Difference between revisions of "Coluber HUD CH01"
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*CRR HUD is also [http://aegidian.org/bb/viewtopic.php?f=4&t=11502 here] (BB Thread, 2012) |
*CRR HUD is also [http://aegidian.org/bb/viewtopic.php?f=4&t=11502 here] (BB Thread, 2012) |
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+ | *[[CB-HUD Mark II]] |
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== Links == |
== Links == |
Revision as of 14:23, 8 October 2021
Contents
Overview
The Coluber HUD CH01 is a fully featured HUD with individual scales for each gauge and additional control lights for important equipment. It is developed and produced by Coluber Works and Shipyards Inc. in the Riredi system.
Cargo-ship pilots especially like this HUD because it has an extra big scanner and additional control lights for important equipment.
Images
Coluber HUD CH01
Legend (left to right):
Left: WTP (Weapon TemPerature - degrees Kelvin); EQ1 & EQ2 (see below); AFS, FWS & NRG (AFt Shield, ForWard Shield, eNeRGy banks)
Right: SPD (SPeeD); FUL (FUeL), COMP GW-99 (ASC: Tyley-Feynman GW-99 astro-navigation COMPass); ALT (Altitude); CTP (Cabin TemPerature - degrees Kelvin); CLK (CLocK)
Crosshairs from left to right:
no weapon, Pulse Laser, Military Laser, Beam Laser, Mining Laser
Features
- Oolite 1.80 additional HUD elements
- Bigger scanner
- Bigger space-compass with integrated gauges for pitch, roll, and yaw
- Numeric ship speed display and a numeric altitude added when below 1000m.
- Gauges are hidden while docked to allow big gui.
- Up to 7 MFD´s (depending on monitor resolution)
- Individual scales for each gauge
- Contrast backgrounds
- Customized crosshairs (see screen shot just above) - note that in red alert combat information is also grouped around the crosshairs (the gauges for shields, energy, weapontemperature, the control lights for injectors, E.C.M. and escapepod and the weapon display). Also note that when a target is centred, the crosshairs become more emphatic.
- Additional control lights: EQ1 (fuel injectors, E.C.M., & escapepod); EQ2 (fuel scoop, galactic hyperdrive & docking computers)
- Compatibility with HUD Selector - thus allowing other dials to be added to the HUD.
- Joystick Precision (sensitivity) Indicator added to the HUD if a Controller/Joystick is connected.
Minimum requirements
Oolite 1.80+. No dependencies.
Installation
Install via the expansion pack manager or download the OXZ-file and move it into the AddOns folder of your Oolite installation.
Known issues
This OXP is not compatible with the Target Reticle OXP. Coluber HUD CH01 already has the proper setting to turn the reticle red when on target.
Oolite Forum thread
Please post your comments, questions, problems or bug reports on this OXP's BB thread here.
Gameplay and Balance indicator
Author
This OXP was developed by Captain Beatnik. Later improved by Norby.
License
This OXP is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (CC BY-NC-SA 4.0).
Download
Current version
Old versions
- Coluber_HUD_CH01_v1.2.2.oxz (Download statistics: Downloaded 1619 times).
- Coluber_HUD_CH01_v1.1.oxz (Download statistics: Downloaded 224 times).
- Coluber_HUD_CH01_v1.0.1.oxz (Download statistics: Downloaded 1783 times).
Version History
Version 1.2.3 2020-10-15
- Added ASC Target distance display
Version 1.2.2 2015-12-20
- Fixed docked HUD with HUDSelector, thanks to phkb.
Version 1.2.1 2015-06-22
- Fixed a missing image.
Version 1.2 2015-06-21
- Joystick sensitivity indicator enabled
- Alert sensitive scanner color
- Another degree fix by Mazur
- Allow big gui (longer equipment list in F5) disabled during flight
Version 1.1 2015-06-17 - an update by Norby
- Removed degree sign from cabin temp, thanks to Smivs.
- Added numeric ship speed display and a numeric altitude meter below 1000m.
- Gauges are hidden in dock to allow big gui.
- Clock moved a bit to fit into Xenon UI.
Version 1.0.1 2014-09-20
- Changed OXPs name
- Implemented compatibility with the ingame OXZ manager;
- implemented compatibility with HUDSelector.oxz. (Many thanks to Norby for providing the necessary JS-code);
- adjusted COMLOG and MESSAGE GUI size;
- added one MFD, now 7. MFD position now depends on monitor resolution;
Version 1.0.0 2014-09-18
- First test-release of this OXP
Other Coluber HUDs
Note: these are from a decade ago and have not been made compatible with HUD Selector or the various other HUD enhancers. They are part of the Coluber Racing OXP: Download here
- CRR HUD is also here (BB Thread, 2012)
- CB-HUD Mark II
Links
Captain Beatnik/Coluber have also designed a number of other HUDs (the CB-HUD for the Coluber Blue Racer & the CRR-HUD for the Coluber Red Racer). The Coluber Yellowbelly and Black Racers also come with custom HUDs.