Difference between revisions of "N-Shields"
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- New visual effects based on explosions.plist for shields and unshielded hits. |
- New visual effects based on explosions.plist for shields and unshielded hits. |
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+ | |||
+ | == Downloads == |
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+ | latest version available on the Expansion Manager and here: [[Media:N-Shields-1.0.oxz|N-Shields v1.0]] |
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+ | |||
+ | [http://wiki.alioth.net/img_auth.php/b/b0/N-Shields_0.7.oxz N-Shields 0.7] {{#downloads:N-Shields_0.7.oxz}} downloads |
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+ | |||
+ | [http://wiki.alioth.net/img_auth.php/2/2d/N-Shields.oxz N-Shields 0.6.4] downloaded {{#downloads:N-Shields.oxz}} times |
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+ | |||
+ | == Version History == |
||
+ | |||
+ | 1.0 (by Dybal) |
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+ | * Drops support for Shield Cycler (and Shield Cycler Next) 1.x for NPCs. |
||
+ | * Creates idempotent function for OXPs to call to configure a NPC's shields. |
||
+ | * Encapsulates modifications of ship's energy to verify for NaN before assigning a value into ship.energy (to prevent "invulnerable ship" bug). |
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+ | * Adds delay to shipSpawned before setting up the ship to allow other OXPs' shipSpawned to award equipments. |
||
+ | * Configures shield recharge rate with Energy Grid (civilian and naval) upgrades if the NPC has them installed. |
||
+ | * Configures both Military Shield Enhancement and Shield Enhancer for NPCs. |
||
+ | * Doesn't award Shield Cycler to NPCs that have Shield Equalizer. |
||
+ | * Fixes bugs in handling of damage to subentities. |
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+ | * Standardizes script object properties names: functions references start with '$' (except event handlers), everything else starts with '_'; |
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+ | |||
+ | 0.7.1 |
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+ | * Fixed missing "use strict" in N-Shields.js. |
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+ | * Removed Ship Configuration compatibility script entry from world-scripts.plist (the actual script was removed in 0.7.0). |
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+ | * Reduced Thargoids' max shields (and compensatory energy reduction) slightly. |
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+ | |||
+ | 0.7 |
||
+ | * Removed support for unusual/configurable shield types, except dorsal/ventral which now applies to Thargoids only, in order to simplify the scripts. |
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+ | * Changed flashers from Ship entities to VisualEffects. |
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+ | * Pre-defined flasher colour options: 3x Multicolour, Green, Blue. |
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+ | * Hemisphere glow effects removed. |
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+ | * New script_info keys NShields_flasherPreset, NShields_flasherKeys, max_shield_forward etc. to replace the now-unsupported NShields_colours, NShields_config. |
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+ | * Config interface now works correctly (requires Oolite 1.83 or higher and Library OXP). |
||
+ | * Improved efficiency of hit-location code. |
||
+ | * Tentative support for Shield Cyclers on NPCs. |
||
+ | |||
+ | 0.6.4 |
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+ | * Fixed bug in $locateHit cloaked-attacker handling (missing a ".position" or two). |
||
+ | |||
+ | 0.6.3 |
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+ | * Fixed some bugs in NPC Equipment Damage compatibility code |
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+ | |||
+ | 0.6.2 |
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+ | * Fixed bug in manifest (missing "}"). |
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+ | |||
+ | 0.6.1 |
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+ | * Added correctly functioning shipconfig version check and fixed small variable non-declaration in $drawSparks |
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+ | |||
+ | 0.6 |
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+ | * Added user-friendly configuration options via Library OXP. |
||
+ | * Hemisphere glow effects now work, although they still look awful. |
||
+ | * Added compatibility with NPC Equipment Damage OXP. |
||
+ | |||
+ | 0.5.4 |
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+ | * Removed non-functioning version check; tested & corrected quaternion multiplication. |
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+ | |||
+ | 0.5.3 |
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+ | * Added version check in NShields-shipconfig-compatibility.js as requested by phkb |
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+ | |||
+ | 0.5.2 |
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+ | * Attempt to fix buggy aft shield effect orientation by using quaternion multiplication. Untested due to oolite-trunk launching error. |
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+ | |||
+ | 0.5.1 |
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+ | * Fixed bug in subentity shielding code which didn't check whether a shipTakingDamage handler had been stored before trying to call it |
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+ | * Added hemisphere glow effects (disabled by default because very under-debugged & not really working yet) |
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+ | |||
+ | 0.5 |
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+ | * Added explosion-based shield effects. |
||
+ | |||
+ | 0.4 |
||
+ | * Improved recharge code for fore/aft shields works more like the core player version. |
||
+ | * Correct handling of heat damage (hopefully?). |
||
+ | * $locateHit now attempts to identify a cloaked attacker if the parameter passed is null. |
||
+ | * Added dorsal/ventral shield configuration option and changed Thargoid default to use this. |
||
+ | * Fixed bug in $configureShieldsFromArray which caused Thargoid shield config failure. |
||
+ | |||
+ | 0.3 |
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+ | * New features: Player shield effects, NPC shields protect subentities, spark effects for unshielded hits. |
||
+ | * Support for Ship Configuration OXP's shield upgrades/downgrades. |
||
+ | * Fixed bug in recharge code which resulted in excessive energy drain. |
||
+ | * Not released. |
||
+ | |||
+ | 0.2 |
||
+ | * Extensive re-write implementing some configuration options. |
||
+ | * 'single' and 'fore/aft' shield types supported. |
||
+ | * Damage handler array added for compatibility with other OXPs. |
||
+ | * Not released. |
||
+ | |||
+ | 0.1 |
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+ | * Very basic shield simulation. Not released. |
||
== Links == |
== Links == |
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[http://wiki.alioth.net/index.php/User:Ngalo Commander Ngalo's other OXPs] |
[http://wiki.alioth.net/index.php/User:Ngalo Commander Ngalo's other OXPs] |
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− | |||
− | == Downloads == |
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− | latest version available on the Expansion Manager and here: [[Media:N-Shields-1.0.oxz|N-Shields v1.0]] |
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− | |||
− | [http://wiki.alioth.net/img_auth.php/b/b0/N-Shields_0.7.oxz N-Shields 0.7] {{#downloads:N-Shields_0.7.oxz}} downloads |
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− | |||
− | [http://wiki.alioth.net/img_auth.php/2/2d/N-Shields.oxz N-Shields 0.6.4] downloaded {{#downloads:N-Shields.oxz}} times |
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{{equipment-OXP}} |
{{equipment-OXP}} |
Revision as of 15:38, 27 November 2020
Gives NPCs highly customizable shields, with the default setting (as in CustomShields) being a 'fair' emulation of the player's shields.
Features:
- Fair shield recharge code (CustomShields didn't charge shields until energy banks were full)
- Attempting to provide better compatibility for other OXPs with shipTakingDamage overrides
- Thargoids get dorsal/ventral shields. Support for other very non-standard shield configurations was attempted but removed in version 0.7 to simplify the code.
- More customisable colours. The default multicolour set goes from green down to red for standard shields, extending to blue/purple with upgrades.
- New visual effects based on explosions.plist for shields and unshielded hits.
Downloads
latest version available on the Expansion Manager and here: N-Shields v1.0
N-Shields 0.7 667 downloads
N-Shields 0.6.4 downloaded 108 times
Version History
1.0 (by Dybal)
- Drops support for Shield Cycler (and Shield Cycler Next) 1.x for NPCs.
- Creates idempotent function for OXPs to call to configure a NPC's shields.
- Encapsulates modifications of ship's energy to verify for NaN before assigning a value into ship.energy (to prevent "invulnerable ship" bug).
- Adds delay to shipSpawned before setting up the ship to allow other OXPs' shipSpawned to award equipments.
- Configures shield recharge rate with Energy Grid (civilian and naval) upgrades if the NPC has them installed.
- Configures both Military Shield Enhancement and Shield Enhancer for NPCs.
- Doesn't award Shield Cycler to NPCs that have Shield Equalizer.
- Fixes bugs in handling of damage to subentities.
- Standardizes script object properties names: functions references start with '$' (except event handlers), everything else starts with '_';
0.7.1
- Fixed missing "use strict" in N-Shields.js.
- Removed Ship Configuration compatibility script entry from world-scripts.plist (the actual script was removed in 0.7.0).
- Reduced Thargoids' max shields (and compensatory energy reduction) slightly.
0.7
- Removed support for unusual/configurable shield types, except dorsal/ventral which now applies to Thargoids only, in order to simplify the scripts.
- Changed flashers from Ship entities to VisualEffects.
- Pre-defined flasher colour options: 3x Multicolour, Green, Blue.
- Hemisphere glow effects removed.
- New script_info keys NShields_flasherPreset, NShields_flasherKeys, max_shield_forward etc. to replace the now-unsupported NShields_colours, NShields_config.
- Config interface now works correctly (requires Oolite 1.83 or higher and Library OXP).
- Improved efficiency of hit-location code.
- Tentative support for Shield Cyclers on NPCs.
0.6.4
- Fixed bug in $locateHit cloaked-attacker handling (missing a ".position" or two).
0.6.3
- Fixed some bugs in NPC Equipment Damage compatibility code
0.6.2
- Fixed bug in manifest (missing "}").
0.6.1
- Added correctly functioning shipconfig version check and fixed small variable non-declaration in $drawSparks
0.6
- Added user-friendly configuration options via Library OXP.
- Hemisphere glow effects now work, although they still look awful.
- Added compatibility with NPC Equipment Damage OXP.
0.5.4
- Removed non-functioning version check; tested & corrected quaternion multiplication.
0.5.3
- Added version check in NShields-shipconfig-compatibility.js as requested by phkb
0.5.2
- Attempt to fix buggy aft shield effect orientation by using quaternion multiplication. Untested due to oolite-trunk launching error.
0.5.1
- Fixed bug in subentity shielding code which didn't check whether a shipTakingDamage handler had been stored before trying to call it
- Added hemisphere glow effects (disabled by default because very under-debugged & not really working yet)
0.5
- Added explosion-based shield effects.
0.4
- Improved recharge code for fore/aft shields works more like the core player version.
- Correct handling of heat damage (hopefully?).
- $locateHit now attempts to identify a cloaked attacker if the parameter passed is null.
- Added dorsal/ventral shield configuration option and changed Thargoid default to use this.
- Fixed bug in $configureShieldsFromArray which caused Thargoid shield config failure.
0.3
- New features: Player shield effects, NPC shields protect subentities, spark effects for unshielded hits.
- Support for Ship Configuration OXP's shield upgrades/downgrades.
- Fixed bug in recharge code which resulted in excessive energy drain.
- Not released.
0.2
- Extensive re-write implementing some configuration options.
- 'single' and 'fore/aft' shield types supported.
- Damage handler array added for compatibility with other OXPs.
- Not released.
0.1
- Very basic shield simulation. Not released.
Links
N-Shields on Oolite Bulletin Board
Use this thread for discussion, suggestions, bug reports etc.