Difference between revisions of "BGS Doc"
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=== bgsHyperMove === |
=== bgsHyperMove === |
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− | :Number. Move the playership forward to get rid of the breakpattern rings. Set to 0 to disable it. Ignored if bgsHyperFX is false. Default 500 |
+ | :Number. Move the playership forward to get rid of the breakpattern rings. Set to 0 to disable it. Ignored if bgsHyperFX is false. Default 500. |
=== bgsOff === |
=== bgsOff === |
Revision as of 14:19, 17 December 2011
Contents
Overview
BGS-M is the script for ambient sounds, music and image switches.
Properties
ambientSounds
- Boolean. Switches ambientSounds on/off and can be configured via OXPConfig2. This switch affects the crowd layer in stations and engine mumble inflight. Default is true.
fxSounds
- Boolean. Switches fxSounds on/off and can be configured via OXPConfig2. This switch affects the screen based sounds in stations and engine up/down inflight. Default is true.
logging
- Boolean. Switches extended logging on/off and can be configured via OXPConfig2. Default is false.
stationMusic
- Boolean. Switches music in stations on/off and can be configured via OXPConfig2. Default is true.
bgsCountOffset
- Number. Switches the nextTime for the countdown timer to clock.absoluteSeconds+offset (0...0.3). This can help to ‘correct’ the countdown if the displayed messages are not in sync with the spoken countdown. Default 0.
bgsDelay
- Integer. Defines the delay in milliseconds between mission screens before BGS re-enables its features. Default 600.
bgsDisableChatter
- Boolean. Disables radio chatter when in station aegis. Default false.
bgsDisableCrowd
- Boolean. Disables crowd noise in stations. Default is false.
bgsDisableJump
- Boolean. Disables spoken jumpcountdown. Default false.
bgsHyperFX
- Boolean. Shader effect for hyperjumps. If no shader support available the script sets it to false. Default true.
bgsHyperMove
- Number. Move the playership forward to get rid of the breakpattern rings. Set to 0 to disable it. Ignored if bgsHyperFX is false. Default 500.
bgsOff
- Boolean. Disables some BGS functions (all when docked, chatter when inflight). It is primarily meant for mission OXPs and stations where no additional functions are available or if the features would interfere. Scripts are responsible to reset it when used, but BGS resets it on its own on shipWillLaunchFromStation, playerCancelledJumpCountdown, playerJumpFailed and playerStartedAutoPilot. Default false.
worldScripts["BGS-M"].bgsOff = true; |
bgsQPatch
- Boolean. QMine monkeypatch. If true, implement sound for QMines. Only processed on startUp. Default false. (New in v1.4)
shipdata.plist
Additional keys for specific entities are available and can be specified via script_info dictionary.
Keys
- bgs_chatter
- String. Station - Chatter sound files for mainStation. Multiple files can be separated by “|”.
- bgs_countonly
- Boolean. Playership - spoken countdown only.
- bgs_engine
- String/Filename. Playership - engine mumble sound.
- bgs_engineUp
- String/Filename. Playership - engine acceleration sound.
- bgs_engineDown
- String/Filename. Playership - engine deceleration sound.
- bgs_music
- String/Filename. Station - music file for specific station.
- bgs_nocrowd
- Boolean. Station - disables the crowd sounds and switches images on F5.
- bgs_nomusic
- Boolean. Station - disables the music.
Examples:
Playership (with preloaded sounds):
script_info = {"bgs_engine" = "[vector_engine]"; "bgs_engineUp" = "[vector_engineUp]"; "bgs_engineDown" = "[vector_engineDown]";}; |
Playership (without preloaded sounds):
script_info = {"bgs_engine" = "myEngine.ogg"; "bgs_engineUp" = "myEngineUp.ogg"; "bgs_engineDown" = "myEngineDown.ogg";}; |
Station:
script_info = {"bgs_music" = "buoyRepair_music.ogg"; "bgs_nocrowd" = true;}; |
missiontext.plist
Additional keys specially for other soundpacks are available.
Keys
- BGS-CHATTER_1
- String. Chatter sound files to be added to the soundPool. Keys “BGS-CHATTER_1” ... “BGS-CHATTER_5” are examined. Multiple files can be separated by “|”.
- BGS-COUNT
- String. Defines used countdown in range 1-10.
- BGS-COUNTDOWN
- String. Defines names for used countdown. [BGS-COUNT] is required! The filenames will be build -> name+[BGS-COUNT]+’.ogg’ and counted down to zero! So BGS expects [BGS-COUNT] + 1 files!
- BGS-COUNTLAYER
- String. Defines name of ambient part for galactic and standard jump. BGS looks for name+”g.ogg” and name+”h.ogg”.
- BGS-COUNTONLY
- String. Bypasses ambient sounds for jumping, but leaves the countdown. Set to “No” to avoid deactivation.
- BGS-DISABLEJUMP
- String. Disables timed jumpcountdown (overrides this.bgsDisableJump). Set to “No” to avoid deactivation.
- BGS-STATIONMUSIC_1
- String. Ambient music files to be added to the musicPool. Keys “BGS-STATIONMUSIC_1” ... “BGS-STATIONMUSIC_5” are examined. Multiple files can be separated by “|”.
Example:
"BGS-COUNT" = "5"; "BGS-COUNTDOWN" = "bgstest"; "BGS-COUNTLAYER" = "bgstest"; "BGS-COUNTONLY" = "No"; "BGS-DISABLEJUMP" = "No"; "BGS-STATIONMUSIC_1" = "myMusicA.ogg"; // Without preloading "BGS-CHATTER_1" = "myChatterA.ogg"; // With preloading "BGS-CHATTER_1" = "[myChatterA]"; |
Additional features
BGS ships some ‘hidden’ features.
- hidden sounds
- The alternative trumble sounds are outcommented. To activate them remove the comment (“//”) for both keys (“[trumble-idle]” and “[trumble-squeal]”) in customsounds.plist.
- messages
- If you want to disable some onscreen messages BGS ships now a “_descriptions.plist” that cleans them out. Rename this file to activate it.
- silence
- If you want to disable a specific customsounds sound set the value to “bgs-m_silence.ogg” in customsounds.plist.