Difference between revisions of "Oolite JavaScript Reference: Sun"
m (Moving Oolite JS reference into a *correctly-named* subcategory of Oolite scripting.) |
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<small>'''Prototype:''' <code>[[Oolite JavaScript Reference: Entity|Entity]]</code></small><br /> |
<small>'''Prototype:''' <code>[[Oolite JavaScript Reference: Entity|Entity]]</code></small><br /> |
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<small>'''Subtypes:''' none |
<small>'''Subtypes:''' none |
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The '''<code>Sun</code>''' class is an <code>[[Oolite JavaScript Reference: Entity|Entity]]</code> representing a sun. A <code>Sun</code> has all the properties and methods of a <code>Entity</code>, and several others. Currently, Oolite supports at most one sun per system, accessible via the <code>[[Oolite JavaScript Reference: System|system]].[[Oolite JavaScript Reference: System#sun|sun]]</code> property. |
The '''<code>Sun</code>''' class is an <code>[[Oolite JavaScript Reference: Entity|Entity]]</code> representing a sun. A <code>Sun</code> has all the properties and methods of a <code>Entity</code>, and several others. Currently, Oolite supports at most one sun per system, accessible via the <code>[[Oolite JavaScript Reference: System|system]].[[Oolite JavaScript Reference: System#sun|sun]]</code> property. |
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== Properties == |
== Properties == |
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=== <code>hasGoneNova</code> === |
=== <code>hasGoneNova</code> === |
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'''hasGoneNova''' : Boolean (read-only) |
'''hasGoneNova''' : Boolean (read-only) |
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True if the sun has gone nova. |
True if the sun has gone nova. |
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=== <code>isGoingNova</code> === |
=== <code>isGoingNova</code> === |
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'''isGoingNova''' : Boolean (read-only) |
'''isGoingNova''' : Boolean (read-only) |
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True if the sun is scheduled to go nova. |
True if the sun is scheduled to go nova. |
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== Methods == |
== Methods == |
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=== <code>cancelNova</code> === |
=== <code>cancelNova</code> === |
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function '''cancelNova'''() |
function '''cancelNova'''() |
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Cancels a scheduled nova, if a nova has been scheduled but not yet occurred. |
Cancels a scheduled nova, if a nova has been scheduled but not yet occurred. |
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=== <code>goNova</code> === |
=== <code>goNova</code> === |
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function '''goNova'''([delay : Number]) |
function '''goNova'''([delay : Number]) |
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Causes the sun to explode. The optional <code>delay</code> parameter causes the nova to happen after a specified delay (specified in seconds in [[Time scales in Oolite#Game real time|game real time]]). |
Causes the sun to explode. The optional <code>delay</code> parameter causes the nova to happen after a specified delay (specified in seconds in [[Time scales in Oolite#Game real time|game real time]]). |
Revision as of 15:55, 20 June 2010
Prototype: Entity
Subtypes: none
The Sun
class is an Entity
representing a sun. A Sun
has all the properties and methods of a Entity
, and several others. Currently, Oolite supports at most one sun per system, accessible via the system.sun
property.
Contents
Properties
hasGoneNova
hasGoneNova : Boolean (read-only)
True if the sun has gone nova.
See Also: isGoingNova
, goNova()
isGoingNova
isGoingNova : Boolean (read-only)
True if the sun is scheduled to go nova.
See Also: hasGoneNova
, goNova()
, cancelNova()
radius
radius : Number (read-only)
The equatorial radius of the sun, in metres.
Methods
cancelNova
function cancelNova()
Cancels a scheduled nova, if a nova has been scheduled but not yet occurred.
See Also: hasGoneNova
, isGoingNova
, goNova()
goNova
function goNova([delay : Number])
Causes the sun to explode. The optional delay
parameter causes the nova to happen after a specified delay (specified in seconds in game real time).
See Also: hasGoneNova
, isGoingNova
, cancelNova()