Difference between revisions of "Maps"
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*[[Here be Dragons]] clobbers F7 system information too! |
*[[Here be Dragons]] clobbers F7 system information too! |
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+ | *[[Galaxy Names OXP]] by [[User:Wildeblood|Wildeblood]] - also downloadable through the in-game [[Expansions Manager]] (an Ambience .oxp): puts the galaxy names onto the F6 screen. |
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+ | *[[Distant Realms]] by [[User:Wildeblood|Wildeblood]] puts regional names (Old Worlds, Pulsar Worlds, Xexedi Cluster ''etc'') on the F6 screen |
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+ | *[https://drive.google.com/file/d/16J4mzSjtT3LDSZZV_ex7-hGC-njXnoP5/view?usp=sharing Bugs, glorious Bugs] puts a bug on the F7 page each time you inspect an insect-dominated system (by Another_Commander, c. 2018?) |
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+ | *[[Galactic Misjump OXP]] - what happens if you misjump between galaxies? By [[User:Cim|Cim]]. |
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+ | *[[The Traders Almanach]] - see bottom of that page: trading tips for Galaxy 1. Another book for the [[Ship's Library OXP]]. |
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== Is there stuff missing from the Maps? == |
== Is there stuff missing from the Maps? == |
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{{QuoteText|Text=To make spacing affordable, basic models tended to be spartan, utilitarian creatures. Manufacturers made their profits on development and expansion, as well as from areas like Quirium tariffs. The market for inter-system jumpers was a second generation one. The first generation had been epitomised by the Starseekers and Founds that left old Earth in the 25th century in Earth time. The second generation of ships were available with fly-by-wire systems for jump. |
{{QuoteText|Text=To make spacing affordable, basic models tended to be spartan, utilitarian creatures. Manufacturers made their profits on development and expansion, as well as from areas like Quirium tariffs. The market for inter-system jumpers was a second generation one. The first generation had been epitomised by the Starseekers and Founds that left old Earth in the 25th century in Earth time. The second generation of ships were available with fly-by-wire systems for jump. |
Revision as of 14:53, 23 March 2021
Maps & Spreadsheets of The Eight Galaxies
Contents
The Vector Maps
By Clym Angus. This excellent piece of digital art adds routes and regions to every Galaxy Sector. Vector Map -- print version -- US Mirror
- BB Discussion Thread is here (2009-13). These maps standardised the naming of many of the regions.
Marcooose's Maps
By Marcooose. See Oolite planet list
Phkb's Maps
Opens in your web browser, very swoosh, you can make notes on it! By Phkb (2017) - you need a browser which supports HTML 5.0 or better.
- See this BB Link for details.
- The zip package can be downloaded from here: OoliteGalaxyMaps.zip
Interactive Maps
By Phantorgorth. Oolite Interactive Map. You can change the galaxy seed and generate a different galaxy.
See the discussion here! (2011) & here! (2012) for a little more detail.
Dr Beeb's Maps
Galactic charts with each system's government [colour of outer shell] and economy {colour of inner disk} and technology level (size of disk) indicated. The one Technology-Level-15 system is indicated by a pink [Corporate State] 5-pointed star. Technology-Level-12 Multi-Governments are indicated by the yellow-bordered [Multi-Government] red {Rich Industrial} squares. The Lave system (#7) is the green-bordered [Dictatorship] green {Rich Agricultural} diamond. See DrBeeb
Solo's Maps
By CaptSolo - see the bottom of that page: he has different regions and regional names from Clym Angus's.
Spreadsheets
Galaxies Spreadsheet
By Phantorgorth. See here - it is in OpenDocument format.
Trading Spreadsheet
By Phantorgorth. A related spreadsheet showing useful trading routes is also available for download.
In-game Maps
- Explorers' Club OXP marks on your F6 map which systems you have visited or not visited. It also marks regions.
- GalCop Galactic Registry allows searching the map when docked for TL/Government/Economy type etc. (F4 interface).
- Zero Map removes information from the F6 maps for would-be explorers!
- Here be Dragons clobbers F7 system information too!
- Galaxy Names OXP by Wildeblood - also downloadable through the in-game Expansions Manager (an Ambience .oxp): puts the galaxy names onto the F6 screen.
- Distant Realms by Wildeblood puts regional names (Old Worlds, Pulsar Worlds, Xexedi Cluster etc) on the F6 screen
- Bugs, glorious Bugs puts a bug on the F7 page each time you inspect an insect-dominated system (by Another_Commander, c. 2018?)
- Galactic Misjump OXP - what happens if you misjump between galaxies? By Cim.
- The Traders Almanach - see bottom of that page: trading tips for Galaxy 1. Another book for the Ship's Library OXP.
Is there stuff missing from the Maps?
To make spacing affordable, basic models tended to be spartan, utilitarian creatures. Manufacturers made their profits on development and expansion, as well as from areas like Quirium tariffs. The market for inter-system jumpers was a second generation one. The first generation had been epitomised by the Starseekers and Founds that left old Earth in the 25th century in Earth time. The second generation of ships were available with fly-by-wire systems for jump.
Hood had the GalCop Galaxy One approved plateau of systems already installed in his navigation units when he had bought his Cobra. Once GalCop had reconnoitred Galaxy One and began to colonise throughout the 14 systems, they realised that by using the available knowledge of the galaxy they could introduce a bespoke jump map of GalCop worlds. It had been an important phase in GalCop history. Drives with the kick but not the brains reduced the expensive navigational processing equipment needed to plot and control jumps. There were numerous associated benefits. Nearly all spacers were now limited to activity inside GalCop boundaries which conveniently reduced interaction with other planetary federations or general over-expansion which GalCop might be unable to consolidate. Planets that were not designated as inter-system reception worlds were left off the jump map, as were a number of 'secret systems' and systems which were still undergoing monitoring and exploration under GalCop's after-the-fact conscience policies. |
(Imprint, Chapter 6) |
This was first flagged up in 1991 in Imprint which came as the later introductory novel with Elite (see quote above). The syncretist school of Lore-meisters took up the idea and argued that there must be other systems in The Eight which have been left off the charts as they belong to the Empire or the Federation from the Frontier family of games. Others have also played with the idea. A couple of mission OXPs have been written which include uncharted systems.
There is no definite line on this (unless you want to syncretise Elite/Oolite with Frontier!).
F6 & F7 issues
As regards the appearance of systems on the maps - the extent to which they look like their descriptions on the F7 page - see Guide to Ambience OXPs.
Links
- The Eight
- Discussion: The essential spirit of Oolite? (2011). See poll results!