Difference between revisions of "Oolite JavaScript Reference: Sun"

From Elite Wiki
(Propertie goNova added)
(<code>goNova</code>)
Line 25: Line 25:
 
The equatorial radius of the sun, in metres.
 
The equatorial radius of the sun, in metres.
   
=== <code>goNova</code> ===
 
  +
function '''setSunNova'''(secondsUntilNova : Number)
 
Sets the system’s sun to go nova after the specified time interval. Time is specified in [[Time scales in Oolite#Game real time|game real time]]. Added in 1.72
 
   
 
== Methods ==
 
== Methods ==

Revision as of 23:05, 25 November 2008

Prototype: Entity
Subtypes: none

This class was added in Oolite test release 1.70.

The Sun class is an Entity representing a sun. A Sun has all the properties and methods of a Entity, and several others. Currently, Oolite supports at most one sun per system, accessible via the system.sun property.

Properties

hasGoneNova

This property was added in Oolite test release 1.72.

hasGoneNova : Boolean (read-only)

True if the sun has gone nova.

See Also: isGoingNova, goNova()

isGoingNova

This property was added in Oolite test release 1.72.

isGoingNova : Boolean (read-only)

True if the sun is scheduled to go nova.

See Also: hasGoneNova, goNova(), cancelNova()

radius

radius : Number (read-only)

The equatorial radius of the sun, in metres.


Methods

cancelNova

This method was added in Oolite test release 1.72.

function cancelNova()

Cancels a scheduled nova, if a nova has been scheduled but not yet occurred.

See Also: hasGoneNova, isGoingNova, goNova()

goNova

This method was added in Oolite test release 1.72.

function goNova([delay : Number])

Causes the sun to explode. The optional delay parameter causes the nova to happen after a specified delay (specified in seconds in game real time).

See Also: hasGoneNova, isGoingNova, cancelNova()