Difference between revisions of "User:Fritz"
From Elite Wiki
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* [[Cylon Raider Mark 1]] (modified, I made my first OXP tinkering experiments with this one) |
* [[Cylon Raider Mark 1]] (modified, I made my first OXP tinkering experiments with this one) |
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* [[Display reputation OXP|Display reputation]] (modified text) |
* [[Display reputation OXP|Display reputation]] (modified text) |
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− | * [[Escort Contracts]] (modified, working on a new version) |
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+ | * [[Engine Sound FG]] (own project, not released yet) |
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+ | * [[Escort Contracts OXP|Escort Contracts]] (released a new version in December 2015) |
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* [[Griff_Industries|Griff's alloys and wreckage]] |
* [[Griff_Industries|Griff's alloys and wreckage]] |
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* [[Griff_Industries|Griff's alternative Cobra Mk III]] |
* [[Griff_Industries|Griff's alternative Cobra Mk III]] |
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== Work in progress == |
== Work in progress == |
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− | * Escort contracts: Working on a new version containing more variable comms messages and several bugfixes. |
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+ | * Engine Sounds depending on speed (working on a little OXP similar to [[Engine Sound]]) |
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* Company Freighters: Includes several new textures and ship naming schemes for trading companies. |
* Company Freighters: Includes several new textures and ship naming schemes for trading companies. |
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* Shortershipnames: Technically based on the Randomshipnames OXP, but with a completely different naming logic, giving shorter names that are usually more easy to memorize and don't use so much time when used with Communications Pack A and e-speak. And you can't tell the intentions of the pilot from them... |
* Shortershipnames: Technically based on the Randomshipnames OXP, but with a completely different naming logic, giving shorter names that are usually more easy to memorize and don't use so much time when used with Communications Pack A and e-speak. And you can't tell the intentions of the pilot from them... |
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* Python Gunship: The ship I'm currently flying, a modified Python. Will include some texture variants. |
* Python Gunship: The ship I'm currently flying, a modified Python. Will include some texture variants. |
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+ | * Damage handling: Just an idea at the moment, discussed in the [http://oolite.aegidian.org/bb/viewtopic.php?f=6&t=17776 forum]. |
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+ | |||
+ | == Links I often need == |
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+ | * [[:Category:Oolite JavaScript Reference]] |
Revision as of 22:09, 5 December 2015
Playing C-64 Elite since 1985 and Oolite (PC) since July 2015.
I won't watch the talk page too closely, so better contact me in the forum.
Currently installed OXPs
- Aliens
- Communications Pack A
- Company Freighters (own project, not released yet)
- Cylon Raider Mark 1 (modified, I made my first OXP tinkering experiments with this one)
- Display reputation (modified text)
- Engine Sound FG (own project, not released yet)
- Escort Contracts (released a new version in December 2015)
- Griff's alloys and wreckage
- Griff's alternative Cobra Mk III
- LogEvents
- Missile Booster (because I'm flying a Python)
- Randomshipnames (strongly modified to something I call "Shortershipnames")
- ReverseControl
- Sensible Sun
- Station Ads
Work in progress
- Engine Sounds depending on speed (working on a little OXP similar to Engine Sound)
- Company Freighters: Includes several new textures and ship naming schemes for trading companies.
- Shortershipnames: Technically based on the Randomshipnames OXP, but with a completely different naming logic, giving shorter names that are usually more easy to memorize and don't use so much time when used with Communications Pack A and e-speak. And you can't tell the intentions of the pilot from them...
- Python Gunship: The ship I'm currently flying, a modified Python. Will include some texture variants.
- Damage handling: Just an idea at the moment, discussed in the forum.