Difference between revisions of "BuoyRepair"

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[[Image:Localhero.png|right]]
 
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[[Image:BuoyRepair00022.png|200px|thumb|right|Founded in 2084004 GCT / 3135 MGMT]]
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==Introduction==
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Trading goods between worlds is an extremely dangerous and hard job. Many trading companies lose ships through accidents, pirate ambushes and thargoid attacks. In 2084003 GCT (Galactic Coordinated Time) / 3135 MGMT (Modern Galactic Mean Time) a number of traders’ guilds decided to counteract to the increasing number of accidents by establishing the space [[Buoy (Oolite)|buoys]] as a marker for safe space lanes.
   
  +
Unfortunately individual systems are slow to replace destroyed navigation buoys left under their own jurisdiction. This can be very frustrating for pilots. For example a commander at the main station who has to meet a ship on the way to the witchpoint, will find this almost impossible when the witchpoint buoy has been destroyed.
   
===Introduction===
 
  +
The authors of the GRS BuoyRepair OXP (Cmdrs. Walch and Svengali) investigated the causes behind the slow replacement of bouys and found a systemwide shortage. Bringing in a new buoy from far away and installing it took so much time that in most cases the pilot reporting the destroyed bouy was already in another system when its replacement arrived.
Trading goods between worlds is an extremely dangerous and hard job and most of the trading companies are losing ships
 
by accident, pirate ambush or thargoid attacks. In 2084003 GCT (Galactic Coordinated Time) mostly all traders guilds decided
 
to counteract to the increasing number of accidents by establishing the space buoys as a marker for safe space lanes.
 
   
But systems are always slow in replacement of destroyed navigation buoys. It is very frustrating when you are at
 
  +
==Buoy Factories==
the main station and have to meet a ship on the way to the witchpoint when the witchpoint buoy is destroyed.
 
  +
[[Image:BuoyRepair00008.jpg|thumb|right|[[Buoy Repair Facility]]]]Walch and Svengali found that Industrial systems with a medium tech level were prepared to build buoys for a reasonable price. Low tech level systems didn’t have the skills to build the buoys, while high tech level systems considered the work to be beneath them. The availability of metal ore in the system was also a factor in selecting suitable production sites. Alloys for the construction of the buoys had to be readily available in the system. The buoys themselves are not strong enough to lift off a planet’s surface, so they have to be assembled in space.
It is almost impossible to orientate yourself in this situation. The authors (Cmdr Walch and Cmdr Svengali) found
 
this very annoying and made a little investigation for the reasons. The main reason seemed to be a systemwide
 
shortage of buoys, so it always took much time to bring in a new buoy from far away and installing it.
 
   
In most cases the pilot was already in an other system when replacement started.
 
  +
Cmdr. Svengali designed a factory assembly station for assembling the buoys. Parts are pre-fabricated on the planet surface and are then flown to the assembly station in shuttles. These factories are in a constant need of alloys and will also buy alloys flown in from other systems.
   
===Buoy Factories===
 
  +
The assembly stations have technologically advanced docking bay sealing: A force-field that keeps the air inside while allowing ships to pass trough. This makes it possible to load or unload ships with normal clothing instead of using pressurised suits. The disadvantage to this form of docking is that approaching pilots have no clear view of the landing bay and have to use special guiding technology to find the right flight path. Vehicles equipped with a docking computer are able to lock onto the assembly station's guidance beacon in the same way they would with any orbital docking station.
Both authors looked for systems that were prepared to build buoys for a reasonable price.
 
They were found with industrial systems with a medium technical level. Systems of low technical level didn't have
 
the skills to build the buoys and those of high level found it to inferior work to do. An other selection criteria was
 
the availability of metal ore on the planet so alloys could be extracted from it. The buoys itself are not strong enough
 
to lift off the planet surfaces so they had to be assembled in space.
 
   
Cmdr Svengali designed a whole assembly station for this purpose. Parts for the buoys are pre-fabricated on the planet
 
  +
==Buoy Transport vehicles==
surface and then flown in to the assembly station with shuttles. Those factories are in a constant need of alloys and will
 
  +
[[Image:BuoyRepair00012.png|thumb|right|GRS Buoy Tug-Ship Armadillo]]
also buy alloys flown in from other systems.
 
  +
Buoys are approximately the same size as a medium ship like a Cobra. This means they won’t fit in the cargo bay of most normal ships. Walch and Svengali realised a specialised spaceship carrier would be required to transport them. A craft large enough to carry the bouys in a hold was rejected as too expensive, with the authors opting instead for the lower-cost solution of towing the buoys. Cmdr. Svengali designed the [[Armadillo]] for this role: a powerful tugship capable of delivering the buoys to their positions at a reasonable speed.
   
The assembly stations have a technologic advanced docking bay sealing: A force-field that keeps the air inside and
 
  +
==Distribution System==
still allows for a ship to pass trough. This makes it possible to load / unload ships with normal cloating instead of using
 
  +
[[Image:BuoyRepair00015.png|thumb|right|GRS Distribution System]]
pressurised suites. Disadvantage is that an approaching pilot has no visible view of the landing bay and has to use
 
  +
In order to speed the process of delivering replacement bouys on demand, Cmdr. Walch designed the GRS Distribution System to send newly-assembled buoys from the factory to other systems before they are actually needed. Once docked in another system, the replacement buoys are safely stored in the main stations. This means that when a buoy gets destroyed, a new one can be brought into place from a nearby store, arriving much more quickly than a replacement brought from another system would.
special guiding technology to find its right flight-path or use his docking computer.
 
   
===Buoy Transport vehicles===
 
  +
If the main station buoy needs to be replaced, a new one can be retrieved directly from the station in almost no time. If a witchpoint beacon is destroyed a new one can be quickly brought in by hyperspace by a tug jumping in with a buoy from an adjacent system.
Buoys are of the size of a medium ship like a Cobra. This means they don't fit in the cargo bay of a normal ship.
 
It would need a spaceship carrier to transport them. This was rejected as to expensive so we choose for the low-cost
 
solution of towing the buoys. For this job Cmdr Svengali designed a powerful tugging ship that is capable of deliver
 
the cargo in place at reasonable speed.
 
   
===Distribution System===
 
  +
==Large Traders and fuel ships==
Meanwhile Cmdr Walch build a distribution system that send new assembled buoy from the factory to other systems
 
  +
[[Image:BuoyRepair00021.png|thumb|right|GRS Fuel-Ship Guanako]]
before they were actually needed. Once docked in another system, the replacement buoys are stored in a safe place
 
  +
Each GRS station has facilities to accommodate large traders that are too big to dock at a regular station. These large ships can dock at one of the two external docking bays, passing goods on to normal sized trader vessels which can deliver goods directly to the local main station or to a station in an adjacent system. GRS has also built some large fuel ships which scoop plasma from nearby stars, transform it into quirium and deliver this fuel to the GRS station. In this way each GRS station can also be used as a refuelling stop by any visiting trader.
in the main stations. Now, when a buoy gets destroyed, a new one can be brought in place without much delay.
 
   
When the main station buoy needs to be replaced a new one can be retrieved directly from the station. And when
 
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==Ships==
a witchpoint beacon is destroyed a new one will be brought in by hyperspace jumping with a buoy from an adjacent system.
 
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{| cellspacing="3" align="center" border="0" text-align="center"
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| align="center" width="200" height="175"|[[Image:Arma.png |link= Armadillo |100px|]]<br>[[Armadillo]]
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| align="center" width="200" height="175"|[[Image:Controller.png|link= Controller |100px|]]<br>[[Controller]]
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| align="center" width="200" height="175"|[[Image:Guan.png |link= Guanako |100px|]]<br>[[Guanako]]
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|}
   
===Installation===
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==Installation==
Take the file "buoyRepair.OXP" and put is in the AddOns folder of Oolite. After a restart the new factories are in place
+
Download the file "buoyRepair1.3.2.oxp" and put it in Oolite’s AddOns folder. After a restart the new factories are in place and the distribution of the replacement buoys will start. Now, when a buoy gets damaged, a replacement sequence is started within 2 minutes. Sometimes replacement takes longer when traffic around stations is too busy. This is dependent on the local station manager’s ability to schedule dockings and launches.
and the distribution of the replacement buoys start. Now, when a buoy gets defect, a replacement sequence is started
 
within 2 minutes. Sometimes replacement takes longer when traffic around stations is to busy. But this is on to the local
 
station manager to schedule dockings and launches.
 
   
===Version requirement===
+
==Version requirement==
This OXP needs Oolite 1.71 or higher to work.
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{{OXPConfig-small}}
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* The latest version of this [[OXP]] '''needs''' Oolite 1.75.1 (or higher) to work.
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* It is compatible with [[OXPConfig|OXPConfig2]].
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* No dependencies, but if [[Transports]] or [[Aquatics]] is installed, some ships will be used.
   
===Download===
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==Download==
Comes very soon (the next days) - so stay tuned.
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* Downloadable through the in-game [[Expansions Manager]]
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* [https://app.box.com/s/fe5elqh1kzndzs19v81s0qwrd6dk5ne6 buoyRepair1.3.4.zip] (5.0 MB)
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* Mirror -> [https://www.dropbox.com/s/utc5z98j64n87mw/buoyRepair1.3.2.zip buoyRepair1.3.2.zip] (4.5 MB)
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<br>
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[[Image:BuoyRepair00019.png|center|Slogan]]
   
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==Quick Facts==
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{{OXPLevel|0}}{{Infobox OXPb| title = BuoyRepair
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|image = [[Image:BuoyRepair00022.png|220px|Founded in 2084004 GCT / 3136 MGMT]]
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|version = 1.3.4
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|release = 2015-06-24
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|license = (C)2008-2012
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|features = [[Buoy Repair Facility]],<br>[[Armadillo]], [[Controller]], [[Guanako]]
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|category = Ambience OXPs
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|author = [[User:Eric Walch|Eric Walch]] & [[User:Svengali|Svengali]]
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|download = [[#Download|See Download]]
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|feedback = [http://aegidian.org/bb/viewtopic.php?f=4&t=4567 BB-Link]
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}}
   
[[OXP|OXP-Page]] [[:Category:Mission_OXPs|Mission_OXPs]] [[:Category:Oolite expansion packs|Oolite Expansion Packs]] [[Oolite Missions]]
 
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[[Category:OXPConfig-compatible OXPs]]
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{{ship-OXP}}{{station-OXP}}{{ambience-OXP}}

Latest revision as of 13:35, 15 April 2021

Founded in 2084004 GCT / 3135 MGMT

Introduction

Trading goods between worlds is an extremely dangerous and hard job. Many trading companies lose ships through accidents, pirate ambushes and thargoid attacks. In 2084003 GCT (Galactic Coordinated Time) / 3135 MGMT (Modern Galactic Mean Time) a number of traders’ guilds decided to counteract to the increasing number of accidents by establishing the space buoys as a marker for safe space lanes.

Unfortunately individual systems are slow to replace destroyed navigation buoys left under their own jurisdiction. This can be very frustrating for pilots. For example a commander at the main station who has to meet a ship on the way to the witchpoint, will find this almost impossible when the witchpoint buoy has been destroyed.

The authors of the GRS BuoyRepair OXP (Cmdrs. Walch and Svengali) investigated the causes behind the slow replacement of bouys and found a systemwide shortage. Bringing in a new buoy from far away and installing it took so much time that in most cases the pilot reporting the destroyed bouy was already in another system when its replacement arrived.

Buoy Factories

Walch and Svengali found that Industrial systems with a medium tech level were prepared to build buoys for a reasonable price. Low tech level systems didn’t have the skills to build the buoys, while high tech level systems considered the work to be beneath them. The availability of metal ore in the system was also a factor in selecting suitable production sites. Alloys for the construction of the buoys had to be readily available in the system. The buoys themselves are not strong enough to lift off a planet’s surface, so they have to be assembled in space.

Cmdr. Svengali designed a factory assembly station for assembling the buoys. Parts are pre-fabricated on the planet surface and are then flown to the assembly station in shuttles. These factories are in a constant need of alloys and will also buy alloys flown in from other systems.

The assembly stations have technologically advanced docking bay sealing: A force-field that keeps the air inside while allowing ships to pass trough. This makes it possible to load or unload ships with normal clothing instead of using pressurised suits. The disadvantage to this form of docking is that approaching pilots have no clear view of the landing bay and have to use special guiding technology to find the right flight path. Vehicles equipped with a docking computer are able to lock onto the assembly station's guidance beacon in the same way they would with any orbital docking station.

Buoy Transport vehicles

GRS Buoy Tug-Ship Armadillo

Buoys are approximately the same size as a medium ship like a Cobra. This means they won’t fit in the cargo bay of most normal ships. Walch and Svengali realised a specialised spaceship carrier would be required to transport them. A craft large enough to carry the bouys in a hold was rejected as too expensive, with the authors opting instead for the lower-cost solution of towing the buoys. Cmdr. Svengali designed the Armadillo for this role: a powerful tugship capable of delivering the buoys to their positions at a reasonable speed.

Distribution System

GRS Distribution System

In order to speed the process of delivering replacement bouys on demand, Cmdr. Walch designed the GRS Distribution System to send newly-assembled buoys from the factory to other systems before they are actually needed. Once docked in another system, the replacement buoys are safely stored in the main stations. This means that when a buoy gets destroyed, a new one can be brought into place from a nearby store, arriving much more quickly than a replacement brought from another system would.

If the main station buoy needs to be replaced, a new one can be retrieved directly from the station in almost no time. If a witchpoint beacon is destroyed a new one can be quickly brought in by hyperspace by a tug jumping in with a buoy from an adjacent system.

Large Traders and fuel ships

GRS Fuel-Ship Guanako

Each GRS station has facilities to accommodate large traders that are too big to dock at a regular station. These large ships can dock at one of the two external docking bays, passing goods on to normal sized trader vessels which can deliver goods directly to the local main station or to a station in an adjacent system. GRS has also built some large fuel ships which scoop plasma from nearby stars, transform it into quirium and deliver this fuel to the GRS station. In this way each GRS station can also be used as a refuelling stop by any visiting trader.

Ships

Arma.png
Armadillo
Controller.png
Controller
Guan.png
Guanako

Installation

Download the file "buoyRepair1.3.2.oxp" and put it in Oolite’s AddOns folder. After a restart the new factories are in place and the distribution of the replacement buoys will start. Now, when a buoy gets damaged, a replacement sequence is started within 2 minutes. Sometimes replacement takes longer when traffic around stations is too busy. This is dependent on the local station manager’s ability to schedule dockings and launches.

Version requirement

OXPConfig compatible.png
  • The latest version of this OXP needs Oolite 1.75.1 (or higher) to work.
  • It is compatible with OXPConfig2.
  • No dependencies, but if Transports or Aquatics is installed, some ships will be used.

Download


Slogan

Quick Facts

Levelindicator0.png
0-{{{2}}}
Version Released License Features Category Author(s) Feedback
1.3.4 2015-06-24 (C)2008-2012 Buoy Repair Facility,
Armadillo, Controller, Guanako
Ambience OXPs Eric Walch & Svengali BB-Link