Difference between revisions of "Oolite JavaScript Reference: Sun"
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<small>'''Prototype:''' <code>[[Oolite JavaScript Reference: Entity|Entity]]</code></small><br /> |
<small>'''Prototype:''' <code>[[Oolite JavaScript Reference: Entity|Entity]]</code></small><br /> |
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− | <small>'''Subtypes:''' none |
+ | <small>'''Subtypes:''' none</small> |
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− | {{Oolite-class-added|1.70}} |
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The '''<code>Sun</code>''' class is an <code>[[Oolite JavaScript Reference: Entity|Entity]]</code> representing a sun. A <code>Sun</code> has all the properties and methods of a <code>Entity</code>, and several others. Currently, Oolite supports at most one sun per system, accessible via the <code>[[Oolite JavaScript Reference: System|system]].[[Oolite JavaScript Reference: System#sun|sun]]</code> property. |
The '''<code>Sun</code>''' class is an <code>[[Oolite JavaScript Reference: Entity|Entity]]</code> representing a sun. A <code>Sun</code> has all the properties and methods of a <code>Entity</code>, and several others. Currently, Oolite supports at most one sun per system, accessible via the <code>[[Oolite JavaScript Reference: System|system]].[[Oolite JavaScript Reference: System#sun|sun]]</code> property. |
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− | + | == Properties == |
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+ | === <code>hasGoneNova</code> === |
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+ | '''hasGoneNova''' : Boolean (read-only) |
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+ | True if the sun has gone nova. |
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+ | |||
+ | '''See Also:''' <code>[[#isGoingNova|isGoingNova]]</code>, <code>[[#goNova|goNova]]()</code> |
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+ | |||
+ | === <code>isGoingNova</code> === |
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+ | '''isGoingNova''' : Boolean (read-only) |
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+ | True if the sun is scheduled to go nova. |
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+ | |||
+ | '''See Also:''' <code>[[#hasGoneNova|hasGoneNova]]</code>, <code>[[#goNova|goNova]]()</code>, <code>[[#cancelNova|cancelNova]]()</code> |
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+ | |||
+ | === <code>name</code> === |
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+ | {{oolite-prop-added|1.79}} |
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+ | '''name''' : String (read-only) |
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+ | The name of the sun, as set by the <code>sun_name</code> property in [[planetinfo.plist]] |
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+ | |||
+ | === <code>radius</code> === |
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'''radius''' : Number (read-only) |
'''radius''' : Number (read-only) |
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The equatorial radius of the sun, in metres. |
The equatorial radius of the sun, in metres. |
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− | [[Category:Oolite scripting]] |
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+ | |||
+ | |||
+ | == Methods == |
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+ | === <code>cancelNova</code> === |
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+ | function '''cancelNova'''() |
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+ | Cancels a scheduled nova, if a nova has been scheduled but not yet occurred. |
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+ | |||
+ | '''See Also:''' <code>[[#hasGoneNova|hasGoneNova]]</code>, <code>[[#isGoingNova|isGoingNova]]</code>, <code>[[#goNova|goNova]]()</code> |
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+ | |||
+ | === <code>goNova</code> === |
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+ | function '''goNova'''([delay : Number]) |
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+ | Causes the sun to explode. The optional <code>delay</code> parameter causes the nova to happen after a specified delay (specified in seconds in [[Time scales in Oolite#Game real time|game real time]]). |
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+ | |||
+ | '''See Also:''' <code>[[#hasGoneNova|hasGoneNova]]</code>, <code>[[#isGoingNova|isGoingNova]]</code>, <code>[[#cancelNova|cancelNova]]()</code> |
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+ | |||
+ | [[Category:Oolite JavaScript Reference]] |
Latest revision as of 22:25, 6 April 2014
Prototype: Entity
Subtypes: none
The Sun
class is an Entity
representing a sun. A Sun
has all the properties and methods of a Entity
, and several others. Currently, Oolite supports at most one sun per system, accessible via the system.sun
property.
Contents
Properties
hasGoneNova
hasGoneNova : Boolean (read-only)
True if the sun has gone nova.
See Also: isGoingNova
, goNova()
isGoingNova
isGoingNova : Boolean (read-only)
True if the sun is scheduled to go nova.
See Also: hasGoneNova
, goNova()
, cancelNova()
name
This property was added in Oolite test release 1.79.
name : String (read-only)
The name of the sun, as set by the sun_name
property in planetinfo.plist
radius
radius : Number (read-only)
The equatorial radius of the sun, in metres.
Methods
cancelNova
function cancelNova()
Cancels a scheduled nova, if a nova has been scheduled but not yet occurred.
See Also: hasGoneNova
, isGoingNova
, goNova()
goNova
function goNova([delay : Number])
Causes the sun to explode. The optional delay
parameter causes the nova to happen after a specified delay (specified in seconds in game real time).
See Also: hasGoneNova
, isGoingNova
, cancelNova()