Difference between revisions of "MilSpec HUD OXP"
m (Milspec HUD moved to MilSpec HUD OXP: Consistency with other OXP pages) |
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** This sniping pipper is designed to let you get the most out of your weapons, by assisting and improving your fire accuracy. |
** This sniping pipper is designed to let you get the most out of your weapons, by assisting and improving your fire accuracy. |
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* Fully customisable: Each element can be tweaked or disabled to your liking - details below. |
* Fully customisable: Each element can be tweaked or disabled to your liking - details below. |
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+ | |||
===Requirements & Versions=== |
===Requirements & Versions=== |
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This version uses features introduced with Oolite 1.73, but ''should'' be backwards compatible with earlier versions. |
This version uses features introduced with Oolite 1.73, but ''should'' be backwards compatible with earlier versions. |
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+ | |||
===Download=== |
===Download=== |
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− | * [http://www. |
+ | * [http://www.boxcn.net/shared/tob20xujtz version 3.1] (Fixed version for 1.74, updated 21st June 2010). |
+ | * [http://www.boxcn.net/shared/hczsm8gyi0 version 3.0] (1.73 recommended, may work on earlier versions, updated 5th Auguat 2009) |
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* [http://oosat.alioth.net/files/MilHUDv2.zip version 2 (OOSat)] (1.65-1.72.2) |
* [http://oosat.alioth.net/files/MilHUDv2.zip version 2 (OOSat)] (1.65-1.72.2) |
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===Customising=== |
===Customising=== |
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Further customisation is easily achieved by editing the property list (.plist file.) |
Further customisation is easily achieved by editing the property list (.plist file.) |
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* The colours and transparency of the four elements of MilHUD's sniper sight can be tweaked individually via their <alpha> keys. |
* The colours and transparency of the four elements of MilHUD's sniper sight can be tweaked individually via their <alpha> keys. |
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* For example it is possible to disable elements by setting alpha to 0.0 if the Cmdr wishes to retain elements of the original reticule display. |
* For example it is possible to disable elements by setting alpha to 0.0 if the Cmdr wishes to retain elements of the original reticule display. |
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+ | |||
===Known Issues=== |
===Known Issues=== |
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There is a possibility of this upgrade conflicting with the built-in reticule in earlier versions. |
There is a possibility of this upgrade conflicting with the built-in reticule in earlier versions. |
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===Links=== |
===Links=== |
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Devised and written by [[User:Wyvern|Commander Wyvern]]<br> |
Devised and written by [[User:Wyvern|Commander Wyvern]]<br> |
Revision as of 20:17, 21 June 2010
Contents
Overview
This is the Military Specification HUD. MilHUD, for short. This design is the product of Cmdr Wyvern's extensive experience in combat.
This HUD follows the KISS rule and the result is a HUD that's all business. The purpose of MilHUD is to maximize the functionality of Oolite's visual interface. The eyecandy is kept to a minimum, because too much candy means too little functionality.
Combat follows a simple formula: Be lethal or be dead!
Features
- Target sensitivity built-in. The STE box will turn red when on target.
- Clustered compass and three-axis turn co-ordinator. Yaw indicator above the compass, roll below, pitch to the side.
- Sens-O-Cloak status light. Status light takes on an odd, subtle glow when the cloak is running.
- "Smoked Glass" underlays for radar, compass, and dials. Improves their visibility dramatically.
- NEW in v3: Customizable sniping pipper. Comprised of four graphic elements - a cross, a peepsighting box, a boresighting dot, and a subtle contrast booster.
- Lasers overheat. Military lasers overheat fast. And the standard sight is poorly designed. Fire that misses can be costly to you.
- This sniping pipper is designed to let you get the most out of your weapons, by assisting and improving your fire accuracy.
- Fully customisable: Each element can be tweaked or disabled to your liking - details below.
Requirements & Versions
This version uses features introduced with Oolite 1.73, but should be backwards compatible with earlier versions.
Download
- version 3.1 (Fixed version for 1.74, updated 21st June 2010).
- version 3.0 (1.73 recommended, may work on earlier versions, updated 5th Auguat 2009)
- version 2 (OOSat) (1.65-1.72.2)
Customising
Further customisation is easily achieved by editing the property list (.plist file.)
- In version 1.73/trunk the HUD is broken into components. Editing is possible in earlier versions but 1.73 provides the greatest flexibility.
- The colours and transparency of the four elements of MilHUD's sniper sight can be tweaked individually via their <alpha> keys.
- For example it is possible to disable elements by setting alpha to 0.0 if the Cmdr wishes to retain elements of the original reticule display.
Known Issues
There is a possibility of this upgrade conflicting with the built-in reticule in earlier versions.
Links
Devised and written by Commander Wyvern
Table of all OXPs
Version 3 forum announcement