Difference between revisions of "Separated Lasers"

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|40000
 
|40000
 
|Green
 
|Green
  +
|-
  +
|Plasma Ray
  +
|130
  +
|50
  +
|6
  +
|80 **
  +
|4
  +
|1240
  +
|0
  +
|40
  +
|0.5
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|10
  +
|12
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|40000
  +
|Orange
  +
|-
  +
|Eco Reactor
  +
|250
  +
|50
  +
|0
  +
|0 *
  +
|0
  +
|0
  +
| -2
  +
|0
  +
|0.1
  +
|5
  +
|8
  +
|10000
  +
|Black
 
|-
 
|-
 
|Eco Artillery
 
|Eco Artillery
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* Plasma Ray has some chance to make critical damage which eject the pilot if [[Laser Cannons]] OXP is installed.
  +
** Eco Reactor is not a weapon but restore energy when 'fire'.
   
   

Revision as of 14:10, 31 January 2016

Multiple Lasers producde multiple heat by default, degrading the effectiveness to the level of a single laser after a few seconds due to overheat. This addon allow to heat up as slow as single lasers if there is at least 30m space between all mount points in 3D.

A serious advantage in combat if used well (both for you and your enemies) due to these are real multiple lasers, without the heat penalty of ships with multiple but close mounts.

Large ships can earn up to 5x firepower on broadsides!

Energy usage is still multiplied, an 5x burst could empty your energy banks pretty fast so use wisely.


Separated lasers are available on Anaconda (aft and sides), Boa II (aft), Caduceus, Cat, DTT War Lance, Ghavial, Hornet, Iguana, Krait, Pitviper II, Stormbrewer, Vector, Wolf I, Wolf II (aft) and more. See the S mark in the lasers column of ship tables in Multiple Lasers.


Broadside ships (5 lasers on sides): DTT Atlas, DTT Heart of Gold, Serpent Class Cruiser.

Forward broadside (5 separated forward lasers): Far Arm Corsair, Far Arm Hunter.

Broadside in all 4 views: Kirin, Maelstrom.


Economical lasers are developed for separated mounts with low energy usage:

Name Minimal
Ship
Mass (t)
Separation
need (m)
Range (km) Damage/s Damage
/Heat
Damage
before
OverHeat
Energy
/Shot
Damage
/Shot
Delay Heat
/Shot
Tech Cost Color              
Eco Laser 30 30 5 120 5 1200 0.3 15 0.125 3 5 4000 Red
Eco Cannon 130 30 5 200 7.5 2250 2 150 0.75 20 10 40000 Green
Plasma Ray 130 50 6 80 ** 4 1240 0 40 0.5 10 12 40000 Orange
Eco Reactor 250 50 0 0 * 0 0 -2 0 0.1 5 8 10000 Black
Eco Artillery 400 50 20 267 10 2800 0 50 0.1875 5 12 400000 Blue
* Plasma Ray has some chance to make critical damage which eject the pilot if Laser Cannons OXP is installed.
** Eco Reactor is not a weapon but restore energy when 'fire'.


Wide multiple mounts

Ships with at least 50m space between mounts can separate Eco Artillery and Plasma Ray so use these without multiple heat.

Ships with wide mounts: Anaconda (sides only), Krait, Caduceus, Cat, Far Arm Corsair, Far Arm Tanker SE.


Laser Cannons

Some Laser Cannons can be separated also (low damage/shot only): simple Mini Cannon, simple Military Cannon, Vulcan Cannon, and simple Artillery Cannon.

Plasma Ray need at least 50m space between mounts to avoid multiple heat. Especially useful regardless of the low damage due to works without energy usage, which is the main limiter at 3 or more mounts - you can split the heat between your forward and aft lasers if you use these alternately, but you can not split the energy usage.


OXZ is coming soon...

Norby