Difference between revisions of "Talk:OXP howto AI"

From Elite Wiki
 
(Added some comments.)
Line 1: Line 1:
 
list of lacking method descriptions..
 
list of lacking method descriptions..
*addFuel
+
.*addFuel
 
*recallDockingInstructions
 
*recallDockingInstructions
 
*setDestinationToDockingAbort
 
*setDestinationToDockingAbort
*markTargetForFines
+
.*markTargetForFines
 
*patrolReportIn
 
*patrolReportIn
*messageMother
+
.*messageMother
*groupAttackTarget
+
.*groupAttackTarget
*commsMessage
+
.*commsMessage
*wormholeEntireGroup
+
.*wormholeEntireGroup
 
*setDestinationWithinTarget
 
*setDestinationWithinTarget
*setAITo
+
.*setAITo
*findNearestPlanet
+
.*findNearestPlanet
 
*setDestinationFromCoordinates
 
*setDestinationFromCoordinates
*setTargetToFoundTarget
+
.*setTargetToFoundTarget
*setSpeedFactorTo <-> setSpeedTo
+
.*setSpeedFactorTo <-> setSpeedTo
 
*setDestinationToCurrentLocation
 
*setDestinationToCurrentLocation
 
[[User: Murgh| Murgh]]
 
[[User: Murgh| Murgh]]
  +
  +
>addFuel LY -> Changes fuellevel (to playership only?) up to 7.0LY or down to 0.0LY.
  +
>markTargetForFines 10$ -> Fines target $ credits.
  +
>messageMother -> notifies mother by sending message, for example: ATTACKED.
  +
>groupAttackTarget -> all ships in group get their target set to this target and performAttack.
  +
>wormholeEntireGroup -> same as enterWormhole, but for entire group.
  +
>commsMessage -> sends general comms message.
  +
>setAITo: someAI.plist -> paused current AI and switches to someAI, when someAI exits, previousAI is restored with message RETURN.
  +
>findNearestPlanet -> returns TARGET_FOUND and sets foundTarget to the nearest. Unless no planet.
  +
>setTargetToFoundTarget -> Self explanatory, sets the target to the foundTarget found by findSomething methods.
  +
>setSpeedFactorTo % -> Sets speed to fraction of topspeed (1=100%), In order to use fuelinjectors set speedfactor above 100%.
  +
>setSpeedTo LM-> Set the desired speed to the stated LM number.
  +
  +
setDestinationToSomeWaypoint
  +
CurrentLocation -> altitude controll or maintain possition?
  +
WithinTarget -> New for missiles?
  +
DockingAbort -> A hardcoded waypoint X meters in front of dockingslit coordinates ?
  +
FromCoordinates -> Follow with coordinates for exact plotting of route.
  +
[[User: Arexack|Arexack]]

Revision as of 16:04, 21 January 2006

list of lacking method descriptions.. .*addFuel

  • recallDockingInstructions
  • setDestinationToDockingAbort

.*markTargetForFines

  • patrolReportIn

.*messageMother .*groupAttackTarget .*commsMessage .*wormholeEntireGroup

  • setDestinationWithinTarget

.*setAITo .*findNearestPlanet

  • setDestinationFromCoordinates

.*setTargetToFoundTarget .*setSpeedFactorTo <-> setSpeedTo

  • setDestinationToCurrentLocation

Murgh

>addFuel LY -> Changes fuellevel (to playership only?) up to 7.0LY or down to 0.0LY. >markTargetForFines 10$ -> Fines target $ credits. >messageMother -> notifies mother by sending message, for example: ATTACKED. >groupAttackTarget -> all ships in group get their target set to this target and performAttack. >wormholeEntireGroup -> same as enterWormhole, but for entire group. >commsMessage -> sends general comms message. >setAITo: someAI.plist -> paused current AI and switches to someAI, when someAI exits, previousAI is restored with message RETURN. >findNearestPlanet -> returns TARGET_FOUND and sets foundTarget to the nearest. Unless no planet. >setTargetToFoundTarget -> Self explanatory, sets the target to the foundTarget found by findSomething methods. >setSpeedFactorTo % -> Sets speed to fraction of topspeed (1=100%), In order to use fuelinjectors set speedfactor above 100%. >setSpeedTo LM-> Set the desired speed to the stated LM number.

setDestinationToSomeWaypoint CurrentLocation -> altitude controll or maintain possition? WithinTarget -> New for missiles? DockingAbort -> A hardcoded waypoint X meters in front of dockingslit coordinates ? FromCoordinates -> Follow with coordinates for exact plotting of route. Arexack