Difference between revisions of "BoyRacer"

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Revision as of 20:43, 13 January 2006

Hatchling BoyRacer1
Hbr1N.png
Size (metres, W×H×L) 16 x 8.5 x 39.5
Cargo capacity N/A
Cargo bay extension Unknown
Maximum speed 0.39 LM
Manoeuvrability Roll: 1.7
Pitch: 1.5
Energy banks 4
Energy recharge rate Unknown
Gun mounts Front
Missile slots Unknown
Shield boosters available Available
Military shields available Available
Hyperspace capable Yes
OXP or standard OXP
Available to player Yes
Base price Unknown


Overview

Before Hatchling released the first BoyRacer1, the characteristics of traffic near hi-tech system stations was quite different, as veteran pilots will fondly recall. Hatchling calculated from the very beginning that there was a hungry market for small, fast, luxury vessels, and the target customers reacted exactly as hoped. Far too expensive, colourful and useless for anyone whith the need to make a livelihood in space, the BoyRacers are the clear favourite ship of bored, hideously wealthy youths.

Although they are quite fast and steer reasonably well, the Hatchling models all share a common trait in the vulnerable hull, which makes it an unlikely choice for anyone with serious space combat on the agenda. Nevertheless, as is often seen, young, unscrupulous and thoughtless pilots with too much time and money, have a tendency to stir up trouble.


Hatchling BoyRacer2
Hbr2N.png
Size (metres, W×H×L) 19.5 x 8.5 x 40
Cargo capacity N/A
Cargo bay extension Unknown
Maximum speed 0.399 LM
Manoeuvrability Roll: 1.9
Pitch: 1.5
Energy banks 4
Energy recharge rate Unknown
Gun mounts Front
Missile slots Unknown
Shield boosters available Available
Military shields available Available
Hyperspace capable Yes
OXP or standard OXP
Available to player Yes
Base price Unknown


Design principle

As Hatchling sought to perfect their concept, the first BoyRacer was built as a minimal though luxurious compartment to fit the skeleton of only the essential engineering needed for high speed and intergalactic jumping. As the series has progressed, this is unchanged, and although improvements in speed performance and maneuverability have come about, these ships remain hazardous to take into battle. The makers insist however, that in the lack of bulky armoured protection lies its strength, as this allows the BoyRacer to be a 'near impossible target to hit', and no efforts to solidify the hull are expected in future models. Continued releases of new colour variation models, however, is a fairly safe prediction.

From the most recent campaign

Prior to unveiling the BoyRacer3, Hatchling chairman Ludo Van Der Budenmayer did little to dispel rumours that the BoyRacers would make a conservative shift in the direction of business travel and the courier market, only to present a BoyRacer with enhancements based entirely on suggestions made by their loyal fan cult. Although there is pressure on the company to condemn typical BoyRacer behaviour, Van Der Budenmayer often speaks up in their defence, and although no longer a youth, he is himself said to frequently fly about in BoyRacers while acting as obnoxious as any rich punk.


Hatchling BoyRacer3
Hbr3N.png
Size (metres, W×H×L) 20 x 7.5 x 41.5
Cargo capacity N/A
Cargo bay extension Unknown
Maximum speed 0.405 LM
Manoeuvrability Roll: 1.9
Pitch: 1.7
Energy banks 4
Energy recharge rate Unknown
Gun mounts Front
Missile slots Unknown
Shield boosters available Available
Military shields available Available
Hyperspace capable Yes
OXP or standard OXP
Available to player Yes
Base price Unknown


Target group

Such a small target

Those who take space travel and trade seriously have little patience for the stereotypical BoyRacer pilot. Although occasionally someone flying a Hatchling may actually have a legitimate purpose in mind, far too often there is absolutely none, and out of boredom they will attack and annoy those that have actual business to do in space. Their attitude has a particular way of getting under the skin of older pilots especially, since their unimaginative taunting usually revolve around the subject of age. It makes them no less cocky that in all probability they may say and do anything they want, and get away much too quickly to ever face any consequences for their impish actions.


Incidents

Although unconfirmed by any evidence, there is cause to believe the story of Burle Pfaff, said to have been pushed too far by a BoyRacer gang calling themselves "The Zips". A seasoned trader in his autumn years, Pfaff was forced to draw upon 40 years of space experience, in order to survive an encounter with the dreaded gang by the skin of his prosthetic teeth. When he, and his beloved Wolf Mk II, eventually recovered, he made it his mission in life to seek satisfactory retribution. It is rumoured it took him 7 years to hunt down and kill every one involved in the offending incident, many of whom had since matured and moved on to more responsible roles in society, and never saw the payback coming.

Famously, he was himself killed while executing Biff Reese, the last surviving member and the leader of the gang. Having successfully ambushed the unrepentant young man, and caught his ship firmly in an unescapable clamp-lock, Pfaff went on to remind Reese of his past offence, before activating a Q bomb that would see them both dead. Reese made a run for it in his escape pod, but never came close to escaping the blast.


Download

The BoyRacers OXP