Difference between revisions of "HUDSelector"

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m (link change)
(v1.3)
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Initially supported HUDs:
 
Initially supported HUDs:
 
* Default HUD (the actual hud.plist, for example [[Aad-HUD|AAD HUD]] or [[CompactHUD|Compact HUD]] if installed)
 
* Default HUD (the actual hud.plist, for example [[Aad-HUD|AAD HUD]] or [[CompactHUD|Compact HUD]] if installed)
* Original HUD with 8 MFDs (included in this package but the bottom two is not well usable in 4:3 screens)
+
* Original HUD with 10 MFDs (included in this package but the bottom two is not well usable in 4:3 screens)
* Small HUD with 8 MFDs (included in this package)
+
* Small HUD with 10 MFDs (included in this package)
* [[Numeric_Style_HUDs#NumericHUDv3|Numeric HUD]] with 8 MFD or 4*4 MFD (both layouts are selectable)
+
* [[Numeric_Style_HUDs#NumericHUDv3|Numeric HUD]] with 8 MFDs or 4*4 MFDs (both layouts are selectable)
   
   
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Original HUD with 8 MFDs:
+
Original HUD with 10 MFDs:
   
 
[[Image:OriginalHUD.png|800px]]
 
[[Image:OriginalHUD.png|800px]]
   
Small HUD with 8 MFDs:
+
Small HUD with 10 MFDs:
   
 
[[Image:SmallHUD.png|800px]]
 
[[Image:SmallHUD.png|800px]]
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'''Download'''
 
'''Download'''
  +
  +
[[Media:HUDSelector_1.3.oxz|HUDSelector 1.3]] (downloaded {{#downloads:HUDSelector_1.3.oxz}} times).
   
 
[[Media:HUDSelector_1.2.oxz|HUDSelector 1.2]] (downloaded {{#downloads:HUDSelector_1.2.oxz}} times).
 
[[Media:HUDSelector_1.2.oxz|HUDSelector 1.2]] (downloaded {{#downloads:HUDSelector_1.2.oxz}} times).
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'''Changelog'''
 
'''Changelog'''
  +
2014.08.29. v1.3 MFD setup changes during flight are saved (need Oolite 1.81).
  +
Original and Small HUDs has 10 MFDs and scanner zoom up to 16x.
  +
Support in Original and Small HUDs for CombatMFD's target status.
 
2014.08.12. v1.2 Small fix for [[MarketObserver]].
 
2014.08.12. v1.2 Small fix for [[MarketObserver]].
 
2014.08.11. v1.1 Interfaces and MFD handling.
 
2014.08.11. v1.1 Interfaces and MFD handling.

Revision as of 21:58, 29 August 2014

Install this equipment and change your HUD during flight by pirme (Shift+N) and activate (n).

After you selected your HUD, you can remove HUD Selector equipment due to the selection is saved into your savegame.


Initially supported HUDs:

  • Default HUD (the actual hud.plist, for example AAD HUD or Compact HUD if installed)
  • Original HUD with 10 MFDs (included in this package but the bottom two is not well usable in 4:3 screens)
  • Small HUD with 10 MFDs (included in this package)
  • Numeric HUD with 8 MFDs or 4*4 MFDs (both layouts are selectable)


There is a built-in support for setting the default Multi-Function Displays (MFDs).

You should install the following OXPs to get all of them:


In the Interfaces (F4) screen you can select from the installed HUDs and set the default of your MFDs.

Currently only the first 20 HUDs and MFDs are shown in the list.


Original HUD with 10 MFDs:

OriginalHUD.png

Small HUD with 10 MFDs:

SmallHUD.png


Requirements from other HUDs to be appear automatically in the selection list:

  • must be the plist differently named than hud.plist
  • must define a worldScript with similar this.name than the plist (for example in Config/script.js)
  • set your HUD and add your HUD name with plist name into HUDSelector in startUp:
 this.name = "yourhud";
 this.startUp = function () {
   player.ship.hud =  this.name + ".plist";
   var h = worldScripts.hudselector;
   if( h ) h.$HUDSelectorAddHUD("Your HUD", this.name); //name of plist without extension
 }
  • can define a callback function in your worldScript to start/stop some parts of your scripted HUD:
 this.$HUDSelectorCallBack = function ( off ) {
   var w = worldScripts["yourhud"];
   if( off ) { //do things to disable your HUD like rename functions
     if( w.shipWillLaunchFromStation ) {
       w.$save_shipWillLaunchFromStation = w.shipWillLaunchFromStation;
       delete w.shipWillLaunchFromStation;
     }
   } else { //do things to activate your HUD like restore disabled functions
     if( !w.shipWillLaunchFromStation )
       eval("w.shipWillLaunchFromStation = "+w.$save_shipWillLaunchFromStation);
   }
 }


New MFDs can register in startUp:

 var h = worldScripts.hudselector;
 if( h && h.$HUDSelectorAddMFD ) h.$HUDSelectorAddMFD(this.name);

If the name of the MFD defined in setMultiFunctionText() call is different from the worldscript name then must give the name in the second parameter:

 var h = worldScripts.hudselector;
 if( h && h.$HUDSelectorAddMFD ) h.$HUDSelectorAddMFD(this.name, "nameOfTheMFD");


Instructions

Do not unzip the .oxz file, just move into the AddOns folder of your Oolite installation.


License

This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0. If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite@gmail.com.


Download

HUDSelector 1.3 (downloaded 442 times).

HUDSelector 1.2 (downloaded 372 times).

HUDSelector 1.0 (downloaded 524 times).


Forum

You can write about this package into the HUD Selector topic


Changelog

2014.08.29. v1.3  MFD setup changes during flight are saved (need Oolite 1.81).
                  Original and Small HUDs has 10 MFDs and scanner zoom up to 16x.
                  Support in Original and Small HUDs for CombatMFD's target status.
2014.08.12. v1.2  Small fix for MarketObserver.
2014.08.11. v1.1  Interfaces and MFD handling.
                  Selections are saved into the savegame.
                  The included Original and Small HUDs has 8 MFDs.
2014.07.05. v1.0  First release.