Difference between revisions of "Griffin"
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Running costs would be the Griffin's biggest downfall. It consumes hyperspace fuel like a holo-vid star consumes Lyrae weed and you'll need to fork out considerable Cr to your 12-strong crew each week. |
Running costs would be the Griffin's biggest downfall. It consumes hyperspace fuel like a holo-vid star consumes Lyrae weed and you'll need to fork out considerable Cr to your 12-strong crew each week. |
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− | Also, the Griffin is slow, slow, slow. Hyperspace ranges are small, acceleration almost un-noticeable, so you'll be spending a lot of time either in hyperspace or trundling between your hyperspace exit and the starport. |
+ | Also, the Griffin is slow, slow, slow. Hyperspace ranges are small, acceleration almost un-noticeable, so you'll be spending a lot of time either in hyperspace or trundling between your hyperspace exit and the starport.<br> |
Although the Griffin is tough enough to deal with most attacking craft without even denting its shields, its lack of manoeuvrability leaves it vulnerable to any foe who is rich enough to mount a plasma accelerator on their craft. These fearsome weapons can cut through any amount of shielding like a knife through butter. |
Although the Griffin is tough enough to deal with most attacking craft without even denting its shields, its lack of manoeuvrability leaves it vulnerable to any foe who is rich enough to mount a plasma accelerator on their craft. These fearsome weapons can cut through any amount of shielding like a knife through butter. |
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Revision as of 18:28, 6 January 2006
Overview
Second only to the mighty Panther Clipper in terms of size, the Griffin is a welcome addition to the list of ships available to wealthy commanders everywhere. True, it will set you back in excess of 3 million credits, but for your money you are getting a ship which will cater for every need of the entrepreneur in you.
Notable Features
The Griffin appeals to purchasers who are making that final push towards the ultimate trading ship, with enough capacity to maximise the profits they make in each system. Compared to the Panther it has a great deal more style, which endears it to those who like to attract admiring glances when making a manual landing in a down-at-heel Frontier starport. Large enough to carry vast amounts of cargo between the stars, it can also be kitted out with a frightening array of weaponry, making it impervious to almost all enemy craft.
Disadvantages
Running costs would be the Griffin's biggest downfall. It consumes hyperspace fuel like a holo-vid star consumes Lyrae weed and you'll need to fork out considerable Cr to your 12-strong crew each week.
Also, the Griffin is slow, slow, slow. Hyperspace ranges are small, acceleration almost un-noticeable, so you'll be spending a lot of time either in hyperspace or trundling between your hyperspace exit and the starport.
Although the Griffin is tough enough to deal with most attacking craft without even denting its shields, its lack of manoeuvrability leaves it vulnerable to any foe who is rich enough to mount a plasma accelerator on their craft. These fearsome weapons can cut through any amount of shielding like a knife through butter.
Verdict
If you think you want to buy one of these ships, you had better be a high-volume trader rather than a fresh-faced pilot looking for thrills and danger in the space lanes. Stick to the Griffin's strengths and this is a ship which will see you through just about any situation, and you'll still make a healthy profit when you (eventually) dock.