Difference between revisions of "Oolite Stations"

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(Links: Added the two categories with more stations in them)
(Added explanations of orbital, main orbital, & GalCop stations)
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Not all Orbital Stations are [[GalCop]] stations! The first row are ("Coriolis", "Dodo" & "Ico"). Rock hermits are not. Company stations (eg Aquarian Shipbuilding Corp. HQ) and system stations (eg Astrogulag Penal Colony) are not. But Torus, Globes & Superhubs are.
 
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There are several distinctions here. Is the station an orbital station? Is the station the main orbital station? Is the station a GalCop station?
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In the [[Vanilla game]] there are just the three stations and the rock hermits (the top four). You can save your game at any of these. The '''main orbital station''' is the station around the only planet circling the sun.
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This all changes when you add in OXPs. You can add in more stations around the planet (''eg'' Superhub or SothisTC). You can also add in more planets some of which may have their own orbital stations (see [[Guide to Ambience OXPs]] - you need OXPs for the planets ''and'' OXPs for the extra stations). You can add in more stations which sit around the witchpoint ([[RRS Waystation]], [[Bank of the Black Monks]], [[S.I.R.F.|System Independent Repair Facility]]) or are positioned at the sun ([[Kiota Stations]], [[CZGF]] & [[SLAPU]]). Et cetera, et cetera.
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Note that only the main orbital station has an [[Aegis]] where one is - in theory - protected from the depredations of piracy.
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Not all Oolite Stations are [[GalCop]] stations! The first row ("Coriolis", "Dodo" & "Ico") are. Rock hermits are not. Company stations (''eg'' Aquarian Shipbuilding Corp. HQ) and system stations (''eg'' Astrogulag Penal Colony) are not. But Torus, Globes & Superhubs are. The importance here is for trading in illegal goods. GalCop stations will award you [[Law|illegal or refugee status]] if you leave with illegal merchandise on board. The others won't. GalCop will also have police vipers as defenders (changed by OXPs for some political systems such as Commies or Dictatorships). The others won't.
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Note that at the time of writing (2021) you cannot save at all stations. This is due to peculiarities in the Oolite game code (in theory, you can save at "stationary stations" - but the definition of "stationary" is not intuitive!).
   
 
== Standard stations ==
 
== Standard stations ==

Revision as of 15:47, 2 August 2021

There are several distinctions here. Is the station an orbital station? Is the station the main orbital station? Is the station a GalCop station?

In the Vanilla game there are just the three stations and the rock hermits (the top four). You can save your game at any of these. The main orbital station is the station around the only planet circling the sun.

This all changes when you add in OXPs. You can add in more stations around the planet (eg Superhub or SothisTC). You can also add in more planets some of which may have their own orbital stations (see Guide to Ambience OXPs - you need OXPs for the planets and OXPs for the extra stations). You can add in more stations which sit around the witchpoint (RRS Waystation, Bank of the Black Monks, System Independent Repair Facility) or are positioned at the sun (Kiota Stations, CZGF & SLAPU). Et cetera, et cetera.

Note that only the main orbital station has an Aegis where one is - in theory - protected from the depredations of piracy.

Not all Oolite Stations are GalCop stations! The first row ("Coriolis", "Dodo" & "Ico") are. Rock hermits are not. Company stations (eg Aquarian Shipbuilding Corp. HQ) and system stations (eg Astrogulag Penal Colony) are not. But Torus, Globes & Superhubs are. The importance here is for trading in illegal goods. GalCop stations will award you illegal or refugee status if you leave with illegal merchandise on board. The others won't. GalCop will also have police vipers as defenders (changed by OXPs for some political systems such as Commies or Dictatorships). The others won't.

Note that at the time of writing (2021) you cannot save at all stations. This is due to peculiarities in the Oolite game code (in theory, you can save at "stationary stations" - but the definition of "stationary" is not intuitive!).

Standard stations

Coriolis sm.png
Coriolis Station
Dodecahedron sm.png
Dodecahedron Station
Ico-stat sm.png
Icosahedron Station

Other anchorages

Rock Hermit sm.png
Rock Hermit

OXP stations

Astromine sm.png
Astrogulag Penal Colony
Aquarian.png
Aquarian Shipbuilding Corp. HQ
Blackmonks sm.png
Black Monk Monastary
BuoyRepair Facility sm.png
Buoy Repair Facility
CZGF sm.png
Collective Zero Gravity Factory
Constore sm.png
Constore
Fuelstat sm.png
Fuel Station
Ftz small.png
Free Trade Zone
Globe-station sm.png
Globe station
Hackeroutpost.png
Hacker Outpost
Hoopy sm.png
HoOpy Casino
Imperial AstroFactory.png
Imperial AstroFactory
Laveacad.png
Lave Academy
Military station sm.png
Military Station
Navystat sm.png
Navy Station
Nuit.png
Nuit Space Station
Riredi sodalite orbital station.png
Riredi Sodalite Station
Lodge.png
Royal Hunting Lodge
Ryan Villa.png
Ryan's Villa
Salvager.png
Salvage Gang
SLAPU sm.png
Solar Laboratory And Production Unit
Spacebar sm.png
Space Bar
Superhub.png
Superhub
Sirf sm.png
System Independent Repair Facility
TaranisHQ sm.png
Taranis Corporation HQ
Taxi station sm.png
Taxi Station
Torus sm.png
Torus station
Trans-Hab station sm.png
Transhab Station

Links

Oolite Ships
OXP Ships ABCDEFGHIJKLMNOPQRSTUVWXYZ
Ship Lists AlphabeticallyBase CostCargo Capacity
Max Speed (0.0 LM to 0.36 LM) / (Over 0.36 LM) • Size (under 200k CM) / (over 200k CM)
Related Articles Oolite ShipsOolite StationsOolite CarriersOolite Miscellaneous