Difference between revisions of "BGS Doc"
From Elite Wiki
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=== bgsOff === |
=== bgsOff === |
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− | :Boolean. Disables |
+ | :Boolean. Disables some BGS functions (all when docked, chatter when inflight). It is primarily meant for mission OXPs and stations where no additional functions are available or if the features would interfere. Scripts are responsible to reset it when used, but BGS resets it on its own on shipWillLaunchFromStation, playerCancelledJumpCountdown, playerJumpFailed and playerStartedAutoPilot. Default false. |
{{CodeEx|codeex=worldScripts["BGS-M"].bgsOff = true;}} |
{{CodeEx|codeex=worldScripts["BGS-M"].bgsOff = true;}} |
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'''Keys''' |
'''Keys''' |
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+ | :;bgs_chatter:String. Station - Chatter sound files for mainStation. Multiple files can be separated by “|”. |
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:;bgs_engine:String/Filename. Playership - engine mumble sound. |
:;bgs_engine:String/Filename. Playership - engine mumble sound. |
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:;bgs_engineUp:String/Filename. Playership - engine acceleration sound. |
:;bgs_engineUp:String/Filename. Playership - engine acceleration sound. |
Revision as of 12:12, 24 July 2011
Contents
Overview
BGS-M is the script for ambient sounds, music and image switches.
Properties
logging
- Boolean. Switches extended logging on/off and can be configured via OXPConfig2. Default is false.
stationMusic
- Boolean. Switches music in stations on/off and can be configured via OXPConfig2. Default is true.
ambientSounds
- Boolean. Switches ambientSounds on/off and can be configured via OXPConfig2. This switch affects the crowd layer in stations and engine mumble inflight. Default is true.
fxSounds
- Boolean. Switches fxSounds on/off and can be configured via OXPConfig2. This switch affects the screen based sounds in stations and engine up/down inflight. Default is true.
bgsDisableCrowd
- Boolean. Disables crowd noise in stations. Default is false.
bgsDisableJump
- Boolean. Disables spoken jumpcountdown. Default false.
bgsDisableChatter
- Boolean. Disables radio chatter when in station aegis. Default false.
bgsCountMode
- Boolean. Switches the nextTime for the countdown timer to clock.absoluteSeconds. This can help to ‘correct’ the countdown if the displayed messages are not in sync with the spoken countdown. Default false.
bgsOff
- Boolean. Disables some BGS functions (all when docked, chatter when inflight). It is primarily meant for mission OXPs and stations where no additional functions are available or if the features would interfere. Scripts are responsible to reset it when used, but BGS resets it on its own on shipWillLaunchFromStation, playerCancelledJumpCountdown, playerJumpFailed and playerStartedAutoPilot. Default false.
worldScripts["BGS-M"].bgsOff = true; |
bgsDelay
- Integer. Defines the delay in milliseconds between mission screens before BGS re-enables its features. Default 600.
shipdata.plist
Additional keys for specific entities are available and can be specified via script_info dictionary.
Keys
- bgs_chatter
- String. Station - Chatter sound files for mainStation. Multiple files can be separated by “|”.
- bgs_engine
- String/Filename. Playership - engine mumble sound.
- bgs_engineUp
- String/Filename. Playership - engine acceleration sound.
- bgs_engineDown
- String/Filename. Playership - engine deceleration sound.
- bgs_countonly
- Boolean. Playership - spoken countdown only.
- bgs_music
- String/Filename. Station - music file for specific station.
- bgs_nomusic
- Boolean. Station - disables the music.
- bgs_nocrowd
- Boolean. Station - disables the crowd sounds and switches images on F5.
Examples:
Playership (with preloaded sounds):
script_info = {"bgs_engine" = "[vector_engine]"; "bgs_engineUp" = "[vector_engineUp]"; "bgs_engineDown" = "[vector_engineDown]";}; |
Playership (without preloaded sounds):
script_info = {"bgs_engine" = "myEngine.ogg"; "bgs_engineUp" = "myEngineUp.ogg"; "bgs_engineDown" = "myEngineDown.ogg";}; |
Station:
script_info = {"bgs_music" = "buoyRepair_music.ogg"; "bgs_nocrowd" = true;}; |
missiontext.plist
Additional keys specially for other soundpacks are available.
Keys
- BGS-DISABLEJUMP
- String. Disables timed jumpcountdown (overrides this.bgsDisableJump). Set to “No” to avoid deactivation.
- BGS-COUNTONLY
- String. Bypasses ambient sounds for jumping, but leaves the countdown. Set to “No” to avoid deactivation.
- BGS-COUNT
- String. Defines used countdown in range 1-10.
- BGS-COUNTDOWN
- String. Defines names for used countdown. [BGS-COUNT] is required! The filenames will be build -> name+[BGS-COUNT]+’.ogg’ and counted down to zero! So BGS expects [BGS-COUNT] + 1 files!
- BGS-COUNTLAYER
- String. Defines name of ambient part for galactic and standard jump. BGS looks for name+”g.ogg” and name+”h.ogg”.
- BGS-STATIONMUSIC_1
- String. Ambient music files to be added to the musicPool. Keys “BGS-STATIONMUSIC_1” ... “BGS-STATIONMUSIC_5” are examined. Multiple files can be separated by “|”.
- BGS-CHATTER_1
- String. Chatter sound files to be added to the soundPool. Keys “BGS-CHATTER_1” ... “BGS-CHATTER_5” are examined. Multiple files can be separated by “|”.
Example:
"BGS-COUNT" = "5"; "BGS-COUNTDOWN" = "bgstest"; "BGS-COUNTLAYER" = "bgstest"; "BGS-COUNTONLY" = "No"; "BGS-DISABLEJUMP" = "No"; "BGS-STATIONMUSIC_1" = "myMusicA.ogg"; // Without preloading "BGS-CHATTER_1" = "myChatterA.ogg"; // With preloading "BGS-CHATTER_1" = "[myChatterA]"; |
Additional features
BGS ships some ‘hidden’ features.
- silence
- If you want to disable a specific customsounds sound set the value to “bgs-m_silence.ogg” in customsounds.plist.
- messages
- If you want to disable some onscreen messages BGS ships now a “_descriptions.plist” that cleans them out. Rename this file to activate it.
- hidden sounds
- The alternative trumble sounds are outcommented. To activate them remove the comment (“//”) for both keys (“[trumble-idle]” and “[trumble-squeal]”) in customsounds.plist.