict>
		<key>name</key>
		<string>Freaky Turbo Trader</string>
		<key>model</key>
		<string>custom_adder.dat</string>
		<key>like_ship</key>
		<string>adder</string>
		<key>roles</key>
		<string>trader my_freaky_adder</string>
		<key>script</key>
		<string>myFreakyAdderTrader.js</string>
	</dict>
</dict>

JavaScript scripts takes precedence over all plist actions.

JavaScript equivalents for shipdata actions

The following shipdata.plist actions translate into javaScript in the following way:

Many other world script events can be applied to the ship as well.

JavaScript example for shipdata.plist scripts

Here is a sample JavaScript file that demonstrates where the shipdata.plist events occur

this.name        = "demo"; 
this.author      = "Paul Wilkins";
this.copyright   = "© 2009 Paul Wilkins";
this.description = "Empty script structure for shipdata.plist scripting"; 
this.version     = "0.0";

// setup_actions occur here

// launch_actions
this.shipSpawned = function () {
	// Put here your code for when a ship is created
};

// script_actions
this.shipDockedWithStation = function () {
	// Put here your code for when a ship docks with a station
};

// script_actions
this.shipWasScooped = function () {
	// Put here your code for when a ship is scooped
};

// death_actions
this.shipDied = function () {
	// Put here your code for when a ship dies
};

See Oolite JavaScript Reference: Script for further scripting details.