Difference between revisions of "Sector5/Orbeat"

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(Created page with "{{System|Name=Orbeat|Sector=5|System=228|XPos=164|YPos=246|Location=|Government=1|Economy=2|Techlevel=3|Population=1.6|Inhabitants=Human Colonists|Productivity=2560|PlanetRadi...")
 
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{{System|Name=Orbeat|Sector=5|System=228|XPos=164|YPos=246|Location=|Government=1|Economy=2|Techlevel=3|Population=1.6|Inhabitants=Human Colonists|Productivity=2560|PlanetRadius=5284|MapX=164|MapY=123}}
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{{System|Name=Orbeat|Sector=5|System=228|XPos=164|YPos=246|Location=|Government=1|Economy=6|Techlevel=3|Population=1.6|Inhabitants=Human Colonists|Productivity=2560|PlanetRadius=5284|MapX=164|MapY=123}}
 
<!-- Copy and edit the following box for a smaller "System Box" for fictions or OXPs
 
<!-- Copy and edit the following box for a smaller "System Box" for fictions or OXPs
{{SmallSystem|Name=Orbeat|Sector=5|System=228|XPos=164|YPos=246|Location=|Government=1|Economy=2|Techlevel=3|Population=1.6|Inhabitants=Human Colonists|Productivity=2560|PlanetRadius=5284}}
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{{SmallSystem|Name=Orbeat|Sector=5|System=228|XPos=164|YPos=246|Location=|Government=1|Economy=6|Techlevel=3|Population=1.6|Inhabitants=Human Colonists|Productivity=2560|PlanetRadius=5284}}
 
End of the small system box -->
 
End of the small system box -->
 
{{GalacticCatalogueEntry|Name=Orbeat|Sector=5|System=228|Description=Orbeat is famous for its inhabitants' ancient loathing of discos but plagued by occasional civil war.}}
 
{{GalacticCatalogueEntry|Name=Orbeat|Sector=5|System=228|Description=Orbeat is famous for its inhabitants' ancient loathing of discos but plagued by occasional civil war.}}
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There are 5 direct Witchspace Routes from/to Orbeat:
 
There are 5 direct Witchspace Routes from/to Orbeat:
 
{{WitchspaceHeader}}
 
{{WitchspaceHeader}}
{{WitchspaceEntry|Name=Edre|Sector=5|System=1|Distance=6.4|Government=5|Economy=1|Techlevel=7|Population=3.5|Productivity=12600|Routes=}}
+
{{WitchspaceEntry|Name=Edre|Sector=5|System=1|Distance=6.4|Government=5|Economy=5|Techlevel=7|Population=3.5|Productivity=12600|Routes=}}
{{WitchspaceEntry|Name=Geison|Sector=5|System=45|Distance=2.4|Government=6|Economy=4|Techlevel=10|Population=4.6|Productivity=25760|Routes=}}
+
{{WitchspaceEntry|Name=Geison|Sector=5|System=45|Distance=2.4|Government=6|Economy=3|Techlevel=10|Population=4.6|Productivity=25760|Routes=}}
{{WitchspaceEntry|Name=Anlala|Sector=5|System=79|Distance=0.4|Government=4|Economy=2|Techlevel=7|Population=3.5|Productivity=8960|Routes=}}
+
{{WitchspaceEntry|Name=Anlala|Sector=5|System=79|Distance=0.4|Government=4|Economy=6|Techlevel=7|Population=3.5|Productivity=8960|Routes=}}
{{WitchspaceEntry|Name=Anisat|Sector=5|System=160|Distance=5.2|Government=0|Economy=7|Techlevel=8|Population=2.9|Productivity=9280|Routes=}}
+
{{WitchspaceEntry|Name=Anisat|Sector=5|System=160|Distance=5.2|Government=0|Economy=2|Techlevel=8|Population=2.9|Productivity=9280|Routes=}}
{{WitchspaceEntry|Name=Ingeisdi|Sector=5|System=172|Distance=4.0|Government=3|Economy=6|Techlevel=10|Population=4.1|Productivity=20664|Routes=}}
+
{{WitchspaceEntry|Name=Ingeisdi|Sector=5|System=172|Distance=4.0|Government=3|Economy=1|Techlevel=10|Population=4.1|Productivity=20664|Routes=}}
 
{{WitchspaceFooter}}
 
{{WitchspaceFooter}}
 
{{LocalAreaMapHeader|Name=Orbeat|Sector=5|X=164|Y=246|Radius=4}}{{LocalAreaMapEntry|Name=Edre|RX=-11|RY=-25|Radius=4}}{{LocalAreaMapEntry|Name=Geison|RX=-6|RY=5|Radius=4}}{{LocalAreaMapEntry|Name=Anlala|RX=-1|RY=0|Radius=4}}{{LocalAreaMapEntry|Name=Anisat|RX=-12|RY=-14|Radius=4}}{{LocalAreaMapEntry|Name=Ingeisdi|RX=9|RY=-13|Radius=4}}{{LocalAreaMapFooter}}
 
{{LocalAreaMapHeader|Name=Orbeat|Sector=5|X=164|Y=246|Radius=4}}{{LocalAreaMapEntry|Name=Edre|RX=-11|RY=-25|Radius=4}}{{LocalAreaMapEntry|Name=Geison|RX=-6|RY=5|Radius=4}}{{LocalAreaMapEntry|Name=Anlala|RX=-1|RY=0|Radius=4}}{{LocalAreaMapEntry|Name=Anisat|RX=-12|RY=-14|Radius=4}}{{LocalAreaMapEntry|Name=Ingeisdi|RX=9|RY=-13|Radius=4}}{{LocalAreaMapFooter}}
 
== Trade ==
 
== Trade ==
{{PricelistEconomy2}}
 
  +
{{PricelistEconomy6}}
 
== OXPs ==
 
== OXPs ==
   

Revision as of 23:37, 18 January 2015

Logo64 Feudal.png Orbeat Logo64 AverageAgricultural.png
Logo TL3.png
GalCat ID: 5:228
Location: 164,246 of GalSector 5
Government: Feudal
Economy: Average Agricultural
Technology Level: 3
Population: 1.6 Billion
(Human Colonists)
Productivity: 2560 MCr
Planet Radius: 5284km
Location of Orbeat in Sector 5
Sector5Overview.png
MicroCircle.png
Orbeat is famous for its inhabitants' ancient loathing of discos but plagued by occasional civil war.
Old Galactic Catalogue Entry for 5:228 (Orbeat)

Witchspace Routes

There are 5 direct Witchspace Routes from/to Orbeat:

Destination Distance Gov. Eco. TL Pop. Prod
Edre 6.4 LY 5Logo64 Confederacy.png 5Logo64 RichAgricultural.png 07Logo TL7s.png 3.5 Bln. 01260012600 MCr
Geison 2.4 LY 6Logo64 Democracy.png 3Logo64 MainlyIndustrial.png 10Logo TL10s.png 4.6 Bln. 02576025760 MCr
Anlala 0.4 LY 4Logo64 Communism.png 6Logo64 AverageAgricultural.png 07Logo TL7s.png 3.5 Bln. 0089608960 MCr
Anisat 5.2 LY 0Logo64 Anarchy.png 2Logo64 PoorIndustrial.png 08Logo TL8s.png 2.9 Bln. 0092809280 MCr
Ingeisdi 4.0 LY 3Logo64 Dictatorship.png 1Logo64 AverageIndustrial.png 10Logo TL10s.png 4.1 Bln. 02066420664 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 2.8 3.0 3.2 18 18.5 19 100.0%
Textiles 5.6 6.1 6.8 16 17.5 19 100.0%
Radioactives 18.8 20.2 21.6 20 23.5 27 100.0%
Slaves 4.0 10.2 16.4 0 16.0 31 96.8%
Liquor/Wines 21.2 24.1 27.2 25 32.5 40 100.0%
Luxuries 97.6 98.1 98.8 6 7.5 9 100.0%
Narcotics 0.4 65.9 99.6 0 42.0 58 31.2%
Computers 95.2 95.8 96.4 0 0.0 0 0.0%
Machinery 61.2 62.6 64.0 4 7.5 11 100.0%
Alloys 33.6 39.8 46.0 11 26.5 42 100.0%
Firearms 80.8 82.1 83.6 0 0.0 0 0.0%
Furs 48.8 61.4 74.0 0 32.0 63 98.4%
Minerals 10.4 11.0 11.6 59 60.5 62 100.0%
Gold 36.4 37.7 39.2 8 11.5 15 100.0%
Platinum 63.6 69.8 76.0 3 18.5 34 100.0%
Gem-Stones 15.6 18.6 21.6 0 8.0 15 93.7%
Alien Items 57.2 58.6 60.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction