Difference between revisions of "Sector4/Abilama"
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{{WitchspaceEntry|Name=Teisen|Sector=4|System=148|Distance=4.0|Government=4|Economy=7|Techlevel=10|Population=4.1|Productivity=26240|Routes=}} |
{{WitchspaceEntry|Name=Teisen|Sector=4|System=148|Distance=4.0|Government=4|Economy=7|Techlevel=10|Population=4.1|Productivity=26240|Routes=}} |
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− | {{LocalAreaMapHeader|Name=Abilama|Sector=4|X=159|Y=88|Radius=5}}{{LocalAreaMapEntry|Name=Gequve|RX=-7|RY=-26|Radius=4}}{{LocalAreaMapEntry|Name=Lequteor|RX=1|RY=32|Radius=4}}{{LocalAreaMapEntry|Name=Leenra|RX=13|RY=-19|Radius=4}}{{LocalAreaMapEntry|Name=Bianti|RX=-10|RY=-24|Radius=4}}{{LocalAreaMapEntry|Name=Zamaso|RX=-8|RY=22|Radius=4}}{{LocalAreaMapEntry|Name=Maleve|RX=9|RY=-11|Radius=4}}{{LocalAreaMapEntry|Name=Esxevexe|RX=11|RY=-9|Radius=4}}{{LocalAreaMapEntry|Name=Esisraan|RX=15|RY=13|Radius=4}}{{LocalAreaMapEntry|Name=Azavear|RX=3|RY=-7|Radius=4}}{{LocalAreaMapEntry|Name=Teisen|RX=-7|RY=16|Radius=4}} |
+ | {{LocalAreaMapHeader|Name=Abilama|Sector=4|X=159|Y=88|Radius=5}}{{LocalAreaMapEntry|Name=Gequve|RX=-7|RY=-26|Radius=4}}{{LocalAreaMapEntry|Name=Lequteor|RX=1|RY=32|Radius=4}}{{LocalAreaMapEntry|Name=Leenra|RX=13|RY=-19|Radius=4}}{{LocalAreaMapEntry|Name=Bianti|RX=-10|RY=-24|Radius=4}}{{LocalAreaMapEntry|Name=Zamaso|RX=-8|RY=22|Radius=4}}{{LocalAreaMapEntry|Name=Maleve|RX=9|RY=-11|Radius=4}}{{LocalAreaMapEntry|Name=Esxevexe|RX=11|RY=-9|Radius=4}}{{LocalAreaMapEntry|Name=Esisraan|RX=15|RY=13|Radius=4}}{{LocalAreaMapEntry|Name=Azavear|RX=3|RY=-7|Radius=4}}{{LocalAreaMapEntry|Name=Teisen|RX=-7|RY=16|Radius=4}}{{LocalAreaMapFooter}} |
== Trade == |
== Trade == |
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{{PricelistEconomy7}} |
{{PricelistEconomy7}} |
Revision as of 01:35, 15 January 2015
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Abilama is reasonably well known for its great dense forests but scourged by frequent civil war. |
Old Galactic Catalogue Entry for 4:137 (Abilama) |
Contents
Witchspace Routes
There are 10 direct Witchspace Routes from/to Abilama:
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Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 2.0 | 2.1 | 2.4 | 20 | 20.5 | 21 | 100.0% | |
Textiles | 5.2 | 5.8 | 6.4 | 17 | 18.5 | 20 | 100.0% | |
Radioactives | 17.6 | 19.0 | 20.4 | 23 | 26.5 | 30 | 100.0% | |
Slaves | 2.0 | 8.2 | 14.4 | 5 | 20.5 | 36 | 100.0% | |
Liquor/Wines | 19.2 | 22.1 | 25.2 | 30 | 37.5 | 45 | 100.0% | |
Luxuries | 100.8 | 101.3 | 102.0 | 0 | 1.0 | 1 | 25.0% | |
Narcotics | 2.4 | 58.4 | 101.6 | 0 | 36.1 | 61 | 56.2% | |
Computers | 100.8 | 101.3 | 102.0 | 0 | 0.0 | 0 | 0.0% | |
Machinery | 63.6 | 65.0 | 66.4 | 0 | 3.0 | 5 | 62.5% | |
Alloys | 34.0 | 40.1 | 46.4 | 10 | 25.5 | 41 | 100.0% | |
Firearms | 86.0 | 87.3 | 88.8 | 0 | 0.0 | 0 | 0.0% | |
Furs | 45.2 | 57.8 | 70.4 | 0 | 32.0 | 63 | 98.4% | |
Minerals | 10.0 | 10.6 | 11.2 | 60 | 61.5 | 63 | 100.0% | |
Gold | 36.0 | 37.3 | 38.8 | 9 | 12.5 | 16 | 100.0% | |
Platinum | 62.8 | 69.0 | 75.2 | 5 | 20.5 | 36 | 100.0% | |
Gem-Stones | 15.2 | 18.1 | 21.2 | 1 | 8.5 | 16 | 100.0% | |
Alien Items | 63.2 | 64.6 | 66.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |