Difference between revisions of "Ionics OXP"

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m (Contributing: corrected link to Oolite BB page)
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==Contributing==
 
==Contributing==
If you are interested in helping out with the OXP, you can contact the author via this articles talk page or on the [http://www.aegidian.org/bb/viewtopic.php?t=1119 Ionics thread] at [[Oolite Bulletins]].
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If you are interested in helping out with the OXP, you can contact the author via this articles talk page or on the [http://www.aegidian.org/bb/viewtopic.php?t=1119 Ionics thread] at [http://www.aegidian.org/bb Oolite Bulletins].
 
 
   
 
==Todo==
 
==Todo==

Revision as of 18:40, 12 January 2006

The Ionics OXP aims to enhance the north-east corner of Galaxy 2 with a number of interlocking missions revolving around a rich storyline. The OXP also contains 3 new ships available to the player:

The organisations featuring in the OXP are:


Contributing

If you are interested in helping out with the OXP, you can contact the author via this articles talk page or on the Ionics thread at Oolite Bulletins.

Todo

  1. Write a readme file
  2. Restrict ships to galaxy 1
  3. Set Link Base commodities
  4. Add pictures to mission screens
  5. Change planets government & productivity after war with 'setPlanetinfo:(NSString *)key_valueString'
  6. Improve Funnelweb (ballturrets, docking bay, etc.)
  7. Restrict amount of pirates, cops, etc. in Ramaza during war


Files

ionics.oxp/

AIs/
govRamazaAI.plist
ionicsShipmentAI.plist
linkBaseAI.plist
linkRamazaAI.plist
rlfAI.plist
rlfLeaderAI.plist
Config/
commodities.plist
demoships.plist
missiontext.plist
planetinfo.plist
script.plist
shipdata.plist
shipyard.plist
Models/
ballturret.dat
funnelweb.dat
huntsman.dat
redback.dat
whitetail.dat
Textures/
funnelweb.png
huntsman.png
redback.png
turret_skin.png
whitetail_hull_auv.png


Download

Ionics OXP 0.2