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Revision as of 11:59, 31 January 2021
First played Elite back on the old BBC Model B, though never got further than Dangerous. Played Frontier and First Encounters when they came out, and enjoyed them despite the bugs. Again, didn't get past Dangerous. Discovered Oolite accidentally in late 2011 and thoroughly approve. Oolite was the first one where I made it to Elite ranking - probably because there's always something new to do!
Cim took up the baton of Lead Designer and his v1.80 debuted in June 2014. This introduced the Expansion Manager and the .oxz format - which on the one hand made life much easier for newcomers wishing to add expansions - but deterred the less adept from learning how to modify them! Earlier sustained debate about the feebleness of pirates led to the Great AI Revolution where the pirates were greatly 'beefed-up'. A lot of the core of today's Oolite is cim's work, including the OXP Manager, the new Javascript based AI, the incorporation of the new ship models by Griff / Captain Solo, the OpenAL sound support, the multiple lasers, lots of the scripting one finds today and more.
Verson 1.82 came out in May 2015 with slightly dumber pirates due to the continuance of the sustained debate. Around this time cim developed another game using the Oolite mechanics - Song of the Labyrinth.
Cim faded away from being lead maintainer back into the joys of real life around 2015, leaving another_commander, getafix & phkb as the surviving designers.
Contents
Not OXPS
- Wrote the Ship's Manual which is contained inside his Ship's Library OXP.
- Wrote Extracts from the Tre Clan: Oofaction which is available here and is also downloadable as an Equipment OXP in the Expansions Pack Manager for your on-board Ship library (5 introductory lectures about the realities of life as a pilot).
- Also analysed the Oolite/Elite universe and how it could have come into being.
- If you trawl the bulletin board you will find a number of his discussions concerning the future direction of Oolite (some are in links below).
My OXPs
I have far more ideas for OXPs than I have time to implement, but here's what I've released so far. Ones with a † have been released in OXZ format for automatic download in Oolite 1.79 or later. All of them require Oolite 1.76 (or at least are untested in earlier versions) - where a later version is required this is noted in brackets.
Missions and activities
- New Cargoes† - over 100 new cargoes to trade in, and a variety of additional cargo contracts.
- Curse of the Black Sunspot† - a mission OXP set in G3 (1.77).
- Rescue Stations† - a new organisation and station for stable systems, with a variety of missions available there (now maintained with graphics updates and more by Spara).
- Combat Simulator† - try out your ship in simulated dogfights.
- Galactic Misjump OXP - If you can get to interstellar space by misjumping between two systems, then you should be able to get to intergalactic space by misjumping between two galaxies...
Variety and visual interest
- Communications Pack A† - communications messages for 19 different NPC personalities (1.79)
- Escort Formations† - vary the escort formations used by traders and pirates
- System Features: Rings† - planetary ring systems (1.77 + shader support only)
- System Features: Sunspots† - sunspots (1.77 + shader support only)
Difficulty increases
- Skilled NPCs† - make the NPC opponents fight more effectively (1.77)
- Risk Based Economy - makes trade prices depend on government as well as economy (1.77)
- Fair Cobra III - upgrade the NPC Cobra IIIs to match the player ship specification
Equipment items
- Camera Drones† - some animated external views for your ship (1.77)
- Energy Bomb† - an implementation of the old superweapon (1.77)
Others
- Shipset Compatibility† - use with an pre-1.79 replacement shipset to get the new roles and AI (1.79)
Retired OXPs
These are OXPs I wrote once but no longer maintain. Feel free to take over any of them if you want!
- Talkative Space Compass - an upgrade to the Advanced Space Compass (1.79 has a HUD component which does the same thing better)
- Enhanced Misjumps - an extra graphical effect for misjumps. (Other OXPs do misjump visual effects much better, and I'm not even sure if this one still works in 1.79)
- Galactic Misjumps - reach intergalactic space, if you dare. (Needs someone with more time to make something more interesting of it - it's just a proof-of-concept at the moment)
A New Game: Song of the Labyrinth
- SOTL Exploration - a totally different universe to explore from Oolite's standard 8 charts. (Sadly, only works with Oolite version 1.83 or earlier - which are [here). This is not just a rewrite of the gaming mechanism with a different look like Strangers World, but a different game with different goals and equipment. Save your dying human colony by prospecting for the resources needed to reach and settle new worlds!
Testing OXPs
I also have a few OXPs for testing new features in Oolite. OXP writers and testers may find these OXPs useful for quick access to the features and example code, but they're probably of no interest for actual gameplay.
Oolite 1.77
- MultiDock Test: adds a giant metal brick with four docking bays to high planetary orbit for testing of the multiple docking bay traffic control.
- Orbital Patrol: a simple demonstration of scripted AI
Links
- Proposals for Oolite 1.79/1.80, 1 of 5: Remove Strict Mode
- Proposals for Oolite 1.79/1.80, 2 of 5: HUD improvements
- Proposals for Oolite 1.79/1.80, 3 of 5: Javascript-based AIs
- Proposals for Oolite 1.79/1.80, 4 of 5: New system populator
- Proposals for Oolite 1.79/1.80, 5 of 5: Shipdata organising
- Combat balance - 1.80 and 1.82
- Proposal for 1.82: combat balance changes
- Proposal for 1.82: equipment balancing and choices
- Proposal for 1.82: support for economic changes
- Proposal for 1.82: updates to service level / maintenance
- "Not in the manual" - setting and canon in the eight charts
- The Oolite NPC ecosystem (and other questions)
- Cim's collection of goodies
- See discussion in Lore