Difference between revisions of "Script.plist"

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(Conditions: -- linked to queriable states rather than repeating the information twice)
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== Conditions ==
 
== Conditions ==
Check whether the current status of one of a number of queriable states and '''''mission_variables''''' are '''equal''', '''lessthan''', '''greaterthan''' a given value or state, or '''oneof''' a list of space separated states.
+
Check whether the current status of one of a number of [[Methods#Querying_states|queriable states]] and '''''[[mission_variables]]''''' are '''equal''', '''lessthan''', '''greaterthan''' a given value or state, or '''oneof''' a list of space separated states.
   
 
example:
 
example:
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</array>
 
</array>
 
</dict>
 
</dict>
 
=== Queriable states ===
 
States ending in '''_number''' return a floating point value, those ending in '''_bool''' return '''YES''' or '''NO''', '''_string''' return strings according to the query.
 
 
==== Player States ====
 
mission_string;
 
status_string;
 
gui_screen_string;
 
score_number;
 
credits_number;
 
scriptTimer_number;
 
legalStatus_number;
 
fuel_level_number; // returns the fuel level in LY
 
dockedAtMainStation_bool;
 
 
==== Search Results ====
 
shipsFound_number;
 
foundEquipment_bool;
 
 
==== Random Numbers ====
 
d100_number;
 
pseudoFixedD100_number;
 
 
==== TIme ====
 
clock_number; // returns the game time in seconds
 
clock_secs_number; // returns the game time in seconds
 
clock_mins_number; // returns the game time in minutes
 
clock_hours_number; // returns the game time in hours
 
clock_days_number; // returns the game time in days
 
 
==== System States ====
 
galaxy_number;
 
planet_number;
 
sunWillGoNova_bool; // returns whether the sun is going to go nova
 
sunGoneNova_bool; // returns whether the sun has gone nova
 
dockedStationName_string; // returns 'NONE' if the player isn't docked, [station name] if it is, 'UNKNOWN' otherwise
 
systemGovernment_string;
 
systemGovernment_number;
 
systemEconomy_number;
 
systemTechLevel_number;
 
systemPopulation_number;
 
systemProductivity_number;
 
 
==== Mission Choice Results ====
 
missionChoice_string; // returns nil or the key for the chosen option
 
   
 
== Do ==
 
== Do ==

Revision as of 18:56, 22 January 2006

script.plist Used by missions and OXP's to check conditions and change scripted parameters accordingly. In OXP's it provides Oolite with additional information to generate and populate customised systems. Every condition is followed by a scripted action, a 'Do' or 'Else' entry, a 'do' entry can be nested (have conditions, followed by Do)

Conditions

Check whether the current status of one of a number of queriable states and mission_variables are equal, lessthan, greaterthan a given value or state, or oneof a list of space separated states.

example:

<key>conditions</key>
<dict> 
    <array>
        <string>shipsFound_number equal 0</string>
    </array>
</dict>

Do

The actions (methods) to perform when conditions are met.

Example:

<key>do</key>
<dict>
    <array>
        <string>addShips: asp-cloaked 1</string>
        <string>addShips: pirate 12</string>
    </array>
</dict>

Else

Actions performed when conditions are not met. Same as "Do".


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